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Article #35789Re: X-COM Interceptor
From: Morgane
Date: Sat, 03 Jul 2004 09:10
Date: Sat, 03 Jul 2004 09:10
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Thz <thz@nospam.hotmail.com> wrote in article <pp31e0d6i38s06bn39sjknrclpcae1rruk@4ax.com>... > I'm a long time X-COM fan, ever since the UFO demo was released on a > UK magazine back in the early 90's. Picked up Interceptor for 5$ > yesterday, and man, I feel ripped off. What's the key to enjoying this > game? I think you have to like space exploration, and be willing to learn how to dogfight. It's a hard game at first, because you only have one very slow interceptor group, with glass ships. By the late game, things are different, -you're an Air Traffic Contoller/ Emperor who drops into combat every few minutes and makes one of your pilots an ace. Morgane
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Path: mbox-mo1.pugleaf.net!number1.nntp.dca.giganews.com!internal1.nntp.dca.giganews.com!border2.nntp.dca.giganews.com!border1.nntp.dca.giganews.com!nntp.giganews.com!newscene!novia!novia!sequencer.newscene.com!not-for-mail From: "Morgane" <ziamorg@rogers.com> Newsgroups: alt.games.x-com Subject: Re: X-COM Interceptor Date: 3 Jul 2004 04:10:12 -0500 Lines: 19 Message-ID: <01c460dd$04faca00$ce007218@cr1001062-a.ym1.on.wave.home.com> References: <pp31e0d6i38s06bn39sjknrclpcae1rruk@4ax.com> X-Newsreader: Microsoft Internet News 4.70.1161 MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit