Article View: alt.games.x-com
Article #518An idea for a new X-com
From: Talos
Date: Tue, 29 Sep 1998 00:00
Date: Tue, 29 Sep 1998 00:00
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Hmm. These points you have raised, are very interesting, but I think you are looking at things, from YOUR point of view. Sadly, TBG's are becomming things of the past, with the "new generation" of gammers, looking for a RTS game, that require no thinking nor very little time. And, you must admit. The idea of having 50 X-com agents running around a battlefield, with their Plasma guns balzing away, does seem pretty cool. I like TBG's, but sadly the younger generation don't. Although, I can see your point, that you don't want these classical games to simply fade into the background. But it is inevetable. I think that became apparent in APOC, with the option the RT or TB. Anyway, I hope more people express their opinions on this topic, and look forward to seeing them. Talos Detonate Wrote > Hmm.... I think Talos, you're probably on your own when wanting a RTS XCOM > game, judging by the posts to the group. > There are several definitive aspects which give XCOM - UFO/TFTD it's > uniqueness and long term appeal; > The myth which is now XCOM > The fact it was small unit tactics and strategy > It was turn based and not RT. > Taking those points and lumping them together has created a series of > games which has a) grabbed the long term interest of gamers, and b) given > MPS a sure fire success, due to the XCOM licence. However, the fundamental > point remains - most of us gamers are hankering after a game which goes back > to its roots, but with the benefits of 4 yrs of technology and hindsight of > other XCOM titles being somewhat diverse [not necessarily a bad thing] and > moving further away from our interest in the original. Clearly, both > Interceptor and Alliance has and will gain its own followers, who will > probably have the same fanatical interest in those games as we do in the > originals. > Most of us still keep coming back to the originals - UFO/TFD, with Apoc > coming next, judging from the posts - an assumption, btw. With the advent > of Interceptor and Alliance, MPS has pretty much used the XCOM licence to > cover most of the gaming genre's going, so I for one would not be surprised > to see an XCOM game which caters for your needs - simply to milk the licence > for all it's worth. However, in an ideal world, we would see a > representative from MPS contributing to this ng and we would be involved in > the next incarnation of an XCOM title. This, I feel I can say in absolute > certainty, would definitely be a game which improves on the original game - > not diversify into another area. > When considering games such as Diablo and Commandos, you only have to > look at the graphics alone to see how far technology has moved on. Added to > this is the fact that online gaming - multiplayer and email games - has > skyrocketed. XCOM - A had grand ideas at attempting the latter, but was > ultimately axed. My own personal view is that during the projects, gamers > were left out, which meant the design and specifics were left to the > developers, who had a passion for the game they were making, but left little > room for the consumer to add their own opinion - another assumption, btw. > Checking through dejanews articles for XCOM threads will uncover a huge > supply of ideas myself and other regular contributors have added, to the > issue of a new XCOM game. > Ultimately there are two issues which will shape the next XCOM game; > 1. MPS being motivated purely by profit, which results in an XCOM game > which will cater for mainstream gamers - we've had FPS, Flight sim and the > turn based/RT affairs of UFO/TFTD & APOC. This leaves the RTS large unit > genre left uncovered at present - add to the list as required. > 2. MPS actually open a dialogue with us and we have a game which does in > fact offer what we want, instead of a perceived, and clouded idea based on > market trends, idea of what we need. > However, business is rarely a democratic process, so I would imagine some > form of No. 1 taking precedence - ultimately, MPS wants profits to survive, > keep the shareholders happy and so forth. > The last issue contends with the actual demand for such a RTS game wrapped > in the XCOM format. How many RTS games are on the market at present? > Definitely into double figures. Would another RTS game be of any interest > to gamers? Take a look at the D2K threads in the strategic forum to gauge > the response. People remembered and really liked the original Dune 2, but > the remake... New gamers expected an RTS game which was wrapped up in up to > date technologically and even surpassed it, but were disappointed, but the > older [and original players of Dune 2] gamers were more forgiving. It's a > relevant point worth considering when it comes to the next XCOM game. > If there is going to be a remake, it requires some hard thinking by us, > the gamers, as well as the developers and management of MPS. We obviously > don't want a D2K scenario, but do want to keep the uniqueness of the > original titles intact. I believe it will take a leap of faith from MPS to > actually become involved with us and create a game which reflects our > desires. > MPS are in a bit of a sticky situation at present, financially. Hasboro > has bought the company, and their agenda may be totally different to what > the current MPS management and developers have. Ultimately, Hasboro will > have the final say on matters and it depends on how perceptive their > management are to consumer demands, hard core fans and related issues. > Well, a bit long and involved, but hopefully some food for thought for > everyone. I admit my examples have been somewhat 'black and white', which > has been intentional to induce debate. Please refrain from flaming though - > I am open to debate and have no doubt my own personal perspective may be way > off the mark of the overall situation - that includes any MPS who are > reading, btw. I am simply trying to open a dialogue which explores the > issue, nothing more. > Detonate
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From: Talos <tal...@zetnet.co.uk> Subject: An idea for a new X-com Date: 1998/09/29 Message-ID: <1998092917155769019@zetnet.co.uk> X-Deja-AN: 396024461 Newsgroups: alt.games.x-com MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit