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Article #35334Re: Radar Bug in XCOM
From: Scott T Jones
Date: Tue, 23 Sep 2003 15:45
Date: Tue, 23 Sep 2003 15:45
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The bug can be circumvented by modifying the alternate base in XcomUtil.cfg to have no radar. If the base does not initially have radar, then the No Radar scenario works as expected. ------------------------------- Scott T Jones Author of XCOMUTIL (current version 9.42) Author of APOCUTIL (current version 1.00) ------------------------------- http://XcomUtil.ScottTJones.com
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Path: mbox-mo1.pugleaf.net!text1.nnrp.aus1!firehose2!nntp4!intern1.nntp.aus1.giganews.com!border1.nntp.aus1.giganews.com!nntp.giganews.com!feed2.news.rcn.net!rcn!news.maxwell.syr.edu!ngpeer.news.aol.com!audrey-m1.news.aol.com!not-for-mail Lines: 9 X-Admin: news@aol.com From: stjones@aol.com (Scott T Jones) Newsgroups: alt.games.x-com Date: 23 Sep 2003 15:45:43 GMT References: <shd0nv4itfmmbaaem89o778hkcu01qlnf4@4ax.com> Organization: AOL http://www.aol.com Subject: Re: Radar Bug in XCOM Message-ID: <20030923114543.10961.00000046@mb-m12.aol.com> MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit