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Article #35724

Re: My First Lobsterman Mission

#35724
From: DervMan
Date: Sat, 08 May 2004 23:08
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"Detonate" <detonate@NOSPAMdetonate.fsnet.co.uk> wrote in message
news:c7jjp4$fql$1@newsg1.svr.pol.co.uk...
> "DervMan" <dervman@hotmail.com> wrote in message
> news:c6ngif$e1od5$1@ID-136275.news.uni-berlin.de...
> > I was hoping for a Small USO, but nooooo, we have a Shipping Terror
Site.
>
> It's been a while, but I believe you could accomplish a lobsterman mission
> with conventional weapons, but it would take a long, long time and a lot
of
> explosive ordinance :-)

Yes.  It requires enough munitions to sink a battleship.  I don't think it's
impossible to do, but I've yet to do it.

> Conventional projectile weapons, i.e. Gauss, just won't cut it - takes too
> long, too chancy and just not worth the effort. However, your one chance
in
> your conventional arsenal is the electroprod jobbie... that is, if you
feel
> like going head to head with a lobsterman, that is!?

Yes, it can work quite well - excepting it takes quite a few TUs to give
them a prod (!) and it's not 100% effective, more like 75%.

> Judicial use of grenades (pack LOTS) and electroprods could well get you
> results, if you're au fait with tactics & strategic issues with TFTD.

Too many grenades, really - most Lobstermen take three to six Sonic Pulsars.
If you're lucky, you'll take one out armed with a Heavy Thermic Lance and
three Sonic Pulsars, but the amount of ordance required to do this is
excessive...

> Either way, best of luck trooper!

Yes.  It's quite a challenge, I've been working my way through the Terror
Site as something to vent away my frustrations.  Fighting a retreat is about
the best I can manage, though...

-- 
The DervMan
www.dervman.com
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From: "DervMan" <dervman@hotmail.com>
Newsgroups: alt.games.x-com
Subject: Re: My First Lobsterman Mission
Date: Sun, 9 May 2004 00:08:19 +0100
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