Article View: alt.games.x-com
Article #403Re: Interceptor - 2 questions
From: Kelger Vlondett
Date: Thu, 17 Sep 1998 00:00
Date: Thu, 17 Sep 1998 00:00
32 lines
2170 bytes
2170 bytes
In article <uLYlqmn...@ntdwwaaw.compuserve.com>, Richard Evans <RDE...@geocities.com> writes >I've been playing Interceptor on and off since its been released and two >questions spring to mind: > >1: what does the tractor beam do? - I've used it for towing disabled aliens >around/into hyperspace to take back to base BUT simply leaving the alien >floating in space results in it being recovered anyway so why bother. > I believe the automatic recovery to be an unintentional mistake in the game, you are ment to have to use them but currently you dont I am hoping this will be patched up. My main use for the tractor beam was to ignore the warnings in the report and to challenge aliens to tug-of-war. I found this tactic to be very effective early on as you can use this to disable the wraths using it faster than you can destroy them using conventional weapons, and as your mass is larger than that of the small wraith you can get away with it with minimum damage which is repaied instantly upon arrival back at base anyway. >2: How long does the "story" ( the bits of intercepted signals) go on for - >I've wiped out every alien installation and after a week a new base appears >and the game continues. How do I "win"?!! As well as interceting messages you have to collect the componants the aliens are transporting when you have collected enough of these you scientists will make a guess or two and work out what the aliens are up to. Then and only then will they get down to the creation of the solution. Kelger Vlondett...
Technical Details
Message-ID:
<vIG8DVApRYA2EwFo@metrassoc.demon.co.uk>Path:
mbox-mo1.pugleaf.net!unknown!not-for-mailReferences:
<uLYlqmn49GA.278@ntdwwaaw.compuserve.com>Show Full Headers
Complete Article Headers
From: Kelger Vlondett <Altar_...@metrassoc.demon.co.uk> Subject: Re: Interceptor - 2 questions Date: 1998/09/17 Message-ID: <vIG8DVApRYA2EwFo@metrassoc.demon.co.uk> X-Deja-AN: 392196606 Distribution: world X-NNTP-Posting-Host: metrassoc.demon.co.uk:212.228.11.59 References: <uLYlqmn49GA.278@ntdwwaaw.compuserve.com> X-Complaints-To: ab...@demon.net X-Trace: news.demon.co.uk 906069338 nnrp-09:28876 NO-IDENT metrassoc.demon.co.uk:212.228.11.59 Organization: (-NONE-) MIME-Version: 1.0 Newsgroups: alt.games.x-com Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit