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Article #35332

Radar Bug in XCOM

#35332
From: Scott T Jones
Date: Mon, 22 Sep 2003 15:43
19 lines
1775 bytes
Last night, I started a new game.  This time, to increase the difficulty, I
planned to NEVER build any Radar.  This would require a lot of micromanagement
to have Skyrangers constantly on patrol, but it sounded like a challenge.  So,
I started the game at Superhuman level (is there any other level?) and
immediately dismantled my Radar.  To my great surprise, my radar STILL WORKED! 
I will have to modify the default base to contain no radar and see if that
corrects the problem, since new bases always start without radar and THAT
works.  I'll post again when I know the answer to this.

I guess this is proof that I am more than a little crazy when I play this game.
 If you go to my web page, you will see some of the other hare brained
scenarios I have tried.  This is really just a variation of my Single-Base
Hawaiian scenario, but it sounded fun.
-------------------------------
Scott T Jones
Author of XCOMUTIL (current version 9.42)
Author of APOCUTIL (current version 1.00)
-------------------------------
http://XcomUtil.ScottTJones.com
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From: stjones@aol.com (Scott T Jones)
Newsgroups: alt.games.x-com
Date: 22 Sep 2003 15:43:15 GMT
Organization: AOL http://www.aol.com
Subject: Radar Bug in XCOM
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