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Article #35460

Re: X-COM: UFO Defense Item Weights

#35460
From: Steven (Silverblade)
Date: Thu, 23 Oct 2003 23:25
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XCOM item weights:

well a Heavy Plasma rifle is lighter than all the "real" heavies. The way it
goes is this for weights:

RIfle >heavy plasma rifle>autocannon>heavy cannon>rocketlauncher

Note that Heavy and incendiary rockets are REALLY heavy. What I do is only
give dudes 1 ammo clip or 2 rockets if they are weak, and leave more in the
ship as need, so they can come back for it.

Rough guide is a dude with 30+ strength can carry any heavy weapon and 1
round/clip of ammo (except heavy/incendiary rockets) without any real
problem, probably get away with 2 spare clips form about 35 strength or more
without any or few TUs being lost. Only dudes with 40+ strength can carry
heavy/incediary rockets without losing a lot of time units.
-- 
Silverblades Suitcase
www.silverblades-suitcase.com
I'd rather be a Fool who believes in Dragons,
than a King who believes in Nothing
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From: "Steven \(Silverblade\)" <steven.james.1NOSPAM@NOSPAMblueyonder.co.uk>
Newsgroups: alt.games.x-com
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Subject: Re: X-COM: UFO Defense Item Weights
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