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Article #35332Radar Bug in XCOM
From: Scott T Jones
Date: Mon, 22 Sep 2003 15:43
Date: Mon, 22 Sep 2003 15:43
19 lines
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1775 bytes
Last night, I started a new game. This time, to increase the difficulty, I planned to NEVER build any Radar. This would require a lot of micromanagement to have Skyrangers constantly on patrol, but it sounded like a challenge. So, I started the game at Superhuman level (is there any other level?) and immediately dismantled my Radar. To my great surprise, my radar STILL WORKED! I will have to modify the default base to contain no radar and see if that corrects the problem, since new bases always start without radar and THAT works. I'll post again when I know the answer to this. I guess this is proof that I am more than a little crazy when I play this game. If you go to my web page, you will see some of the other hare brained scenarios I have tried. This is really just a variation of my Single-Base Hawaiian scenario, but it sounded fun. ------------------------------- Scott T Jones Author of XCOMUTIL (current version 9.42) Author of APOCUTIL (current version 1.00) ------------------------------- http://XcomUtil.ScottTJones.com
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Path: mbox-mo1.pugleaf.net!text1.nnrp.aus1!firehose2!nntp4!intern1.nntp.aus1.giganews.com!border3.nntp.aus1.giganews.com!nntp.giganews.com!newsfeed1.easynews.com!easynews.com!easynews!news-out.nuthinbutnews.com!propagator2-sterling!news-in-sterling.nuthinbutnews.com!news-spur1.maxwell.syr.edu!news.maxwell.syr.edu!ngpeer.news.aol.com!audrey-m2.news.aol.com!not-for-mail Lines: 19 X-Admin: news@aol.com From: stjones@aol.com (Scott T Jones) Newsgroups: alt.games.x-com Date: 22 Sep 2003 15:43:15 GMT Organization: AOL http://www.aol.com Subject: Radar Bug in XCOM Message-ID: <20030922114315.22079.00002029@mb-m04.aol.com> MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit