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Article #35758

Re: TFTD remake

#35758
From: Bateau
Date: Sat, 15 May 2004 16:39
92 lines
6610 bytes
>Hi! 
>I'm new here so I don't know if there was earlier some topic like mine.
>Do you know if there is any remake of TFTD? I saw some Xenocide, AI and
>others, they're great looking, but they're remakes of the first Ufo:EU. My
>adventure with x-com started (and finished) by TFTD. I loved it since the
>first time I've seen it. Apocalypse hadn't had that creepy mood for me.
>TFTD was dark, creepy'n'scarry. Others I didn't even try.
>Thats why I'm looking for some underwater remake of x-com...
>Maybe you know such? 
>Oh, one more. Do you know some good games which action is settled
>underwater? I'm not talking about simulators of past or present
>submarines. It doesn't have to be earth vs aliens also. Some game in
>(maybe You've seen it) 'seaquest' mood, or... there was a movie, but I
>don't remember english title... [there was a scene where scientists
>discover the fluid which could be a substitute for oxygen in our lungs, it
>was pink.... and there were some underwater, shiny aliens too (!)]
>ok, enough of it :D

Subwar 2050, Sub Culture and Archimedean Dynasty are probably exactly
the kind of games you are looking for. They're a bit like underwater
space sims.

TFTD did not implement underwater combat very well. A TFTD remake should
use that super oxygenated liquid stuff along with pressurised armour
advances to allow missions at greater depths. It should also be darker
the further down you go. There should be propeller driven "flying"
armour from the start like in Apocalypse.
It should allow research of supercavitation:
http://www.diodon349.com/Kursk-Memorial/Warpdrive_underwater.htm
Supercavitating torpedos, subs and rifles could replace Gauss
technology. I don't remember how gauss was supposed to work underwater
anyway.
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From: Bateau <Gamera@work.stomping.aza>
Newsgroups: alt.games.x-com
Subject: Re: TFTD remake
Date: Sun, 16 May 2004 00:39:04 +0800
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