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Article #23183

Re: Sorry about the bother but...

#23183
From: Detonate
Date: Mon, 13 Mar 2000 00:00
27 lines
2105 bytes
Robert wrote
> Anyone have the URL to Kasey's faq on this game?  TFTD has a buggy tech
> tree-no pun intended.  It's possible to get stuck in "blind alleys"
> where it's impossible to progress.  It's a great game but sometimes you
> can't finish.

Let's try the short answer first, eh? <g>

1.  If you've captured and tried to interrogate a Tasoth Commander, it's
game over - this leads to the blind alley mentioned above (it's a bug
basically).  If you find a Tasoth Commander, kill it.  Not that I've ever
found one in all my TFTD games....

2.  Alien Containment - 10 types of alien only.  Therefore, if you manage to
capture aquatoid+navigator+medic, plus Lobsterman+navigator+commander, plus
Gillman, plus Boidrone, plus Triscene, plus Xarsquid, that equals 10, if you
see what I mean.  However, if you inadvertently manage to capture 10
aquatoids, then you fill up the containment just as easily (think this is
probably wrong though, somehow).
    Anyway, Kasey Chang did explain it to me once, but I've forgotten what
he said specifically.  Either way, I remember being exceedingly annoyed at
the way TFTD handled this.  And of course it means you can end up with a
containment full of redundant aliens, with no way of getting extra ones
required, or of getting shot of the ones already in storage... A real pisser
if ever I saw one.

See - short answer! <g>
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From: "Detonate" <deto...@NOSPAMdetonate.demon.co.uk>
Subject: Re: Sorry about the bother but...
Date: 2000/03/13
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