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Article #533

Re: An idea for a new X-com

#533
From: a.gi... Andrew R. Gillett
Date: Thu, 01 Oct 1998 00:00
41 lines
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In alt.games.x-com, article <6utnvl$qo1$1...@nnrp1.dejanews.com>, 
lsg...@my-dejanews.com (lsg...@my-dejanews.com) wrote:
> In article <MPG.107a3098f...@news.virgin.net>,
>   a.gi...@virgin.net (Andrew R. Gillett) wrote:
> > In alt.games.x-com, article <199809281...@zetnet.co.uk>, Talos
> > (tal...@zetnet.co.uk) wrote:
> > > Hi folks.
> > > I have been a fan for X-com, since UFO landed on my system. But after
> > > a few years, Red Alert and Starcraft come out. I think a new X-com
> > > should be made, with the battle scale of C&C. You know, lots of
> > > units, running about a huge battle field, with tanks and other
> > > vehicles.
> >
> > I've recently started writing a game which is exactly that. It's called
> > 'Fatal Alliance', but because it is such a huge project for one person
> > to do, it won't be finished for years.
> 
> Want help with graphics?

Probably - I'm not a great artist. I'm writing two other games at the 
moment which I need to get out of the way, and I need a few sprites done 
for one of those. I've done some basic graphics for Fatal Alliance, they 
look quite nice because it runs in 800x600x16bit with lots of 
transparency. (It needs an AGP video card to run at something approaching 
a playable speed)

I've already worked out what the aliens will be. If anyone's interested, 
a quick picture I drew of one of them is at:

http://argnet.fatal-design.com/gfx/

A few bits of information on Fatal Alliance can be found at:

http://argnet.fatal-design.com/pilsbry/

(not much there yet, FA does not have its own page)

-- 
Andrew Gillett
http://argnet.fatal-design.com/
ICQ: 12142937
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From: a.gi...@virgin.net (Andrew R. Gillett)
Subject: Re: An idea for a new X-com
Date: 1998/10/01
Message-ID: <MPG.107cca297c8c06ea989d51@news.virgin.net>
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References: <1998092816370969019@zetnet.co.uk> <MPG.107a3098ff550f2f989d3b@news.virgin.net> <6utnvl$qo1$1@nnrp1.dejanews.com>
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