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Article #35404

Re: UFO Aftermath

#35404
From: malc
Date: Mon, 06 Oct 2003 23:13
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On Tue, 7 Oct 2003, Bateau wrote:

> ____     On Mon, 6 Oct 2003 10:35:46 +0100
> \__/___  malc ran through the
>  LI-\o-' streets of alt.games.x-com
>      |   waving an axe and screaming:
>     / \
> >There are a good number of reviws doing the rounds at the moment, so 
> >I'm not going to add to 'em, however in the absence of anything 
> >showing on here I thought I'd give my initial views on the game after a 
> >few hours playing over the weekend:
> 
> How diverse are the missions?
> 

There are a dozen different types of missions I've seen, the early ones 
tend to be things like "destroy an item", "recon an area" and "grab a live 
alien for research", they then move into the more traditional "kill all 
aliens in this area", "protect this base", "take over that base" and "deal 
with that downed UFO". There are also several "plot-missions" (I won't 
give away any details here) that advance your understanding of what is 
going on with Earth and the Aliens...
All this is across different types of landscape (as we have come to expect 
from this type of game) including woodlands, cities, polar regions, 
military bases and other such stuff.

However, with all these different types of missions most of them come into 
2 categories: "kill X aliens" or "see/collect X aliens/objects". I found 
that the gloss over the missions hid that though ;o)

Anyway, that's enough of me sounding like a sycophantic marketing guy ;o)
Hope it answered your question....

 - Malc 
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From: malc <malc@NOSPAM.gothcorp.co.uk>
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Subject: Re: UFO Aftermath
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