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Thread View: alt.games.wing-commander
1 messages
1 total messages Started by Michael Bernhard Sørensen Tue, 15 Nov 2005 07:24
Realism in WC
#161189
Author: Michael Bernhard Sørensen
Date: Tue, 15 Nov 2005 07:24
43 lines
2821 bytes
"Hello Barbera, good evening everyone."

For some years I have been dreaming about writing a WC like game. I'm now
well under way to make a "world engine" that actually works. My primary
objective was to make it able to run in a command line interfase like cmd
in windows or bash on linux. The game is writen in PERL and uses a mysql
database. When ever I get a Nokia 770, I will port to that gadget. :-) Both
Perl and sqlite is to be ported, AFAIK. But being written in PERL also
makes it possible to port to a WEB based game.

It is not a real time game where there's a lot of action onscreen, but more
a game from an admirals view point where you issue orders to your fleet
throughout the front line. The design should make it multi player in the
future. But a lot of coding needs to be done.

But now to the subject at hand: REALISM.

I've been thinking about the lack of realism in wing commander. The realism
in the books are more acurate than in the games - for mostly obviously
reasons. But to be able to fly around in a star system governed by the
rules of gravity. Remember when Tolwyn tried to navigate near a black hole
in the book Action Stations? I would very much like to write that in to my
game. The model is relatively easy to descibe mathematicaly, but to write a
"pilot program" that can successfully navigate around a stellar body's
gravity well on its own, is much harder. I had to think for allmost a day
about the routine that desides wether a ship should accelerate or break on
its way to a destination/waypoint. And that was just when the ship was
traveling in a straight line. What if the ship needs to make a turn towards
the destination? Even more thinking and coding. :-)

I'm writing the game because I love to design and write programs, and
because I love the Wing Commander game. As many of you.

What is your ideas on realism when it comes to navigation, gravity and
missions?

Thanks in advance.

Michael from Denmark

PS: I have to stop coding for a few days, because of my own wedding.
"Battles are won or lost. There are never any garanties." - Eisen, Heart of
the Tiger.
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