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Article #35383

Re: UFO Aftermath

#35383
From: Mark Morrison
Date: Tue, 07 Oct 2003 16:19
54 lines
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On Tue, 7 Oct 2003 16:01:02 +0100, malc <malc@NOSPAM.gothcorp.co.uk>
wrote:

>On Tue, 7 Oct 2003, Mark Morrison wrote:
>
>> On Tue, 7 Oct 2003 11:23:49 +0100, malc <malc@NOSPAM.gothcorp.co.uk>
>> wrote:
>> 
>> >On Tue, 7 Oct 2003, Mark Morrison wrote:
>> >
>> >> On Tue, 7 Oct 2003 00:35:31 +0100, malc <malc@NOSPAM.gothcorp.co.uk>
>> >> wrote:
>> >> 
>> <snip>
>> >
>> >>  THere's a gun called a
>> >> JAckhammer (IIRC) which does something like 1440 dmagae on burst, but
>> >> only has a range of 6 metres or so.
>> >
>> >I've not found that to be too useful yet - I may give it another go 
>> >though!
>> >
>> On an alien ship mission, it was all tight corners and short
>> corridors, so I gave my No 2 soldier (Scully) a Jackhammer, and sent
>> her out alone.  She turned a corner and came face to face with a grey.
>> I switched the weapon mode to burst, and shot him nice.  
>> 
>> He exploded and died instantly.
>> 
>> Now, these are the same guys who can take a round of fire from 3 alien
>> rifles, a sniper rifle, 2 other rifles and a laser pistol, and only be
>> knocked out...
>> 
>
>Impressive :o)
>I do find it odd that the human weaponry (so far) seems more powerful that 
>the Alien stuff... however I'm sure that'll change soon - afterall, I'm 
>only (stuck) on the second plot-mission. 
>
>- Malc

I'm actually stcuk on that now.

As soon as my guys appear, 3 greys appear.  I can kill 2, but the 3rd
is armed with a sort of incendiary grenade launcher...


-- 

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From: Mark Morrison <drdpikeuk@aol.com>
Newsgroups: alt.games.x-com
Subject: Re: UFO Aftermath
Date: Tue, 07 Oct 2003 17:19:33 +0100
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