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Article #400Re: UFO ( Soldier Soldier )
From: Alex Pot
Date: Thu, 17 Sep 1998 00:00
Date: Thu, 17 Sep 1998 00:00
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1886 bytes
Simon Trowman wrote: > SOLDIER FODDER > > 1) Now I realise this is a pretty Immoral bit of advice, but by buying loads > of rookies, you can then select the ones with good strength, > reactions,morale, and shooting accuracy, and then use the weaklings as scout > fodder. Yes that right, make them wonder around through busy alien territory > with only a stun rod and some brown trousers. If they survive, hurrah. If > they die, never mind - next! > > 2) Rookies also make good grenade users as their inaccuracy isn't quite so > Important with these area weapons. > > 3) Always take some rookies with you on your missions, and get them building > up their stats, ie: If you want more strength get the rookie carrying heavy > gear. Maybe you'd like more accuracy, then get the rookie to fire more > shots. Dont forget soldiers with kills gain more experience, than those > without. Call me a coward, but none of my soldiers, of whatever rank, ever sustained any wounds during operations. Why, because I think the best alien is a dead (or at least unconscious) one. Also the only shot an alien ever takes on my troops, is a missed shot. I use up to 4 save slots per mission and restore if I dont like what the aliens are doing. Command and conquer!
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From: Alex Pot <ak...@globalxs.nl> Subject: Re: UFO ( Soldier Soldier ) Date: 1998/09/17 Message-ID: <360178EF.E69AE828@globalxs.nl> X-Deja-AN: 392177674 Cache-Post-Path: samba.news.big-orange.net!unk...@11.132.dialin.mxs.nl References: <6trga1$ian$1@eros.clara.net> X-Complaints-To: newsm...@admin.big-orange.net X-Trace: rumba.admin.big-orange.net 906070029 28241 172.22.0.83 (17 Sep 1998 22:07:09 GMT) Organization: GlobalXs Mime-Version: 1.0 NNTP-Posting-Date: 17 Sep 1998 22:07:09 GMT Newsgroups: alt.games.x-com Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit