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Article #637Let's Talk About X-COM 6
From: daveel...
Date: Thu, 01 Oct 1998 00:00
Date: Thu, 01 Oct 1998 00:00
39 lines
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2470 bytes
Hi, All. It's time to start talking about X-COM 6--and MicroProse wants your input! We are, indeed, planning the next X-COM game, and (as of right now) I am involved in its design. It is still VERY early in the pre-production stage (read: don't expect it on the shelves soon--we're talking a release in 18 + months from the start of production (that's the average production time for a game). We would very much like to get input from X-COM fans to see exactly what you would like to see in the next installment. So far, we know the following about X-COM 6: (1) It will go back to X-COM's roots: a strategy/squad combat game in the vein of the first two games (UFO Defense and TFTD). (2) It will be set in the time period between Interceptor and Apocalypse. (3) It will more clearly define and deepen the storyline and setting of the X-COM universe. (We have a tentative plot in mind.) This is as far as we have gotten at this point. At this early stage of development, we want to hear fan ideas, suggestions, comments, etc. Obviously, we won't use every idea submitted, but we really want fan input during the formative phase of the project--before any code is written. Some issues that we really want covered are things like pure turn-based vs. real-time, likes and dislikes concerning the first three games and so forth. Please submit your ideas to me at the X-COM e-mail address (inter...@microprose.com). Don't post the ideas in the forums or on the boards, as it will not be as easy for the development team to keep track of things that way. We want to do justice to the X-COM brand, and to do so we need input from the fans! (See, we're not evil guys who want to screw up the brand after all!) -Dave Ellis (X-COM 6 Point Man) -----== Posted via Deja News, The Leader in Internet Discussion ==----- http://www.dejanews.com/rg_mkgrp.xp Create Your Own Free Member Forum
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From: dave_el...@my-dejanews.com Subject: Let's Talk About X-COM 6 Date: 1998/10/01 Message-ID: <6v0amr$292$1@nnrp1.dejanews.com> X-Deja-AN: 396719450 X-Http-Proxy: 1.0 x13.dejanews.com:80 (Squid/1.1.22) for client 208.223.157.2 Organization: Deja News - The Leader in Internet Discussion X-Article-Creation-Date: Thu Oct 01 15:21:44 1998 GMT Newsgroups: alt.games.x-com X-Http-User-Agent: Mozilla/2.0 (compatible; MSIE 3.01; Windows 95) MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit