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Article #541

Re: How about...

#541
From: Simon Trowman
Date: Tue, 29 Sep 1998 00:00
38 lines
2111 bytes
Roger.Chapman wrote in message <6uoniq$h7t$4...@uranium.btinternet.com>...
>If a new UFO(or remake) is made:
>
>How about when you intercept a UFO, you can tell the pilot which bit to aim
>for.  You know, once you know where the engines are, you could blow them up
>and avoid buggering the rest of the craft.  Or target the weapons first?
Is
>this a stupid idea?
>
>--
>Anthropod signing out...or am I?
>

 Hi Roger,
                  When I read your comments, I had to laugh, because many
times i have thought along the same lines ( if not exactly).   I remember
about  eight or nine years ago i use to play a game called " Buck Rogers in
the 25th (or 20) century", I think. Well it was Buck Rogers something or
other.   Too cut a long story short, its very much like x-com ( bar the
research ) you even fought it out in turn based mode, with shots depending
on reactions, accuracy and the type of weapon you were using.  It was 'ace'
, but  when you intercepted a alien ship ( just like in x-com ) instead of
just randomly attacking it you stopped right in front of it,   and then
choose which part of the ship to fire at and then chose with what weapon
you'd like to use. It was ace, I use to cripple the ships life support and
its wings so they couldn't escape, then I just boarded the ship and then the
turn based fight began..   If it wasn't for this game I would never have got
into the turn based mode of playing.    Boy I miss that game and would love
to play it again, but, like i said that was eight or nine years ago, and was
made for the Sega-megadrive.   Oh well at least ive got X-COM.



=============================
>From Simon Trowman

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From: "Simon Trowman" <tro...@NOSPAM.net>
Subject: Re: How about...
Date: 1998/09/29
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