Article View: alt.games.x-com
Article #525Re: An idea for a new X-com
From: W. Schnitzel
Date: Tue, 29 Sep 1998 00:00
Date: Tue, 29 Sep 1998 00:00
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Long and very interesting post. I too would love to see a remake of the original. I'd even settle for a third party releasing an update to the original XCOM/UFO(requiring you to have the original). IMHO, large scale tactics would seem a bit off for XCOM, but hey, if there's demand then MPS just might bite the bullet. RTS in the style of Apocalypse might be something to consider (unfortunately, turn-based wasn't as good in that game). Something more interesting however, would be realtime a la Rainbow Six. The only problem with such a game is it could alienate some of the XCOM fans who don't have 3dfx hardware. Anyway, just my 2 cents =) Detonate skrev i meddelandet <907020507.27647.0...@news.demon.co.uk>... >Hmm.... I think Talos, you're probably on your own when wanting a RTS XCOM >game, judging by the posts to the group. > >There are several definitive aspects which give XCOM - UFO/TFTD it's >uniqueness and long term appeal; > >The myth which is now XCOM > >The fact it was small unit tactics and strategy > >It was turn based and not RT. > > Taking those points and lumping them together has created a series of >games which has a) grabbed the long term interest of gamers, and b) given >MPS a sure fire success, due to the XCOM licence. However, the fundamental >point remains - most of us gamers are hankering after a game which goes back >to its roots, but with the benefits of 4 yrs of technology and hindsight of >other XCOM titles being somewhat diverse [not necessarily a bad thing] and >moving further away from our interest in the original. Clearly, both >Interceptor and Alliance has and will gain its own followers, who will >probably have the same fanatical interest in those games as we do in the >originals. > Most of us still keep coming back to the originals - UFO/TFD, with Apoc >coming next, judging from the posts - an assumption, btw. With the advent >of Interceptor and Alliance, MPS has pretty much used the XCOM licence to >cover most of the gaming genre's going, so I for one would not be surprised >to see an XCOM game which caters for your needs - simply to milk the licence >for all it's worth. However, in an ideal world, we would see a >representative from MPS contributing to this ng and we would be involved in >the next incarnation of an XCOM title. This, I feel I can say in absolute >certainty, would definitely be a game which improves on the original game - >not diversify into another area. > When considering games such as Diablo and Commandos, you only have to >look at the graphics alone to see how far technology has moved on. Added to >this is the fact that online gaming - multiplayer and email games - has >skyrocketed. XCOM - A had grand ideas at attempting the latter, but was >ultimately axed. My own personal view is that during the projects, gamers >were left out, which meant the design and specifics were left to the >developers, who had a passion for the game they were making, but left little >room for the consumer to add their own opinion - another assumption, btw. >Checking through dejanews articles for XCOM threads will uncover a huge >supply of ideas myself and other regular contributors have added, to the >issue of a new XCOM game. > > Ultimately there are two issues which will shape the next XCOM game; > >1. MPS being motivated purely by profit, which results in an XCOM game >which will cater for mainstream gamers - we've had FPS, Flight sim and the >turn based/RT affairs of UFO/TFTD & APOC. This leaves the RTS large unit >genre left uncovered at present - add to the list as required. > >2. MPS actually open a dialogue with us and we have a game which does in >fact offer what we want, instead of a perceived, and clouded idea based on >market trends, idea of what we need. > >However, business is rarely a democratic process, so I would imagine some >form of No. 1 taking precedence - ultimately, MPS wants profits to survive, >keep the shareholders happy and so forth. > >The last issue contends with the actual demand for such a RTS game wrapped >in the XCOM format. How many RTS games are on the market at present? >Definitely into double figures. Would another RTS game be of any interest >to gamers? Take a look at the D2K threads in the strategic forum to gauge >the response. People remembered and really liked the original Dune 2, but >the remake... New gamers expected an RTS game which was wrapped up in up to >date technologically and even surpassed it, but were disappointed, but the >older [and original players of Dune 2] gamers were more forgiving. It's a >relevant point worth considering when it comes to the next XCOM game. > If there is going to be a remake, it requires some hard thinking by us, >the gamers, as well as the developers and management of MPS. We obviously >don't want a D2K scenario, but do want to keep the uniqueness of the >original titles intact. I believe it will take a leap of faith from MPS to >actually become involved with us and create a game which reflects our >desires. > > MPS are in a bit of a sticky situation at present, financially. Hasboro >has bought the company, and their agenda may be totally different to what >the current MPS management and developers have. Ultimately, Hasboro will >have the final say on matters and it depends on how perceptive their >management are to consumer demands, hard core fans and related issues. > >Well, a bit long and involved, but hopefully some food for thought for >everyone. I admit my examples have been somewhat 'black and white', which >has been intentional to induce debate. Please refrain from flaming though - >I am open to debate and have no doubt my own personal perspective may be way >off the mark of the overall situation - that includes any MPS who are >reading, btw. I am simply trying to open a dialogue which explores the >issue, nothing more. > >Detonate > > >Talos wrote in message <199809281...@zetnet.co.uk>... >>Hi folks. >>I have been a fan for X-com, since UFO landed on my system. But after >>a few years, Red Alert and Starcraft come out. I think a new X-com >>should be made, with the battle scale of C&C. You know, lots of >>units, running about a huge battle field, with tanks and other >>vehicles. (I really missed the support of tanks on a tough mission on >>Apoc). But the idea of building a base on the batlefield should be >>left out. The base building on X-com is great. Also, shouldn't they >>bring out a new X-com, that intertwines the UFO and TFTD themes. Ya >>know, Land and sea assuslts. >>See ya Talos. >> > >
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From: "W. Schnitzel" <wschn...@liamtoh.com> Subject: Re: An idea for a new X-com Date: 1998/09/29 Message-ID: <pE1Q1.19$EH1.1012815@dummy> X-Deja-AN: 395921390 References: <1998092816370969019@zetnet.co.uk> <907020507.27647.0.nnrp-04.c2deb095@news.demon.co.uk> X-MimeOLE: Produced By Microsoft MimeOLE V4.72.2106.4 X-Complaints-To: ne...@bahnhof.se X-Trace: dummy 907060885 193.44.91.98 (Tue, 29 Sep 1998 11:21:25 MET DST) Organization: Bahnhof Customer News Posting NNTP-Posting-Date: Tue, 29 Sep 1998 11:21:25 MET DST Newsgroups: alt.games.x-com MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit