Article View: alt.games.x-com
Article #278Re: Alt.games.x-com roster AND remake suggestion.
From: ksc
Date: Wed, 09 Sep 1998 00:00
Date: Wed, 09 Sep 1998 00:00
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I'm a lurker here and would play X-Com internet play at the drop of a hat as long as it had ties back to games 1 and 2. I'm not a big fan of Apoc or Interceptor, but rank UFO Defense and TFTD as two of my very favourite games of all time. Is there a FAQ or compilation of suggestions for your the proposed remake? I have idead to contribute, but would like to not repeat ones I merely agree with. I'll at least mention my biggest wish for X-Com 1 and 2. Equiped troops before battle. Trooper X has a 90 in throwing so he gets all grenades. Trooper Y has great firing accuracy so he gets skill weapons. Trooper Z can do three laps around the map with his movement rate, he gets a tiny pistol and scouts. As you know, when equiping people before a mission starts, you can't access stats to tell who to give what loadout. Renaming your troops in a descriptive manner is an option, but I like them to have unique names like the game gives them. Soldiers die too often in the early game for you to remember in your head who has which strengths. My 0.02. On Tue, 8 Sep 1998, Shaun Green (Greenish9) wrote: > I'm curious as to the number of people who actually frequent this ng. > If you don't mind, could the regular posters send one message each in > reply to this? If you don't want to, or you think it's a daft idea, > then by all means disregard this. It's just that I'm curious...
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From: ksc <k...@ans.net> Subject: Re: Alt.games.x-com roster AND remake suggestion. Date: 1998/09/09 Message-ID: <Pine.GSO.3.95.980909114317.24433G-100000@antimony.aa.ans.net> X-Deja-AN: 389356031 References: <35F58303.4B451E5B@greenshb.globalnet.co.uk> X-Sender: k...@antimony.aa.ans.net X-Trace: news.aa.ans.net 905342054 147.225.16.101 (Wed, 09 Sep 1998 07:54:14 EDT) Organization: ANS Communications, Inc. MIME-Version: 1.0 NNTP-Posting-Date: Wed, 09 Sep 1998 07:54:14 EDT Newsgroups: alt.games.x-com Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit