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Article #525

Re: An idea for a new X-com

#525
From: W. Schnitzel
Date: Tue, 29 Sep 1998 00:00
127 lines
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Long and very interesting post. I too would love to see a remake of the
original. I'd even settle for a third party releasing an update to the
original XCOM/UFO(requiring you to have the original).
IMHO, large scale tactics would seem a bit off for XCOM, but hey, if there's
demand then MPS just might bite the bullet. RTS in the style of Apocalypse
might be something to consider (unfortunately, turn-based wasn't as good in
that game). Something more interesting however, would be realtime a la
Rainbow Six. The only problem with such a game is it could alienate some of
the XCOM fans who don't have 3dfx hardware.
Anyway, just my 2 cents =)

Detonate skrev i meddelandet
<907020507.27647.0...@news.demon.co.uk>...
>Hmm.... I think Talos, you're probably on your own when wanting a RTS XCOM
>game, judging by the posts to the group.
>
>There are several definitive aspects which give XCOM - UFO/TFTD it's
>uniqueness and long term appeal;
>
>The myth which is now XCOM
>
>The fact it was small unit tactics and strategy
>
>It was turn based and not RT.
>
>    Taking those points and lumping them together has created a series of
>games which has a) grabbed the long term interest of gamers, and b) given
>MPS a sure fire success, due to the XCOM licence.  However, the fundamental
>point remains - most of us gamers are hankering after a game which goes
back
>to its roots, but with the benefits of 4 yrs of technology and hindsight of
>other XCOM titles being somewhat diverse [not necessarily a bad thing] and
>moving further away from our interest in the original.  Clearly, both
>Interceptor and Alliance has and will gain its own followers, who will
>probably have the same fanatical interest in those games as we do in the
>originals.
>    Most of us still keep coming back to the originals - UFO/TFD, with Apoc
>coming next, judging from the posts - an assumption, btw.  With the advent
>of Interceptor and Alliance, MPS has pretty much used the XCOM licence to
>cover most of the gaming genre's going, so I for one would not be surprised
>to see an XCOM game which caters for your needs - simply to milk the
licence
>for all it's worth.  However, in an ideal world, we would see a
>representative from MPS contributing to this ng and we would be involved in
>the next incarnation of an XCOM title.  This, I feel I can say in absolute
>certainty, would definitely be a game which improves on the original game -
>not diversify into another area.
>    When considering games such as Diablo and Commandos, you only have to
>look at the graphics alone to see how far technology has moved on.  Added
to
>this is the fact that online gaming - multiplayer and email games - has
>skyrocketed.  XCOM - A had grand ideas at attempting the latter, but was
>ultimately axed.  My own personal view is that during the projects, gamers
>were left out, which meant the design and specifics were left to the
>developers, who had a passion for the game they were making, but left
little
>room for the consumer to add their own opinion - another assumption, btw.
>Checking through dejanews articles for XCOM threads will uncover a huge
>supply of ideas myself and other regular contributors have added, to the
>issue of a new XCOM game.
>
>    Ultimately there are two issues which will shape the next XCOM game;
>
>1.  MPS being motivated purely by profit, which results in an XCOM game
>which will cater for mainstream gamers - we've had FPS, Flight sim and the
>turn based/RT affairs of UFO/TFTD & APOC.  This leaves the RTS large unit
>genre left uncovered at present - add to the list as required.
>
>2.  MPS actually open a dialogue with us and we have a game which does in
>fact offer what we want, instead of a perceived, and clouded idea based on
>market trends, idea of what we need.
>
>However, business is rarely a democratic process, so I would imagine some
>form of No. 1 taking precedence - ultimately, MPS wants profits to survive,
>keep the shareholders happy and so forth.
>
>The last issue contends with the actual demand for such a RTS game wrapped
>in the XCOM format.  How many RTS games are on the market at present?
>Definitely into double figures.  Would another RTS game be of any interest
>to gamers?  Take a look at the D2K threads in the strategic forum to gauge
>the response.  People remembered and really liked the original Dune 2, but
>the remake... New gamers expected an RTS game which was wrapped up in up to
>date technologically and even surpassed it, but were disappointed, but the
>older [and original players of Dune 2] gamers were more forgiving.  It's a
>relevant point worth considering when it comes to the next XCOM game.
>    If there is going to be a remake, it requires some hard thinking by us,
>the gamers, as well as the developers and management of MPS.  We obviously
>don't want a D2K scenario, but do want to keep the uniqueness of the
>original titles intact.  I believe it will take a leap of faith from MPS to
>actually become involved with us and create a game which reflects our
>desires.
>
>    MPS are in a bit of a sticky situation at present, financially.
Hasboro
>has bought the company, and their agenda may be totally different to what
>the current MPS management and developers have.  Ultimately, Hasboro will
>have the final say on matters and it depends on how perceptive their
>management are to consumer demands, hard core fans and related issues.
>
>Well, a bit long and involved, but hopefully some food for thought for
>everyone.  I admit my examples have been somewhat 'black and white', which
>has been intentional to induce debate.  Please refrain from flaming
though -
>I am open to debate and have no doubt my own personal perspective may be
way
>off the mark of the overall situation - that includes any MPS who are
>reading, btw.  I am simply trying to open a dialogue which explores the
>issue, nothing more.
>
>Detonate
>
>
>Talos wrote in message <199809281...@zetnet.co.uk>...
>>Hi folks.
>>I have been a fan for X-com, since UFO landed on my system. But after
>>a few years, Red Alert and Starcraft come out. I think a new X-com
>>should be made, with the battle scale of C&C. You know, lots of
>>units, running about a huge battle field, with tanks and other
>>vehicles. (I really missed the support of tanks on a tough mission on
>>Apoc). But the idea of building a base on the batlefield should be
>>left out. The base building on X-com is great. Also, shouldn't they
>>bring out a new X-com, that intertwines the UFO and TFTD themes. Ya
>>know, Land and sea assuslts.
>>See ya Talos.
>>
>
>
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From: "W. Schnitzel" <wschn...@liamtoh.com>
Subject: Re: An idea for a new X-com
Date: 1998/09/29
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