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Article #286UFO (Early base modifications)
From: Simon Trowman
Date: Wed, 09 Sep 1998 00:00
Date: Wed, 09 Sep 1998 00:00
26 lines
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1231 bytes
FIRST THINGS TO DO !
1) Because of the time it takes to build extra base facilities, you need
to order these buildings as soon as possible and, one would suggest, in this
order:
1: Alien containment - for holding your live alien prisoners.
2: General stores - for stashing ammo and salvaged artifacts.
3: Long range radar - with improved detection range.
Later, when you have more money to spare, add living quarters, labs,
workshops, and defences - in that approximate order.
NOTE : Though it won`t occur until much later in the game, once you have a
Hyperwave Decoder you won`t need any other radars, so get rid of the rest.
The Hyperwave Decoder detects about 100% of the UFO`s within it`s range
(which is a hell of a lot better than the large radars).
--
=============================
>From Simon Trowman
Please replace NOSPAM with clara
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From: "Simon Trowman" <tro...@NOSPAM.net> Subject: UFO (Early base modifications) Date: 1998/09/09 Message-ID: <6t6noe$c70$1@eros.clara.net> X-Deja-AN: 389504528 Newsgroups: alt.games.x-com X-MimeOLE: Produced By Microsoft MimeOLE V4.71.1712.3 MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit