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2 messages
2 total messages Started by Detonate Thu, 27 Aug 1998 00:00
TFTD - Easter eggs & oddities...?
#169
Author: Detonate
Date: Thu, 27 Aug 1998 00:00
13 lines
1147 bytes
I remembered some of the oddities I found when playing TFTD;

On terror sites, islands specifically, in the top left corner of the maps, I
would sometimes find ammo for the Gas Cannon, Phospher rounds, IIRC, but
with something like 255 rounds of ammo!

Also, sometimes if my Barracuda's were out hunting a sub on the geoscape,
after interception, I found it had zero fuel, but would continue to patrol.
Useful, obviously, but were these bugs, or just items of interest?  Did, or
has anyone else noted these and any other strange occurances during the
game?

Detonate
Re: TFTD - Easter eggs & oddities...?
#170
Author: rkl... Robert Klemic
Date: Fri, 28 Aug 1998 00:00
22 lines
1433 bytes
On Thu, 27 Aug 1998 20:59:58 +0100, "Detonate"
<deto...@detonate.demon.co.uk> wrote:

>I remembered some of the oddities I found when playing TFTD;
>
>On terror sites, islands specifically, in the top left corner of the maps, I
>would sometimes find ammo for the Gas Cannon, Phospher rounds, IIRC, but
>with something like 255 rounds of ammo!
>
>Also, sometimes if my Barracuda's were out hunting a sub on the geoscape,
>after interception, I found it had zero fuel, but would continue to patrol.
>Useful, obviously, but were these bugs, or just items of interest?  Did, or
>has anyone else noted these and any other strange occurances during the
>game?
Ahh I see you've accidentally found one of the most exploitable tricks
in the book.  if you transfer an aircraft and immediately send it out
when it arrives,  it has no fuel in the tank and stays out
indefinitely.  great for an interceptor with dual plasma.  I think it
is a bug though a great one.


Robert Klemic (Kelric in Undernet/Dalnet,  RobGoob in AIM)
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