Thread View: alt.games.x-com
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Started by bbre... Baard
Tue, 08 Apr 2003 05:31
People who love the X-com games should SERIOUSLY check out this web site!
Author: bbre... Baard
Date: Tue, 08 Apr 2003 05:31
Date: Tue, 08 Apr 2003 05:31
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A group of enthusiasts is currently working on making a new and improved X-com game called Xenocide. Looking at the preleminary graphics it just looks awsome!! It is based on the first X-com game and the geoscape is created with that game in mind. Xenocide will keep old X-com tactical scuad element which makes the game cool. Anyway, here is the addresses. Just thought there are others out there with same interest who will find this exiting. http://www.xenocide.us or www.projectxenocide.com Probably some of you have heard about this before... Cheers.
Re: People who love the X-com games should SERIOUSLY check out this web site!
Author: Bateau
Date: Thu, 10 Apr 2003 12:46
Date: Thu, 10 Apr 2003 12:46
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____ On 7 Apr 2003 22:31:10 -0700
\__/___ Baard ran through the
LI-\o-' streets of alt.games.x-com
| waving an axe and screaming:
/ \
>A group of enthusiasts is currently working on making a new and
>improved X-com game called Xenocide. Looking at the preleminary
>graphics it just looks awsome!! It is based on the first X-com game
>and the geoscape is created with that game in mind. Xenocide will keep
>old X-com tactical scuad element which makes the game cool.
>
>Anyway, here is the addresses. Just thought there are others out there
>with same interest who will find this exiting.
>
>http://www.xenocide.us or
>www.projectxenocide.com
Come to #xcomufo on EFnet.
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ICQ:11367619 EMAIL:bateau:-)jupiter-io.net WEB:http://tyrian2000.cjb.net
Re: People who love the X-com games should SERIOUSLY check out this web site!
Author: Jon Dowland
Date: Sat, 12 Apr 2003 13:30
Date: Sat, 12 Apr 2003 13:30
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bbre...@networksolutions.no (Baard) wrote in news:b27207d5.03...@posting.google.com: > www.projectxenocide.com What are the system requirements? Pentium III 500mhz or AMD Athlon 500mhz 256 MB RAM Windows 98SE DirectX 8.1 GeForce 2 MX400 32mb Pleased to see this is an open source project, but I'm a little bit dissapointed by the high system requirements. -- Jonathan Dowland
Re: Xenocide PC Spec
Author: Andy Bolstridge
Date: Sat, 12 Apr 2003 16:08
Date: Sat, 12 Apr 2003 16:08
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I don't think you've kept up to date with PC components... a 5-year old OS, with a free Graphics runtime, �25 RAM, and a processor you can't buy anymore as its so obsolete. (a Duron 1.2Ghz is �20, motherboard to put it on is �35). and a GeForce 2 is �25. They're all retail prices. I think that the system reqs aren't outlandish at all. Maybe they should spec a GeForce 200 instead, as they're in the 'cant buy them now' category too. "Jon Dowland" <jon@frag.ord> wrote in message news:Xns935B93EA13D64jonfradorg@193.38.113.46... > bbre...@networksolutions.no (Baard) wrote in > news:b27207d5.03...@posting.google.com: > > > www.projectxenocide.com > > What are the system requirements? > Pentium III 500mhz or AMD Athlon 500mhz > 256 MB RAM > Windows 98SE > DirectX 8.1 > GeForce 2 MX400 32mb > > Pleased to see this is an open source project, but I'm a little bit > dissapointed by the high system requirements. > > -- > Jonathan Dowland
Re: People who love the X-com games should SERIOUSLY check out this web site!
Author: ki... BladeFireLight
Date: Sat, 12 Apr 2003 17:45
Date: Sat, 12 Apr 2003 17:45
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Jon Dowland <jon@frag.ord> wrote in message news:<Xns935B93EA13...@193.38.113.46>... > bbre...@networksolutions.no (Baard) wrote in > news:b27207d5.03...@posting.google.com: > > > www.projectxenocide.com > > What are the system requirements? > Pentium III 500mhz or AMD Athlon 500mhz > 256 MB RAM > Windows 98SE > DirectX 8.1 > GeForce 2 MX400 32mb > > Pleased to see this is an open source project, but I'm a little bit > dissapointed by the high system requirements. High? that is like 3 year old technology... It used to be that games alwase pushed up the bar on new hardware. -Blade FireLight
Re: People who love the X-com games should SERIOUSLY check out this web site!
Author: Jon Dowland
Date: Mon, 14 Apr 2003 12:43
Date: Mon, 14 Apr 2003 12:43
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ki...@usa.net (BladeFireLight) wrote in news:2e8ed39f.03...@posting.google.com: > High? that is like 3 year old technology... It used to be that games > alwase pushed up the bar on new hardware. > > -Blade FireLight Well yeah, for a UFO clone. Obviously its more than that. But I'm more interested in the UFO aspects, than alpha-blended geoscapes or what-have- you. For the hike in system reqs, what exactly are we getting? -- Jonathan Dowland
Re: Xenocide PC Spec
Author: Jon Dowland
Date: Mon, 14 Apr 2003 12:45
Date: Mon, 14 Apr 2003 12:45
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"Andy Bolstridge" <now...@nowhere.com> wrote in news:%QWla.6380$xd5.1...@stones.force9.net: > I don't think you've kept up to date with PC components... I definitely don't - my budget won't stretch to that. I use a 450mhz/384bm RAM machine with a geforce 2mx. > I think that the system reqs aren't outlandish at all. Maybe they > should spec a GeForce 200 instead, as they're in the 'cant buy them > now' category too. It really depends on what you are after. I'd like a clone of UFO which is more easy to tinker with than our old friend, but I care not for cutting- edge graphics etc. -- Jonathan Dowland
Re: People who love the X-com games should SERIOUSLY check out this web site!
Author: Red Knight
Date: Mon, 14 Apr 2003 18:50
Date: Mon, 14 Apr 2003 18:50
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"Jon Dowland" <jon@frag.ord> escribi� en el mensaje news:Xns935D8BD1AB27Cjonfradorg@193.38.113.46... > ki...@usa.net (BladeFireLight) wrote in > news:2e8ed39f.03...@posting.google.com: > > > High? that is like 3 year old technology... It used to be that games > > alwase pushed up the bar on new hardware. > > > > -Blade FireLight > > Well yeah, for a UFO clone. Obviously its more than that. But I'm more > interested in the UFO aspects, than alpha-blended geoscapes or what-have- > you. For the hike in system reqs, what exactly are we getting? > > -- > Jonathan Dowland The idea is to bring UFO to the new games era, with fancy graphics, multiplayer and stuff without sacrificing that amazing gameplay. We dont know yet if we will be allowed to use any item of the XCom Universe, but i am sure Infogrames will let us know for sure in some time. So we had set a very basic system requirements for today hardware, and in maybe sometime we will have to make it higher even further because the lowest denominator is just too low for the current technology. If you add that we expect to finish at least a very basic playable version in 2 year (that are counting now) we do not have a lot of time to hack special code for older technology (it is a waste of effort). If someone is interested in doing so, the only thing it has to do is join the team and program it, provided that we dont make our artist work too troublesome (like make multiple models just to handle low hw specs)... For a UFO clone whats better than UFO? Greetings Red Knight Xenocide Programming Team
Re: People who love the X-com games should SERIOUSLY check out this web site!
Author: wsmit... Warren
Date: Tue, 15 Apr 2003 19:12
Date: Tue, 15 Apr 2003 19:12
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"Red Knight" <fl...@madryn.com.ar> wrote in message news:<b7evt5$9q46$1...@ID-123175.news.dfncis.de>... > The idea is to bring UFO to the new games era, with fancy graphics, > multiplayer and stuff without sacrificing that amazing gameplay. We dont > know yet if we will be allowed to use any item of the XCom Universe, but i > am sure Infogrames will let us know for sure in some time. So we had set a > very basic system requirements for today hardware, and in maybe sometime we > will have to make it higher even further because the lowest denominator is > just too low for the current technology. If you add that we expect to finish > at least a very basic playable version in 2 year (that are counting now) we > do not have a lot of time to hack special code for older technology (it is a > waste of effort). If someone is interested in doing so, the only thing it > has to do is join the team and program it, provided that we dont make our > artist work too troublesome (like make multiple models just to handle low hw > specs)... For a UFO clone whats better than UFO? Don't mean to be the proverbial wet noodle, but doesn't Sid Meier have the rights to X-Com now? The faithful and hoping he'll revive it for a new game, in which case you guys might have a really hard time getting official sanction. Or do you think this won't affect things? For the record, I hope it doesn't have any effect as I'm looking forward to seeing the result of your efforts. If it incorporates a lot of the stuff that Xcomutil allows, so much the better. :) Thanks for all the hard work. Warren
Re: People who love the X-com games should SERIOUSLY check out this web site!
Author: Red Knight
Date: Tue, 15 Apr 2003 19:37
Date: Tue, 15 Apr 2003 19:37
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"Warren" <wsmit...@yahoo.com> escribi� en el mensaje news:81d917d0.0304151112.1eaad512@posting.google.com... > "Red Knight" <fl...@madryn.com.ar> wrote in message news:<b7evt5$9q46$1...@ID-123175.news.dfncis.de>... > > The idea is to bring UFO to the new games era, with fancy graphics, > > multiplayer and stuff without sacrificing that amazing gameplay. We dont > > know yet if we will be allowed to use any item of the XCom Universe, but i > > am sure Infogrames will let us know for sure in some time. So we had set a > > very basic system requirements for today hardware, and in maybe sometime we > > will have to make it higher even further because the lowest denominator is > > just too low for the current technology. If you add that we expect to finish > > at least a very basic playable version in 2 year (that are counting now) we > > do not have a lot of time to hack special code for older technology (it is a > > waste of effort). If someone is interested in doing so, the only thing it > > has to do is join the team and program it, provided that we dont make our > > artist work too troublesome (like make multiple models just to handle low hw > > specs)... For a UFO clone whats better than UFO? > > Don't mean to be the proverbial wet noodle, but doesn't Sid Meier have > the rights to X-Com now? The faithful and hoping he'll revive it for > a new game, in which case you guys might have a really hard time > getting official sanction. Or do you think this won't affect things? > For the record, I hope it doesn't have any effect as I'm looking > forward to seeing the result of your efforts. If it incorporates a > lot of the stuff that Xcomutil allows, so much the better. :) > > Thanks for all the hard work. > > Warren For the records, someone from our Team had already contacted Firaxis and they do not own the rights of XCom, the actual owner of the trademark and copyrights is Infogrammes after they bought Hasbro Inc. Xenocide is a game made from Fans to the fans (we are fans too), so any improving we can make without sacrificing both timeliness and gameplay will be considered... Grettings Red Knight Xenocide Programming Team
Re: People who love the X-com games should SERIOUSLY check out this web site!
Author: Jon Dowland
Date: Sat, 19 Apr 2003 12:01
Date: Sat, 19 Apr 2003 12:01
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"Red Knight" <fl...@madryn.com.ar> wrote in news:b7evt5$9q46$1...@ID-123175.news.dfncis.de: > We dont know yet if we will be allowed to use any item of the XCom > Universe, but i am sure Infogrames will let us know for sure in some > time. I'd just avoid this chestnut altogether and develop your own universe. XCom was just a concoction of common b-movie and 50s sci-fi book plots (with some Jules Verne thrown in for good measure); and concepts such as laser guns, UFOs, Greys etc. are too widespread to be a copyright problem in their own right. On the other hand, I preferred xcom to similar games, and the plot, despite being somewhat second-hand, was definitely a contributing factor. I'd keep the greys and laser guns, the concept of a 'mental heirarchy' of aliens, the genetic engineering but stray away from things as blatant as muton-esque monsters, etc. What I think would be quite cool is an element of the 'doom' computer game series (at least, an element derived from the utterly poor spin-off novels) where the aliens gradually learn our most basic fears from abductions during the course of the game, and future waves of aliens are designed to mimic our demons and nightmares. Finally, one major criticism I'd level at the xcom tech tree was you had to embrace alien technology to get anywhere. It would be nice to have the alien branch being one option, but continuing stubbornly along the human path would yield different advantages. (yeah I think turning the alien tech on themselves was a critical part of the game, but you had to use alien alloys to get even one tech increase in armour for example.. maybe if the human tech had more of a fighting chance? :) ) -- Jonathan Dowland
Re: People who love the X-com games should SERIOUSLY check out this web site!
Author: Matt
Date: Sat, 19 Apr 2003 15:53
Date: Sat, 19 Apr 2003 15:53
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In article <Xns936284A8D2...@193.38.113.46>, jon@frag.ord says... > "Red Knight" <fl...@madryn.com.ar> wrote in > news:b7evt5$9q46$1...@ID-123175.news.dfncis.de: > > > We dont know yet if we will be allowed to use any item of the XCom > > Universe, but i am sure Infogrames will let us know for sure in some > > time. > > I'd just avoid this chestnut altogether and develop your own universe. > XCom was just a concoction of common b-movie and 50s sci-fi book plots > (with some Jules Verne thrown in for good measure); and concepts such as > laser guns, UFOs, Greys etc. are too widespread to be a copyright problem > in their own right. If only copyright law was so simple. Of course there's the small factor the Infogrames have got lots of high paid lawyers and the fact that we can't just ignore it as it is after all their property. > Finally, one major criticism I'd level at the xcom tech tree was you had > to embrace alien technology to get anywhere. It would be nice to have the > alien branch being one option, but continuing stubbornly along the human > path would yield different advantages. > (yeah I think turning the alien tech on themselves was a critical part of > the game, but you had to use alien alloys to get even one tech increase > in armour for example.. maybe if the human tech had more of a fighting > chance? :) ) That's something we are looking into :) -- Matt Remove the lobster from the pan to reply.
Re: People who love the X-com games should SERIOUSLY check out this web site!
Author: The Blue Max
Date: Sat, 19 Apr 2003 16:09
Date: Sat, 19 Apr 2003 16:09
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"Jon Dowland" <jon@frag.ord> wrote > I'd just avoid this chestnut altogether and develop your own universe. > XCom was just a concoction of common b-movie and 50s sci-fi book plots > (with some Jules Verne thrown in for good measure); If you made the descriptions editable, shouldn't be a problem. Sectoids would be Krolls from the planet Tharg until you went in and edited them.
Re: People who love the X-com games should SERIOUSLY check out this web site!
Author: Detonate
Date: Mon, 21 Apr 2003 15:46
Date: Mon, 21 Apr 2003 15:46
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"Jon Dowland" <jon@frag.ord> wrote > What I think would be quite cool is an element of the 'doom' computer > game series (at least, an element derived from the utterly poor spin-off > novels) where the aliens gradually learn our most basic fears from > abductions during the course of the game, and future waves of aliens are > designed to mimic our demons and nightmares. Groovy idea, like it. > Finally, one major criticism I'd level at the xcom tech tree was you had > to embrace alien technology to get anywhere. It would be nice to have the > alien branch being one option, but continuing stubbornly along the human > path would yield different advantages. > > (yeah I think turning the alien tech on themselves was a critical part of > the game, but you had to use alien alloys to get even one tech increase > in armour for example.. maybe if the human tech had more of a fighting > chance? :) ) If the guys had the resources, time and imagination, I'm sure they could come up with nifty alternatives & hybrid technology and tech trees. Just gotta remember how much time they have to accomplish this project. Wishing the Xenocide team the very best. Detonate
Re: People who love the X-com games should SERIOUSLY check out this web site!
Author: mic... Micah
Date: Wed, 23 Apr 2003 03:59
Date: Wed, 23 Apr 2003 03:59
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Jon Dowland <jon@frag.ord> wrote in message news:<Xns936284A8D2...@193.38.113.46>... > > What I think would be quite cool is an element of the 'doom' computer > game series (at least, an element derived from the utterly poor spin-off > novels) where the aliens gradually learn our most basic fears from > abductions during the course of the game, and future waves of aliens are > designed to mimic our demons and nightmares. > Haha, I didn't think anybody else read those 4 books. I still OWN them :P -Micah mic...@xcomufo.com www.xcomufo.com
Re: People who love the X-com games should SERIOUSLY check out this web site!
Author: Jon Dowland
Date: Thu, 24 Apr 2003 15:11
Date: Thu, 24 Apr 2003 15:11
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mic...@xcomufo.com (Micah) wrote in news:23def159.03...@posting.google.com: > Jon Dowland <jon@frag.ord> wrote in message > news:<Xns936284A8D2...@193.38.113.46>... >> >> What I think would be quite cool is an element of the 'doom' computer >> game series (at least, an element derived from the utterly poor >> spin-off novels) where the aliens gradually learn our most basic >> fears from abductions during the course of the game, and future waves >> of aliens are designed to mimic our demons and nightmares. >> > > Haha, I didn't think anybody else read those 4 books. I still OWN them > :P They've reached cult status amongst the doom community, although only amongst those people who haven't read them. I have 1, 2 and 4. I bought 1 & 2 in Game many years ago, and fetched 4 from amazon out of curiosity in the last couple of years. They are all out of print and may be fairly sale-able amongst the doomworld frequenters if you fancy some cash. -- Jonathan Dowland
Re: People who love the X-com games should SERIOUSLY check out this web site!
Author: Doctor TOC
Date: Fri, 25 Apr 2003 22:42
Date: Fri, 25 Apr 2003 22:42
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Jon Dowland wrote: > > They've reached cult status amongst the doom community, although only > amongst those people who haven't read them. > > I have 1, 2 and 4. I bought 1 & 2 in Game many years ago, and fetched 4 > from amazon out of curiosity in the last couple of years. They are all out > of print and may be fairly sale-able amongst the doomworld frequenters if > you fancy some cash. Really? I've got a set of four in pretty fair condiction. What're they worth these days? Doctor TOC -- The Reverend Doctor "The Other Chris" Secret Elf, Jive Talkin' Choirboy, God of Cowboy Spurs ICQ # 4814586 Daleks! 3D - http://users.rcn.com/otherchris/ Time War RPG - http://jump.to/TimeWar alt.tv.sevendays FAQ - http://welcome.to/7-Days The TOC Files - http://members.fortunecity.com/toc
Re: People who love the X-com games should SERIOUSLY check out this web site!
Author: Bateau
Date: Sat, 26 Apr 2003 06:08
Date: Sat, 26 Apr 2003 06:08
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____ On Sat, 19 Apr 2003 12:01:09 GMT
\__/___ Jon Dowland ran through the
LI-\o-' streets of alt.games.x-com
| waving an axe and screaming:
/ \
>"Red Knight" <fl...@madryn.com.ar> wrote in
>news:b7evt5$9q46$1...@ID-123175.news.dfncis.de:
>
>> We dont know yet if we will be allowed to use any item of the XCom
>> Universe, but i am sure Infogrames will let us know for sure in some
>> time.
>
>I'd just avoid this chestnut altogether and develop your own universe.
>XCom was just a concoction of common b-movie and 50s sci-fi book plots
>(with some Jules Verne thrown in for good measure); and concepts such as
>laser guns, UFOs, Greys etc. are too widespread to be a copyright problem
>in their own right.
Don't forget Lovecraft.
Deep ones - Lovecraftian monster.
T'Leth - Similar to R'lyeh, where the great alien priest Cthulhu lies
dead but not dead, projecting terrible images into peoples dreams.
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| <')_,/ , ; .\ >(')__, . ` ' ,
| (_~=/ \._`.'. .\ (_~_/ _, _..-''-._,____,----,____
| ='- \=~_) ; .\ ~^~~^~ ` (_~_/ `'--'` `~~~~)_)=\_\-.(
| -'= .\ ~^~ ~^~~^~
ICQ:11367619 EMAIL:bateau:-)jupiter-io.net WEB:http://tyrian2000.cjb.net
Re: People who love the X-com games should SERIOUSLY check out this web site!
Author: Bateau
Date: Sat, 26 Apr 2003 06:08
Date: Sat, 26 Apr 2003 06:08
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____ On Thu, 24 Apr 2003 15:11:37 GMT
\__/___ Jon Dowland ran through the
LI-\o-' streets of alt.games.x-com
| waving an axe and screaming:
/ \
>mic...@xcomufo.com (Micah) wrote in
>news:23def159.03...@posting.google.com:
>
>> Jon Dowland <jon@frag.ord> wrote in message
>> news:<Xns936284A8D2...@193.38.113.46>...
>>>
>>> What I think would be quite cool is an element of the 'doom' computer
>>> game series (at least, an element derived from the utterly poor
>>> spin-off novels) where the aliens gradually learn our most basic
>>> fears from abductions during the course of the game, and future waves
>>> of aliens are designed to mimic our demons and nightmares.
>>>
>>
>> Haha, I didn't think anybody else read those 4 books. I still OWN them
>> :P
>
>They've reached cult status amongst the doom community, although only
>amongst those people who haven't read them.
>
>I have 1, 2 and 4. I bought 1 & 2 in Game many years ago, and fetched 4
>from amazon out of curiosity in the last couple of years. They are all out
>of print and may be fairly sale-able amongst the doomworld frequenters if
>you fancy some cash.
They're not uncommon at second hand book shops here. I would have bought
them but I stick to the $1-2 bargain bin books.
--
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| <')_,/ , ; .\ >(')__, . ` ' ,
| (_~=/ \._`.'. .\ (_~_/ _, _..-''-._,____,----,____
| ='- \=~_) ; .\ ~^~~^~ ` (_~_/ `'--'` `~~~~)_)=\_\-.(
| -'= .\ ~^~ ~^~~^~
ICQ:11367619 EMAIL:bateau:-)jupiter-io.net WEB:http://tyrian2000.cjb.net
Re: People who love the X-com games should SERIOUSLY check out this web site!
Author: Jon Dowland
Date: Sat, 26 Apr 2003 13:54
Date: Sat, 26 Apr 2003 13:54
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Doctor TOC <other...@erols.com> wrote in news:3EA9B...@erols.com: > Really? I've got a set of four in pretty fair condiction. What're they > worth these days? > > Doctor TOC Not sure really what kind of figure they might fetch. Give ebay a shot, or maybe enquire on http://www.doomworld.com/vb/ (although any discussion of the books there might devolve into name-calling) -- Jonathan Dowland
Re: People who love the X-com games should SERIOUSLY check out this web site!
Author: Raille
Date: Mon, 28 Apr 2003 09:46
Date: Mon, 28 Apr 2003 09:46
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Doctor TOC wrote: > Jon Dowland wrote: > >> >> They've reached cult status amongst the doom community, although only >> amongst those people who haven't read them. >> >> I have 1, 2 and 4. I bought 1 & 2 in Game many years ago, and fetched >> 4 from amazon out of curiosity in the last couple of years. They are >> all out of print and may be fairly sale-able amongst the doomworld >> frequenters if you fancy some cash. > > > Really? I've got a set of four in pretty fair condiction. What're they > worth these days? > > Doctor TOC WHat Books? How about a title and author. Raille
Re: People who love the X-com games should SERIOUSLY check out this web site!
Author: Jon Dowland
Date: Wed, 30 Apr 2003 10:17
Date: Wed, 30 Apr 2003 10:17
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Raille <rai...@mich.com> wrote in news:3EACF...@mich.com: > WHat Books? > > How about a title and author. > Daffyd Ab Hugh and Brad Linaweaver doom: knee deep in the dead doom: hell on earth doom: (can't remember) doom: endgame -- Jon Dowland
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