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Article #35597

Re: Elerium and Zerbite recovery

#35597
From: RandallW
Date: Tue, 16 Mar 2004 07:24
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"Warren" <wsmit...@yahoo.com> wrote in message
news:81d917d0.0403150816.25d174f8@posting.google.com...
> ki...@usa.net (BladeFireLight) wrote in message
news:<2e8ed39f.04031...@posting.google.com>...
> > Asuming the alien ship is not shot down. How mutch Elerium or Zerbite
> > is recoverd from each type of ship?
> >
> > also If you know what the average for alien base and artifact sites,
> > that would be usefull to.
>
> It depends on the number of alien power generators (or whatever
> they're called).  You get 50 elerium per unit.  Small ships have 1,
> the medium ships have 2, the large ships have 3 and the battlship has
> 4.  Bases can have from 1 to 4, iirc.
>
> I'm not as sure about Zrbite for TFTD, but I think generally the ships
> have more than UFO.  For instance, the Cruiser has 2.  I think it
> follows the same general pattern otherwise.
>
> HTH
>
> Warren

If you shoot an elerium container with a big explosive the container may
explore ( mmm hmmm of course ), but if you zap it with a rifle you can
'break' it open and even pick up the elerium and carry it around ( strange
that it's not dangerous to carry it around ).  I played many years without
knowing I could commit this extra fun.
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From: "RandallW" <flippe...@fake.com>
Newsgroups: alt.games.x-com
Subject: Re: Elerium and Zerbite recovery
Date: Mon, 15 Mar 2004 23:24:47 -0800
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