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Article #204

Re: X-COM ideas

#204
From: laru... D.G. Larush
Date: Wed, 02 Sep 1998 00:00
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 You know what I'D like to see?  ("No.", you mutter.)  What's X-Com based
 on?  C'mon, admit it. It's "Aliens" right?  What made Aliens such a
 classic?  The fact that aliens didn't have to walk around corners, but
 could rip through walls and floors, pop-up and scare the living hell out
 of you.

 I'd also like to see alien "pods" which don't activate/hatch until YOU
 show up, turning a cakewalk into an "uh-oh!" situation.

 Finally, I wanna see a Queen.  Not a Chrysalis (although they're scary as
 hell), but a BIG, four square monstrosity; flailing tail, breathing fire,
 and tearing up the track in front of it as all your guys just scream "OH,
 SH*T!" and run around like star trek security officers.

 Sorry, I've just been playing a lot of the original X-Com, and after you
 get the Waypoint gun, a lot of missions lose their edge.

David
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From: laru...@muss.cis.McMaster.CA (D.G. Larush)
Subject: Re: X-COM ideas
Date: 1998/09/02
Message-ID: <6sk1a6$e3o@muss.cis.McMaster.CA>
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References: <6sf16p$t3r$2@eros.clara.net>
Organization: McMaster University, Hamilton, Ontario, Canada.
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