Article View: alt.games.x-com
Article #204Re: X-COM ideas
From: laru... D.G. Larush
Date: Wed, 02 Sep 1998 00:00
Date: Wed, 02 Sep 1998 00:00
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You know what I'D like to see? ("No.", you mutter.) What's X-Com based
on? C'mon, admit it. It's "Aliens" right? What made Aliens such a
classic? The fact that aliens didn't have to walk around corners, but
could rip through walls and floors, pop-up and scare the living hell out
of you.
I'd also like to see alien "pods" which don't activate/hatch until YOU
show up, turning a cakewalk into an "uh-oh!" situation.
Finally, I wanna see a Queen. Not a Chrysalis (although they're scary as
hell), but a BIG, four square monstrosity; flailing tail, breathing fire,
and tearing up the track in front of it as all your guys just scream "OH,
SH*T!" and run around like star trek security officers.
Sorry, I've just been playing a lot of the original X-Com, and after you
get the Waypoint gun, a lot of missions lose their edge.
David
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From: laru...@muss.cis.McMaster.CA (D.G. Larush) Subject: Re: X-COM ideas Date: 1998/09/02 Message-ID: <6sk1a6$e3o@muss.cis.McMaster.CA> X-Deja-AN: 387304106 References: <6sf16p$t3r$2@eros.clara.net> Organization: McMaster University, Hamilton, Ontario, Canada. Newsgroups: alt.games.x-com MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit