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Article #172Re: Interceptor critique
From: ufo8... UFO8MYCAT
Date: Thu, 27 Aug 1998 00:00
Date: Thu, 27 Aug 1998 00:00
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Interceptor is set before X-Com Apocalypse, hence no mention of the game in Interceptor's manual. Although it does suck, I think Microprose does deserve some credit... at least they're trying to give us something new. On Thu, 27 Aug 1998 12:08:35 -0500, no...@abma.com (Niscal) wrote: >I got Interceptor just a couple days ago, thinking this must be the latest >and greatest in the series, but have been pretty unimpressed. Does anybody >know the story behind this thing? It almost looks like a sub-group at >Microprose threw this thing together in their spare time, and decided to >release it as some sort of alternate third-game-in-the-trilogy. The >documentation talks about X-Com 1 and 2, but doesn't mention Apocalypse at >all. I should've remembered Microprose's fondness for "hack-job" games. > >For those of you who haven't played it, it's a first-person spacecraft >shoot-em-up, mainly. It does have some of the X-Com "strategy" elements of >base-building, technology-researching, radar-watching, etc., but just feels >slapped together. Used to be, when I was running an old turn-based X-Com >mission, I felt like I had lots of options. Capture the aliens? Save the >people? Destroy the houses? Bullets (single, burst, auto), gas, flame, >rockets! With these first-person shoot-em-up missions in Interceptor, I >feel like I basically have to blast everything in sight before they can >blast me, and that's about it. > >Mainly what's lacking, I suppose, is the feeling of exploration that really >"makes" an X-Com game. As bad as TFTD was, it was spine-tingling to decend >into the lower levels of a mother ship. Likewise for the alien buildings in >Apocalypse. In Interceptor, there's no exploration -- you can discover >alien space bases, but when you go to destroy them, it's all done in >spaceship dogfight mode -- and one dogfight looks pretty much like any >other. It gets monotonous really fast. Even beefing up your spaceship with >new weapons, etc. doesn't really help or change the appearance of the >fights that much. > >I sure hope that the next X-Com game, whatever it is, isn't first person >the way Interceptor is first person. It kills 90% of what made up a good >X-Com game.
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From: ufo8...@octa4.net.au (UFO8MYCAT) Subject: Re: Interceptor critique Date: 1998/08/27 Message-ID: <35e5e24d.766544@news.octa4.net.au> X-Deja-AN: 385437499 References: <none-ya02408000R2708981208350001@enews.newsguy.com> X-Complaints-To: ab...@telstra.net X-Trace: nsw.nnrp.telstra.net 904258136 203.21.6.215 (Fri, 28 Aug 1998 08:48:56 EST) Organization: Telstra Big Pond Direct NNTP-Posting-Date: Fri, 28 Aug 1998 08:48:56 EST Newsgroups: alt.games.x-com MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit