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Article #474Re: XCOM- UFO & TFTD : Moral dilemma...
From: Robert B. Clark
Date: Wed, 23 Sep 1998 00:00
Date: Wed, 23 Sep 1998 00:00
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"Morgane" <zia...@home.com> wrote: >Detonate <deto...@detonate.demon.co.uk> wrote in article ><906508638.7569.0...@news.demon.co.uk>... >> Basically, when you start a game, you get to buy additional operatives for >> XCOM. However, these grunts have random and limited stats, which to be >> honest, does not reflect the quality of the sources they have come from. > >I used an editor to turn TFTD Aquanauts into something along the lines of >Bioderms from Mission Force: Cyberstorm. The biggest poblem I had was finding >an editor that wasn't just a soldier-stat-pumper that turns every stat to 255. >I ended up using something called X-Com Cheat, which was rather unreliable. I >couldn't use a soldier-pumper because I actually had to *lower* the Aquanauts >stats to get the results I was after. What I was doing was making specialist You could use my X-COM Editor Suite (handles both XCOM and TFTD). It not only allows you to arbitrarily change your soldiers' statistics, it also allows you to edit newly-hired grunts (soldiers "in transit"). The ClarkWehyr Enterprises X-COM Editor Suite is available in the freeware section of my home page; the URL is in the signature below. -- Robert B. Clark Visit ClarkWehyr Enterprises On-Line at http://www.iquest.net/~rclark/ClarkWehyr.html [My e-mail address has been ROT-13'ed in order to combat spambots.]
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From: epynex@vdhrfg.arg (Robert B. Clark) Subject: Re: XCOM- UFO & TFTD : Moral dilemma... Date: 1998/09/23 Message-ID: <360a7b95.3871000@news.iquest.net> X-Deja-AN: 394167074 References: <906508638.7569.0.nnrp-02.c2deb095@news.demon.co.uk> <510C70782E04D459.CBF316629B4AD175.D71C82AC1D4ABD50@library-proxy.airnews.net> Organization: IQuest Internet, Inc. Mime-Version: 1.0 Newsgroups: alt.games.x-com,comp.sys.ibm.pc.games.strategic Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit