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Started by Simon Trowman
Wed, 09 Sep 1998 00:00
UFO (Early base modifications)
Author: Simon Trowman
Date: Wed, 09 Sep 1998 00:00
Date: Wed, 09 Sep 1998 00:00
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FIRST THINGS TO DO !
1) Because of the time it takes to build extra base facilities, you need
to order these buildings as soon as possible and, one would suggest, in this
order:
1: Alien containment - for holding your live alien prisoners.
2: General stores - for stashing ammo and salvaged artifacts.
3: Long range radar - with improved detection range.
Later, when you have more money to spare, add living quarters, labs,
workshops, and defences - in that approximate order.
NOTE : Though it won`t occur until much later in the game, once you have a
Hyperwave Decoder you won`t need any other radars, so get rid of the rest.
The Hyperwave Decoder detects about 100% of the UFO`s within it`s range
(which is a hell of a lot better than the large radars).
--
=============================
>From Simon Trowman
Please replace NOSPAM with clara
Re: UFO (Early base modifications)
Author: Cosmo
Date: Thu, 10 Sep 1998 00:00
Date: Thu, 10 Sep 1998 00:00
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>NOTE : Though it won`t occur until much later in the game, once you have a >Hyperwave Decoder you won`t need any other radars, so get rid of the rest. >The Hyperwave Decoder detects about 100% of the UFO`s within it`s range >(which is a hell of a lot better than the large radars). Now THAT is what I call a useful tip! I thank you for the info, and my XCOM Commander thanks you, too. He's going to personally look into getting those researchers fired that failed to point this out in their Base Logistics Report. Cos
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