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Article #23422Re: New interview !
From: Detonate
Date: Fri, 17 Mar 2000 00:00
Date: Fri, 17 Mar 2000 00:00
45 lines
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2591 bytes
cyke wrote > Thanks to the Alliance team and especially Will Gee for this latest batch of > answers, at ; > www.xcom101.freeserve.co.uk/alliance/interview.htm Okay, admittedly, I'm knackered and not really thinking this through, but can someone please explain the logic behind this; > What about clip-changing ? E.g changing a half-clip for a full one before storming a room ? > ... If you're asking if reloading causes you to "lose" any ammo already in your gun, the answer is yes. Okay, so you keep loosing ammo, just like the originals. That's not something I was particularly fond of, especially when I'd accumulated half a dozen semi used clips. Is there any intention of including a...dammit, what's the word... amalgamating these used clips to form complete ones. Similar to JA2, I guess? Say yes, just this once... > Reloading (when not empty) will be a tactical decision, rather than just a mindless (and un-penalized) tap of the reload button > every 5 seconds. Are we going to see multiple ammo type weapons, as in the originals? Can we change between HE and IN and not keep loosing the semi spent rounds? Okay, so I want you to say yes twice... <g> Please, pretty please include something like the Gas Cannon from TFTD or even the HydroJet Cannon, though can work on land. (on knees and begging mode on) >How essential to the games success do you feel the multiplayer options will be ? >Multiplayer will probably play a small role in the game's initial success, -however- it will be absolutely crucial to ensuring the > game's longevity. We want to build a community, not just sell a bunch of copies. Wahey! <g> So, did any of our suggestions get taken on board? I know things didn't exactly go according to plan here on agx, but is anyone going to tell us? <shrugs> Anyway, fair play to both Will & Cyke. Thanks for the update guys.
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From: "Detonate" <deto...@NOSPAMdetonate.demon.co.uk> Subject: Re: New interview ! Date: 2000/03/17 Message-ID: <953333482.20443.0.nnrp-02.c2deb095@news.demon.co.uk> X-Deja-AN: 598947783 X-NNTP-Posting-Host: detonate.demon.co.uk:194.222.176.149 References: <8atk4v$db0$1@news8.svr.pol.co.uk> X-Priority: 3 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2014.211 X-Complaints-To: ab...@demon.net X-Trace: news.demon.co.uk 953333482 nnrp-02:20443 NO-IDENT detonate.demon.co.uk:194.222.176.149 Organization: Meridythan X-MSMail-Priority: Normal Newsgroups: alt.games.x-com MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit