🚀 go-pugleaf

RetroBBS NetNews Server

Inspired by RockSolid Light RIP Retro Guy

Article View: alt.games.x-com
Article #23422

Re: New interview !

#23422
From: Detonate
Date: Fri, 17 Mar 2000 00:00
45 lines
2591 bytes
cyke wrote

> Thanks to the Alliance team and especially Will Gee for this latest batch
of
> answers, at ;
> www.xcom101.freeserve.co.uk/alliance/interview.htm

Okay, admittedly, I'm knackered and not really thinking this through, but
can someone please explain the logic behind this;

> What about clip-changing ? E.g changing a half-clip for a full one before
storming a room ?

> ... If you're asking if reloading causes you to "lose" any ammo already in
your gun, the answer is yes.

Okay, so you keep loosing ammo, just like the originals.  That's not
something I was particularly fond of, especially when I'd accumulated half a
dozen semi used clips.  Is there any intention of including a...dammit,
what's the word... amalgamating these used clips to form complete ones.
Similar to JA2, I guess?  Say yes, just this once...

> Reloading (when not empty) will be a tactical decision, rather than just a
mindless (and un-penalized) tap of the reload button
> every 5 seconds.

Are we going to see multiple ammo type weapons, as in the originals?  Can we
change between HE and IN and not keep loosing the semi spent rounds?  Okay,
so I want you to say yes twice... <g>  Please, pretty please include
something like the Gas Cannon from TFTD or even the HydroJet Cannon, though
can work on land.  (on knees and begging mode on)

>How essential to the games success do you feel the multiplayer options will
be ?

>Multiplayer will probably play a small role in the game's initial
success, -however- it will be absolutely crucial to ensuring the
> game's longevity. We want to build a community, not just sell a bunch of
copies.

Wahey! <g>  So, did any of our suggestions get taken on board?  I know
things didn't exactly go according to plan here on agx, but is anyone going
to tell us? <shrugs>

Anyway, fair play to both Will & Cyke.  Thanks for the update guys.
Technical Details
Message-ID: <953333482.20443.0.nnrp-02.c2deb095@news.demon.co.uk>
Path: mbox-mo1.pugleaf.net!unknown!not-for-mail
References: <8atk4v$db0$1@news8.svr.pol.co.uk>

Show Full Headers
Complete Article Headers
From: "Detonate" <deto...@NOSPAMdetonate.demon.co.uk>
Subject: Re: New interview !
Date: 2000/03/17
Message-ID: <953333482.20443.0.nnrp-02.c2deb095@news.demon.co.uk>
X-Deja-AN: 598947783
X-NNTP-Posting-Host: detonate.demon.co.uk:194.222.176.149
References: <8atk4v$db0$1@news8.svr.pol.co.uk>
X-Priority: 3
X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2014.211
X-Complaints-To: ab...@demon.net
X-Trace: news.demon.co.uk 953333482 nnrp-02:20443 NO-IDENT detonate.demon.co.uk:194.222.176.149
Organization: Meridythan
X-MSMail-Priority: Normal
Newsgroups: alt.games.x-com
MIME-Version: 1.0
Content-Type: text/plain; charset=UTF-8
Content-Transfer-Encoding: 7bit