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Thread View: alt.games.x-com
22 messages
22 total messages Started by bbre... Baard Tue, 08 Apr 2003 05:31
People who love the X-com games should SERIOUSLY check out this web site!
#34785
Author: bbre... Baard
Date: Tue, 08 Apr 2003 05:31
16 lines
1257 bytes
A group of enthusiasts is currently working on making a new and
improved X-com game called Xenocide. Looking at the preleminary
graphics it just looks awsome!! It is based on the first X-com game
and the geoscape is created with that game in mind. Xenocide will keep
old X-com tactical scuad element which makes the game cool.

Anyway, here is the addresses. Just thought there are others out there
with same interest who will find this exiting.

http://www.xenocide.us or
www.projectxenocide.com 


Probably some of you have heard about this before...

Cheers.
Re: People who love the X-com games should SERIOUSLY check out this web site!
#34786
Author: Bateau
Date: Thu, 10 Apr 2003 12:46
25 lines
1970 bytes
____     On 7 Apr 2003 22:31:10 -0700
\__/___  Baard ran through the
 LI-\o-' streets of alt.games.x-com
     |   waving an axe and screaming:
    / \
>A group of enthusiasts is currently working on making a new and
>improved X-com game called Xenocide. Looking at the preleminary
>graphics it just looks awsome!! It is based on the first X-com game
>and the geoscape is created with that game in mind. Xenocide will keep
>old X-com tactical scuad element which makes the game cool.
>
>Anyway, here is the addresses. Just thought there are others out there
>with same interest who will find this exiting.
>
>http://www.xenocide.us or
>www.projectxenocide.com 

Come to #xcomufo on EFnet.
-- 
|    _             .\ ~~   _       ^~
|   <')_,/    ,  ;  .\   >(')__,  . ` '  ,
|   (_~=/   \._`.'.  .\   (_~_/         _,      _..-''-._,____,----,____
|    ='-     \=~_) ;  .\ ~^~~^~   ` (_~_/        `'--'`  `~~~~)_)=\_\-.(
|             -'=      .\    ~^~    ~^~~^~
ICQ:11367619 EMAIL:bateau:-)jupiter-io.net WEB:http://tyrian2000.cjb.net
Re: People who love the X-com games should SERIOUSLY check out this web site!
#34788
Author: Jon Dowland
Date: Sat, 12 Apr 2003 13:30
17 lines
1404 bytes
bbre...@networksolutions.no (Baard) wrote in 
news:b27207d5.03...@posting.google.com:

> www.projectxenocide.com

What are the system requirements?
Pentium III 500mhz or AMD Athlon 500mhz 
256 MB RAM
Windows 98SE
DirectX 8.1
GeForce 2 MX400 32mb

Pleased to see this is an open source project, but I'm a little bit 
dissapointed by the high system requirements.

-- 
Jonathan Dowland
Re: Xenocide PC Spec
#34830
Author: Andy Bolstridge
Date: Sat, 12 Apr 2003 16:08
31 lines
2031 bytes
I don't think you've kept up to date with PC components...

a 5-year old OS, with a free Graphics runtime,  �25 RAM, and a processor you
can't buy anymore as its so obsolete. (a Duron 1.2Ghz is �20, motherboard to
put it on is �35). and a GeForce 2 is �25. They're all retail prices.

I think that the system reqs aren't outlandish at all. Maybe they should
spec a GeForce 200 instead, as they're in the 'cant buy them now' category
too.



"Jon Dowland" <jon@frag.ord> wrote in message
news:Xns935B93EA13D64jonfradorg@193.38.113.46...
> bbre...@networksolutions.no (Baard) wrote in
> news:b27207d5.03...@posting.google.com:
>
> > www.projectxenocide.com
>
> What are the system requirements?
> Pentium III 500mhz or AMD Athlon 500mhz
> 256 MB RAM
> Windows 98SE
> DirectX 8.1
> GeForce 2 MX400 32mb
>
> Pleased to see this is an open source project, but I'm a little bit
> dissapointed by the high system requirements.
>
> --
> Jonathan Dowland
Re: People who love the X-com games should SERIOUSLY check out this web site!
#34787
Author: ki... BladeFireLight
Date: Sat, 12 Apr 2003 17:45
20 lines
1394 bytes
Jon Dowland <jon@frag.ord> wrote in message news:<Xns935B93EA13...@193.38.113.46>...
> bbre...@networksolutions.no (Baard) wrote in 
> news:b27207d5.03...@posting.google.com:
> 
> > www.projectxenocide.com
> 
> What are the system requirements?
> Pentium III 500mhz or AMD Athlon 500mhz 
> 256 MB RAM
> Windows 98SE
> DirectX 8.1
> GeForce 2 MX400 32mb
> 
> Pleased to see this is an open source project, but I'm a little bit 
> dissapointed by the high system requirements.

High?  that is like 3 year old technology... It used to be that games
alwase pushed up the bar on new hardware.

-Blade FireLight
Re: People who love the X-com games should SERIOUSLY check out this web site!
#34811
Author: Jon Dowland
Date: Mon, 14 Apr 2003 12:43
14 lines
1695 bytes
ki...@usa.net (BladeFireLight) wrote in
news:2e8ed39f.03...@posting.google.com: 

> High?  that is like 3 year old technology... It used to be that games
> alwase pushed up the bar on new hardware.
> 
> -Blade FireLight

Well yeah, for a UFO clone. Obviously its more than that. But I'm more 
interested in the UFO aspects, than alpha-blended geoscapes or what-have-
you. For the hike in system reqs, what exactly are we getting?

-- 
Jonathan Dowland
Re: Xenocide PC Spec
#34831
Author: Jon Dowland
Date: Mon, 14 Apr 2003 12:45
19 lines
1706 bytes
"Andy Bolstridge" <now...@nowhere.com> wrote in
news:%QWla.6380$xd5.1...@stones.force9.net: 

> I don't think you've kept up to date with PC components...

I definitely don't - my budget won't stretch to that. I use a 450mhz/384bm 
RAM machine with a geforce 2mx.

> I think that the system reqs aren't outlandish at all. Maybe they
> should spec a GeForce 200 instead, as they're in the 'cant buy them
> now' category too.

It really depends on what you are after. I'd like a clone of UFO which is 
more easy to tinker with than our old friend, but I care not for cutting-
edge graphics etc.


-- 
Jonathan Dowland
Re: People who love the X-com games should SERIOUSLY check out this web site!
#34812
Author: Red Knight
Date: Mon, 14 Apr 2003 18:50
35 lines
2663 bytes
"Jon Dowland" <jon@frag.ord> escribi� en el mensaje
news:Xns935D8BD1AB27Cjonfradorg@193.38.113.46...
> ki...@usa.net (BladeFireLight) wrote in
> news:2e8ed39f.03...@posting.google.com:
>
> > High?  that is like 3 year old technology... It used to be that games
> > alwase pushed up the bar on new hardware.
> >
> > -Blade FireLight
>
> Well yeah, for a UFO clone. Obviously its more than that. But I'm more
> interested in the UFO aspects, than alpha-blended geoscapes or what-have-
> you. For the hike in system reqs, what exactly are we getting?
>
> --
> Jonathan Dowland

The idea is to bring UFO to the new games era, with fancy graphics,
multiplayer and stuff without sacrificing that amazing gameplay. We dont
know yet if we will be allowed to use any item of the XCom Universe, but i
am sure Infogrames will let us know for sure in some time. So we had set a
very basic system requirements for today hardware, and in maybe sometime we
will have to make it higher even further because the lowest denominator is
just too low for the current technology. If you add that we expect to finish
at least a very basic playable version in 2 year (that are counting now) we
do not have a lot of time to hack special code for older technology (it is a
waste of effort). If someone is interested in doing so, the only thing it
has to do is join the team and program it, provided that we dont make our
artist work too troublesome (like make multiple models just to handle low hw
specs)... For a UFO clone whats better than UFO?

Greetings
Red Knight
Xenocide Programming Team
Re: People who love the X-com games should SERIOUSLY check out this web site!
#34813
Author: wsmit... Warren
Date: Tue, 15 Apr 2003 19:12
26 lines
2514 bytes
"Red Knight" <fl...@madryn.com.ar> wrote in message news:<b7evt5$9q46$1...@ID-123175.news.dfncis.de>...
> The idea is to bring UFO to the new games era, with fancy graphics,
> multiplayer and stuff without sacrificing that amazing gameplay. We dont
> know yet if we will be allowed to use any item of the XCom Universe, but i
> am sure Infogrames will let us know for sure in some time. So we had set a
> very basic system requirements for today hardware, and in maybe sometime we
> will have to make it higher even further because the lowest denominator is
> just too low for the current technology. If you add that we expect to finish
> at least a very basic playable version in 2 year (that are counting now) we
> do not have a lot of time to hack special code for older technology (it is a
> waste of effort). If someone is interested in doing so, the only thing it
> has to do is join the team and program it, provided that we dont make our
> artist work too troublesome (like make multiple models just to handle low hw
> specs)... For a UFO clone whats better than UFO?

Don't mean to be the proverbial wet noodle, but doesn't Sid Meier have
the rights to X-Com now?  The faithful and hoping he'll revive it for
a new game, in which case you guys might have a really hard time
getting official sanction.  Or do you think this won't affect things? 
For the record, I hope it doesn't have any effect as I'm looking
forward to seeing the result of your efforts.  If it incorporates a
lot of the stuff that Xcomutil allows, so much the better. :)

Thanks for all the hard work.

Warren
Re: People who love the X-com games should SERIOUSLY check out this web site!
#34814
Author: Red Knight
Date: Tue, 15 Apr 2003 19:37
52 lines
3365 bytes
"Warren" <wsmit...@yahoo.com> escribi� en el mensaje
news:81d917d0.0304151112.1eaad512@posting.google.com...
> "Red Knight" <fl...@madryn.com.ar> wrote in message
news:<b7evt5$9q46$1...@ID-123175.news.dfncis.de>...
> > The idea is to bring UFO to the new games era, with fancy graphics,
> > multiplayer and stuff without sacrificing that amazing gameplay. We dont
> > know yet if we will be allowed to use any item of the XCom Universe, but
i
> > am sure Infogrames will let us know for sure in some time. So we had set
a
> > very basic system requirements for today hardware, and in maybe sometime
we
> > will have to make it higher even further because the lowest denominator
is
> > just too low for the current technology. If you add that we expect to
finish
> > at least a very basic playable version in 2 year (that are counting now)
we
> > do not have a lot of time to hack special code for older technology (it
is a
> > waste of effort). If someone is interested in doing so, the only thing
it
> > has to do is join the team and program it, provided that we dont make
our
> > artist work too troublesome (like make multiple models just to handle
low hw
> > specs)... For a UFO clone whats better than UFO?
>
> Don't mean to be the proverbial wet noodle, but doesn't Sid Meier have
> the rights to X-Com now?  The faithful and hoping he'll revive it for
> a new game, in which case you guys might have a really hard time
> getting official sanction.  Or do you think this won't affect things?
> For the record, I hope it doesn't have any effect as I'm looking
> forward to seeing the result of your efforts.  If it incorporates a
> lot of the stuff that Xcomutil allows, so much the better. :)
>
> Thanks for all the hard work.
>
> Warren

For the records, someone from our Team had already contacted Firaxis and
they do not own the rights of XCom, the actual owner of the trademark and
copyrights is Infogrammes after they bought Hasbro Inc.

Xenocide is a game made from Fans to the fans (we are fans too), so any
improving we can make without sacrificing both timeliness and gameplay will
be considered...

Grettings
Red Knight
Xenocide Programming Team
Re: People who love the X-com games should SERIOUSLY check out this web site!
#34815
Author: Jon Dowland
Date: Sat, 19 Apr 2003 12:01
38 lines
2915 bytes
"Red Knight" <fl...@madryn.com.ar> wrote in
news:b7evt5$9q46$1...@ID-123175.news.dfncis.de: 

> We dont know yet if we will be allowed to use any item of the XCom
> Universe, but i am sure Infogrames will let us know for sure in some
> time. 

I'd just avoid this chestnut altogether and develop your own universe. 
XCom was just a concoction of common b-movie and 50s sci-fi book plots 
(with some Jules Verne thrown in for good measure); and concepts such as 
laser guns, UFOs, Greys etc. are too widespread to be a copyright problem 
in their own right.

On the other hand, I preferred xcom to similar games, and the plot, 
despite being somewhat second-hand, was definitely a contributing factor.

I'd keep the greys and laser guns, the concept of a 'mental heirarchy' of 
aliens, the genetic engineering but stray away from things as blatant as 
muton-esque monsters, etc.

What I think would be quite cool is an element of the 'doom' computer 
game series (at least, an element derived from the utterly poor spin-off 
novels) where the aliens gradually learn our most basic fears from 
abductions during the course of the game, and future waves of aliens are 
designed to mimic our demons and nightmares.

Finally, one major criticism I'd level at the xcom tech tree was you had 
to embrace alien technology to get anywhere. It would be nice to have the 
alien branch being one option, but continuing stubbornly along the human 
path would yield different advantages.

(yeah I think turning the alien tech on themselves was a critical part of 
the game, but you had to use alien alloys to get even one tech increase 
in armour for example.. maybe if the human tech had more of a fighting 
chance? :) )

-- 
Jonathan Dowland
Re: People who love the X-com games should SERIOUSLY check out this web site!
#34816
Author: Matt
Date: Sat, 19 Apr 2003 15:53
33 lines
2843 bytes
In article <Xns936284A8D2...@193.38.113.46>, jon@frag.ord 
says...
> "Red Knight" <fl...@madryn.com.ar> wrote in
> news:b7evt5$9q46$1...@ID-123175.news.dfncis.de: 
> 
> > We dont know yet if we will be allowed to use any item of the XCom
> > Universe, but i am sure Infogrames will let us know for sure in some
> > time. 
> 
> I'd just avoid this chestnut altogether and develop your own universe. 
> XCom was just a concoction of common b-movie and 50s sci-fi book plots 
> (with some Jules Verne thrown in for good measure); and concepts such as 
> laser guns, UFOs, Greys etc. are too widespread to be a copyright problem 
> in their own right.

If only copyright law was so simple. Of course there's the small factor 
the Infogrames have got lots of high paid lawyers and the fact that we 
can't just ignore it as it is after all their property.
 
> Finally, one major criticism I'd level at the xcom tech tree was you had 
> to embrace alien technology to get anywhere. It would be nice to have the 
> alien branch being one option, but continuing stubbornly along the human 
> path would yield different advantages.

> (yeah I think turning the alien tech on themselves was a critical part of 
> the game, but you had to use alien alloys to get even one tech increase 
> in armour for example.. maybe if the human tech had more of a fighting 
> chance? :) )

That's something we are looking into :)
-- 
Matt
Remove the lobster from the pan to reply.
Re: People who love the X-com games should SERIOUSLY check out this web site!
#34817
Author: The Blue Max
Date: Sat, 19 Apr 2003 16:09
9 lines
1433 bytes
"Jon Dowland" <jon@frag.ord> wrote

> I'd just avoid this chestnut altogether and develop your own universe.
> XCom was just a concoction of common b-movie and 50s sci-fi book plots
> (with some Jules Verne thrown in for good measure);

If you made the descriptions editable, shouldn't be a problem. Sectoids
would be Krolls from the planet Tharg until you went in and edited them.
Re: People who love the X-com games should SERIOUSLY check out this web site!
#34818
Author: Detonate
Date: Mon, 21 Apr 2003 15:46
28 lines
2349 bytes
"Jon Dowland" <jon@frag.ord> wrote

> What I think would be quite cool is an element of the 'doom' computer
> game series (at least, an element derived from the utterly poor spin-off
> novels) where the aliens gradually learn our most basic fears from
> abductions during the course of the game, and future waves of aliens are
> designed to mimic our demons and nightmares.

Groovy idea, like it.

> Finally, one major criticism I'd level at the xcom tech tree was you had
> to embrace alien technology to get anywhere. It would be nice to have the
> alien branch being one option, but continuing stubbornly along the human
> path would yield different advantages.
>
> (yeah I think turning the alien tech on themselves was a critical part of
> the game, but you had to use alien alloys to get even one tech increase
> in armour for example.. maybe if the human tech had more of a fighting
> chance? :) )

If the guys had the resources, time and imagination, I'm sure they could
come up with nifty alternatives & hybrid technology and tech trees. Just
gotta remember how much time they have to accomplish this project.

Wishing the Xenocide team the very best.

Detonate
Re: People who love the X-com games should SERIOUSLY check out this web site!
#34819
Author: mic... Micah
Date: Wed, 23 Apr 2003 03:59
15 lines
1506 bytes
Jon Dowland <jon@frag.ord> wrote in message news:<Xns936284A8D2...@193.38.113.46>...
> 
> What I think would be quite cool is an element of the 'doom' computer 
> game series (at least, an element derived from the utterly poor spin-off 
> novels) where the aliens gradually learn our most basic fears from 
> abductions during the course of the game, and future waves of aliens are 
> designed to mimic our demons and nightmares.
> 

Haha, I didn't think anybody else read those 4 books. I still OWN them :P


-Micah
mic...@xcomufo.com
www.xcomufo.com
Re: People who love the X-com games should SERIOUSLY check out this web site!
#34820
Author: Jon Dowland
Date: Thu, 24 Apr 2003 15:11
28 lines
2249 bytes
mic...@xcomufo.com (Micah) wrote in
news:23def159.03...@posting.google.com: 

> Jon Dowland <jon@frag.ord> wrote in message
> news:<Xns936284A8D2...@193.38.113.46>... 
>> 
>> What I think would be quite cool is an element of the 'doom' computer
>> game series (at least, an element derived from the utterly poor
>> spin-off novels) where the aliens gradually learn our most basic
>> fears from abductions during the course of the game, and future waves
>> of aliens are designed to mimic our demons and nightmares.
>> 
> 
> Haha, I didn't think anybody else read those 4 books. I still OWN them
> :P 

They've reached cult status amongst the doom community, although only 
amongst those people who haven't read them.

I have 1, 2 and 4. I bought 1 & 2 in Game many years ago, and fetched 4 
from amazon out of curiosity in the last couple of years. They are all out 
of print and may be fairly sale-able amongst the doomworld frequenters if 
you fancy some cash.



-- 
Jonathan Dowland
Re: People who love the X-com games should SERIOUSLY check out this web site!
#34821
Author: Doctor TOC
Date: Fri, 25 Apr 2003 22:42
22 lines
2023 bytes
Jon Dowland wrote:
> 
> They've reached cult status amongst the doom community, although only 
> amongst those people who haven't read them.
> 
> I have 1, 2 and 4. I bought 1 & 2 in Game many years ago, and fetched 4 
> from amazon out of curiosity in the last couple of years. They are all out 
> of print and may be fairly sale-able amongst the doomworld frequenters if 
> you fancy some cash.

Really? I've got a set of four in pretty fair condiction. What're they 
worth these days?

Doctor TOC
-- 
The Reverend Doctor "The Other Chris"
Secret Elf, Jive Talkin' Choirboy, God of Cowboy Spurs
ICQ # 4814586
Daleks! 3D - http://users.rcn.com/otherchris/
Time War RPG - http://jump.to/TimeWar
alt.tv.sevendays FAQ - http://welcome.to/7-Days
The TOC Files - http://members.fortunecity.com/toc
Re: People who love the X-com games should SERIOUSLY check out this web site!
#34826
Author: Bateau
Date: Sat, 26 Apr 2003 06:08
29 lines
2331 bytes
____     On Sat, 19 Apr 2003 12:01:09 GMT
\__/___  Jon Dowland ran through the
 LI-\o-' streets of alt.games.x-com
     |   waving an axe and screaming:
    / \
>"Red Knight" <fl...@madryn.com.ar> wrote in
>news:b7evt5$9q46$1...@ID-123175.news.dfncis.de: 
>
>> We dont know yet if we will be allowed to use any item of the XCom
>> Universe, but i am sure Infogrames will let us know for sure in some
>> time. 
>
>I'd just avoid this chestnut altogether and develop your own universe. 
>XCom was just a concoction of common b-movie and 50s sci-fi book plots 
>(with some Jules Verne thrown in for good measure); and concepts such as 
>laser guns, UFOs, Greys etc. are too widespread to be a copyright problem 
>in their own right.

Don't forget Lovecraft.
Deep ones - Lovecraftian monster.
T'Leth - Similar to R'lyeh, where the great alien priest Cthulhu lies
dead but not dead, projecting terrible images into peoples dreams.
-- 
|    _             .\ ~~   _       ^~
|   <')_,/    ,  ;  .\   >(')__,  . ` '  ,
|   (_~=/   \._`.'.  .\   (_~_/         _,      _..-''-._,____,----,____
|    ='-     \=~_) ;  .\ ~^~~^~   ` (_~_/        `'--'`  `~~~~)_)=\_\-.(
|             -'=      .\    ~^~    ~^~~^~
ICQ:11367619 EMAIL:bateau:-)jupiter-io.net WEB:http://tyrian2000.cjb.net
Re: People who love the X-com games should SERIOUSLY check out this web site!
#34825
Author: Bateau
Date: Sat, 26 Apr 2003 06:08
38 lines
2798 bytes
____     On Thu, 24 Apr 2003 15:11:37 GMT
\__/___  Jon Dowland ran through the
 LI-\o-' streets of alt.games.x-com
     |   waving an axe and screaming:
    / \
>mic...@xcomufo.com (Micah) wrote in
>news:23def159.03...@posting.google.com: 
>
>> Jon Dowland <jon@frag.ord> wrote in message
>> news:<Xns936284A8D2...@193.38.113.46>... 
>>> 
>>> What I think would be quite cool is an element of the 'doom' computer
>>> game series (at least, an element derived from the utterly poor
>>> spin-off novels) where the aliens gradually learn our most basic
>>> fears from abductions during the course of the game, and future waves
>>> of aliens are designed to mimic our demons and nightmares.
>>> 
>> 
>> Haha, I didn't think anybody else read those 4 books. I still OWN them
>> :P 
>
>They've reached cult status amongst the doom community, although only 
>amongst those people who haven't read them.
>
>I have 1, 2 and 4. I bought 1 & 2 in Game many years ago, and fetched 4 
>from amazon out of curiosity in the last couple of years. They are all out 
>of print and may be fairly sale-able amongst the doomworld frequenters if 
>you fancy some cash.

They're not uncommon at second hand book shops here. I would have bought
them but I stick to the $1-2 bargain bin books.
-- 
|    _             .\ ~~   _       ^~
|   <')_,/    ,  ;  .\   >(')__,  . ` '  ,
|   (_~=/   \._`.'.  .\   (_~_/         _,      _..-''-._,____,----,____
|    ='-     \=~_) ;  .\ ~^~~^~   ` (_~_/        `'--'`  `~~~~)_)=\_\-.(
|             -'=      .\    ~^~    ~^~~^~
ICQ:11367619 EMAIL:bateau:-)jupiter-io.net WEB:http://tyrian2000.cjb.net
Re: People who love the X-com games should SERIOUSLY check out this web site!
#34822
Author: Jon Dowland
Date: Sat, 26 Apr 2003 13:54
14 lines
1726 bytes
Doctor TOC <other...@erols.com> wrote in
news:3EA9B...@erols.com: 

> Really? I've got a set of four in pretty fair condiction. What're they
> worth these days?
> 
> Doctor TOC

Not sure really what kind of figure they might fetch. Give ebay a shot, or 
maybe enquire on http://www.doomworld.com/vb/ (although any discussion of 
the books there might devolve into name-calling)

-- 
Jonathan Dowland
Re: People who love the X-com games should SERIOUSLY check out this web site!
#34823
Author: Raille
Date: Mon, 28 Apr 2003 09:46
23 lines
1801 bytes
Doctor TOC wrote:
> Jon Dowland wrote:
> 
>>
>> They've reached cult status amongst the doom community, although only 
>> amongst those people who haven't read them.
>>
>> I have 1, 2 and 4. I bought 1 & 2 in Game many years ago, and fetched 
>> 4 from amazon out of curiosity in the last couple of years. They are 
>> all out of print and may be fairly sale-able amongst the doomworld 
>> frequenters if you fancy some cash.
> 
> 
> Really? I've got a set of four in pretty fair condiction. What're they 
> worth these days?
> 
> Doctor TOC

WHat Books?

How about a title and author.

Raille
Re: People who love the X-com games should SERIOUSLY check out this web site!
#34824
Author: Jon Dowland
Date: Wed, 30 Apr 2003 10:17
15 lines
1620 bytes
Raille <rai...@mich.com> wrote in news:3EACF...@mich.com:

> WHat Books?
> 
> How about a title and author.
> 
Daffyd Ab Hugh and Brad Linaweaver
doom: knee deep in the dead
doom: hell on earth
doom: (can't remember)
doom: endgame


-- 
Jon Dowland
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