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Article #35458

Re: X-COM: UFO Defense Item Weights

#35458
From: Bill Huffman
Date: Wed, 22 Oct 2003 15:57
21 lines
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Bateau <Gamera@work.stomping.aza> wrote in message news:<0c8bpvoakmenikohr1dgv33qlh6osm6d5b@4ax.com>...
> ____     On 21 Oct 2003 12:16:21 -0700
> \__/___  Jimijam ran through the
>  LI-\o-' streets of alt.games.x-com
>      |   waving an axe and screaming:
>     / \
> >Does anyone have a list of item weights for the original X-COM?
> >I believe they were included in the Official Strategy Guide.
> >I'm playing this classic again (after many years) and would like to
> >know how much equipment my soldiers can manage without becoming
> >encumbered.
> 
> I think you can find it out using one of the ufoedit programs.

I always just make them carry what they need. They seem to get strong
enough to carry what I demand after just a couple of missions. So if
there's a weak guy scouting with someone else then he may not have
enough time units left for an auto opportunity shot but that's okay.

For special carrying assignments, I just change the last name of my
strongest guy in that crew to "Strong".
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From: bhuffma1@san.rr.com (Bill Huffman)
Newsgroups: alt.games.x-com
Subject: Re: X-COM: UFO Defense Item Weights
Date: 22 Oct 2003 08:57:17 -0700
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