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Article #448

Re: A minutes silence for the death of a licence.... [was UFO Remake]

#448
From: Rune Boersjoe
Date: Sat, 03 Oct 1998 00:00
34 lines
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>I must admit to some mixed emotions when reading about X-com these
>days. The original X-Com was coded and designed by myself and my
>brother,

I read you did it in the garage or something, hehe... Mythos :-)

>with a couple of guys from MPS doing the artwork. It's great
>to see the game become something of a cult classic after 15 years work
>in the games industry, especially when MPS nearly canned the project a
>couple of times. TFTD was done by MPS after licensing our engine.

I know :-\ It was better in some respects, but it was to UFO what Red
Alert was to C&C.

>Apocalypse was an extremly fraught development, suffering from some
>kind of crisis of expectation. Towards the end of Apocalypse we sold
>the entire rights to the X-Com Universe to MPS. I didn't expect them
>to use the license with a space sim and first person shooter - but
>then games publishers are somewhat mesmerised by technology these
>days. Anyway, since we parted company with MPS it is unlikely that
>they will be able or willing to produce anything similar to the
>original. I would certainly like to do so, but this seems legally
>impossible at the moment. 
>It has been great to read all the comments and ideas for X-Com, and
>you can be assured that as developers we do look at what people are
>saying. Publishers, however, are another matter.

And we love ya for it :-)
--


If you haveto ask how much it is you probably can't afford it.

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From: look@my.sig (Rune Boersjoe)
Subject: Re: A minutes silence for the death of a licence.... [was UFO Remake]
Date: 1998/10/03
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