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Article #474

Re: XCOM- UFO & TFTD : Moral dilemma...

#474
From: Robert B. Clark
Date: Wed, 23 Sep 1998 00:00
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"Morgane" <zia...@home.com> wrote:

>Detonate <deto...@detonate.demon.co.uk> wrote in article
><906508638.7569.0...@news.demon.co.uk>...
>> Basically, when you start a game, you get to buy additional operatives for
>> XCOM.  However, these grunts have random and limited stats, which to be
>> honest, does not reflect the quality of the sources they have come from.
>
>I used an editor to turn TFTD Aquanauts into something along the lines of
>Bioderms from Mission Force: Cyberstorm. The biggest poblem I had was finding
>an editor that wasn't just a soldier-stat-pumper that turns every stat to 255.
>I ended up using something called X-Com Cheat, which was rather unreliable. I
>couldn't use a soldier-pumper because I actually had to *lower* the Aquanauts
>stats to get the results I was after. What I was doing was making specialist

You could use my X-COM Editor Suite (handles both XCOM and TFTD).  It
not only allows you to arbitrarily change your soldiers' statistics, it
also allows you to edit newly-hired grunts (soldiers "in transit").

The ClarkWehyr Enterprises X-COM Editor Suite is available in the
freeware section of my home page; the URL is in the signature below.
-- 
Robert B. Clark
Visit ClarkWehyr Enterprises On-Line at http://www.iquest.net/~rclark/ClarkWehyr.html

[My e-mail address has been ROT-13'ed in order to combat spambots.]
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From: epynex@vdhrfg.arg (Robert B. Clark)
Subject: Re: XCOM- UFO & TFTD : Moral dilemma...
Date: 1998/09/23
Message-ID: <360a7b95.3871000@news.iquest.net>
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