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Article #406Re: Cyberdisks
From: Alex Pot
Date: Thu, 17 Sep 1998 00:00
Date: Thu, 17 Sep 1998 00:00
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1544 bytes
There is always the possibility to get the UFOpaedia info from any alien medic. If interrogated they will supply you with the information about alien life forms within your UFOpaedia. It is thus not necessary to catch a Cyberdisk alive, although in a grey and very distant past I can remember catching one of the buggers alive. Dont ask me how, I dont remember that! Jakob wrote: > I've seen some odd things with cyberdisks...For instance. They don't > always explode. I've noticed that when they are killed by explosions > (most of the time from another detonating cyberdisk) they sometimes > will not explode.I've also seen them have a time delay explosion of > several rounds, apparently at random. Also, has anyone noticed that > when you take mind control of a 4 square creature, you only control 1 > square, and the rest is technically still alien? You can even make a > cyberdisk aim at parts of it's own body.Nifty, huh?
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From: Alex Pot <ak...@globalxs.nl> Subject: Re: Cyberdisks Date: 1998/09/17 Message-ID: <360176AA.F02ED2DB@globalxs.nl> X-Deja-AN: 392177672 Cache-Post-Path: samba.news.big-orange.net!unk...@11.132.dialin.mxs.nl References: <36016766.0@news.pacifier.com> X-Complaints-To: newsm...@admin.big-orange.net X-Trace: rumba.admin.big-orange.net 906069450 28241 172.22.0.83 (17 Sep 1998 21:57:30 GMT) Organization: GlobalXs Mime-Version: 1.0 NNTP-Posting-Date: 17 Sep 1998 21:57:30 GMT Newsgroups: alt.games.x-com Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit