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Article #637

Let's Talk About X-COM 6

#637
From: daveel...
Date: Thu, 01 Oct 1998 00:00
39 lines
2470 bytes
Hi, All.

It's time to start talking about X-COM 6--and MicroProse wants your input!

We are, indeed, planning the next X-COM game, and (as of right now) I am
involved in its design. It is still VERY early in the pre-production stage
(read: don't expect it on the shelves soon--we're talking a release in 18 +
months from the start of production (that's the average production time for a
game). We would very much like to get input from X-COM fans  to see exactly
what you would like to see in the next installment.

So far, we know the following about X-COM 6:

(1) It will go back to X-COM's roots: a strategy/squad combat game in the
vein of the first two games (UFO Defense and TFTD). (2) It will be set in the
time period between Interceptor and Apocalypse. (3) It will more clearly
define and deepen the storyline and setting of the X-COM universe. (We have a
tentative plot in mind.)

This is as far as we have gotten at this point. At this early stage of
development, we want to hear fan ideas, suggestions, comments, etc.
Obviously, we won't use every idea submitted, but we really want fan input
during the formative phase of the project--before any code is written.

Some issues that we really want covered are things like pure turn-based vs.
real-time, likes and dislikes concerning the first three games and so forth.

Please submit your ideas to me at the X-COM e-mail address
(inter...@microprose.com). Don't post the ideas in the forums or on the
boards, as it will not be as easy for the development team to keep track of
things that way.

We want to do justice to the X-COM brand, and to do so we need input from the
fans! (See, we're not evil guys who want to screw up the brand after all!)

-Dave Ellis (X-COM 6 Point Man)

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From: dave_el...@my-dejanews.com
Subject: Let's Talk About X-COM 6
Date: 1998/10/01
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