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Article #35812Re: a New start?
From: Warren
Date: Mon, 23 Aug 2004 17:56
Date: Mon, 23 Aug 2004 17:56
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3453 bytes
"Lawrence" <Dontthrowspam@me.com> wrote in message news:<cf8eir$5lh$1@news7.svr.pol.co.uk>... "Lawrence" <Dontthrowspam@me.com> wrote in message news:<cf8eir$5lh$1@news7.svr.pol.co.uk>... > Been a few more posts than usual of late. And since I often view but hardly > post I guess that means that some of you lot often do the same. > > I have played a few of the xcom games and but my personal favourites are UFO > EU and TFTD. the others I have tried, I like less although I commend the > attempt to enhance the format. I won't try to give them ratings. UFO - The original classic. Who doesn't love it? Well, OK, but we won't mention *those* people. :) TFTD - I actually liked this more. Sure, it was UFO with a different skin, but I thought the new skin was really cool. And I really liked the idea of weapons that could only be used under water. And the HTH weapons changed the whole nature of the combat. And the larger variety of missions including 2-stage missions ... I could go on. The game was brutal, and searching out the last alien hiding on the passenger ship wasn't much fun, but I'd have to pick this one just slightly over UFO. Apocalypse - Tried it the "real" way ... turn based ... it was unbearable. The levels were too large ... TFTD sometimes suffered from this but with Apoc it was just too much. Made a half-hearted attempt to play real time but just didn't like it at all. Then a long time later, I made a serious effort to play this via real time, and lo and behold, I "got" it. Had a lot of fun. Totally different feel from the others but just as good in it's own right. Interceptor - Bought it, never played it. Enforcer - Vaguely heard about it, didn't care and never bought it. Still don't care. Aftermath - I'm not really sure how I feel about this one. It's not all bad, but I just don't get as excited about it as the earlier games. Maybe it's because of the lack of base building and economics. I know it was intentional, but it left a whole lot out of what X-Com was all about for me. I really liked some of the stuff ... more skills, training, other mission objectives, etc. There is a lot to like about it, but in the end, it just seemed lacking. Never did make it to the part where the difficulty jumps exponentially, I don't think. It's not X-Com, but ... Jagged Alliance 2 is the best thing since X-Com. The dual time system with real time until enemy contact at which it becomes turn-based, is the best ever IMO. I'd kill for any of the earlier X-Com games to be re-written to use this combat engine. There's my $.05. Warren
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Path: mbox-mo1.pugleaf.net!number1.nntp.dca.giganews.com!internal1.nntp.dca.giganews.com!border2.nntp.dca.giganews.com!border1.nntp.dca.giganews.com!nntp.giganews.com!news.glorb.com!postnews2.google.com!not-for-mail From: wsmithjr001@yahoo.com (Warren) Newsgroups: alt.games.x-com Subject: Re: a New start? Date: 23 Aug 2004 10:56:46 -0700 Organization: http://groups.google.com Lines: 55 Message-ID: <81d917d0.0408230956.6bc1bdac@posting.google.com> References: <cf8eir$5lh$1@news7.svr.pol.co.uk> NNTP-Posting-Host: 209.208.149.146 X-Trace: posting.google.com 1093283806 19180 127.0.0.1 (23 Aug 2004 17:56:46 GMT) X-Complaints-To: groups-abuse@google.com NNTP-Posting-Date: Mon, 23 Aug 2004 17:56:46 +0000 (UTC) MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit