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Article #400

Re: UFO ( Soldier Soldier )

#400
From: Alex Pot
Date: Thu, 17 Sep 1998 00:00
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Simon Trowman wrote:

> SOLDIER FODDER
>
> 1) Now I realise this is a pretty Immoral bit of advice, but by buying loads
> of rookies, you can then select the ones with good strength,
> reactions,morale, and shooting accuracy, and then use the weaklings as scout
> fodder. Yes that right, make them wonder around through busy alien territory
> with only a stun rod and some brown trousers. If they survive, hurrah. If
> they die, never mind  - next!
>
> 2) Rookies also make good grenade users as their inaccuracy isn't quite so
> Important with these area weapons.
>
> 3) Always take some rookies with you on your missions, and get them building
> up their stats, ie: If you want more strength get the rookie carrying heavy
> gear. Maybe you'd like more accuracy, then get the rookie to fire more
> shots.  Dont forget soldiers with kills gain more experience, than those
> without.

Call me a coward, but none of my soldiers, of whatever rank, ever sustained any
wounds during operations. Why, because I think the best alien is a dead (or at
least unconscious) one. Also the only shot an alien ever takes on my troops, is
a missed shot. I use up to 4 save slots per mission and restore if I dont like
what the aliens are doing. Command and conquer!
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From: Alex Pot <ak...@globalxs.nl>
Subject: Re: UFO ( Soldier Soldier )
Date: 1998/09/17
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