Article View: alt.games.wing-commander
Article #609Re: Protecting the Victory
From: qb... Phineas J. Whoopie
Date: Wed, 31 Jan 1996 00:00
Date: Wed, 31 Jan 1996 00:00
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gull...@Walden.MO.NET (Ericson) wrote: >I'm in the mission where you're escorting the Victory out of the hostile >area and mid-mission you find out the Kilrathi have "closed the jump >point". How do I keep the Victory in one piece after that? I can make >it to one jump point beyond the "closed jump" announcement and all of a >sudden I get a "Mayday!" from the Victory -- then it's destroyed. I've >been using Cobra on my wing in the hopes that her hate for the Kilrathi >will give her a little "battle rage". >E. Cobra on your wing is a good choice. Use a Thunderbolt & Switch out your heat-seekers for IR's. At Nav 1 kill the carrier fast to prevent more waves from launching. Arm torpedos before heading to Nav 2 & take out the Corvette first before it can launch it's skipper missle at the Victory. If the Corvette manages to fire the skipper go after that & let your wingman have everything else. Disclaimer:The opinions expressed in this posting are my own, and do not represent the views of The High Council of Elders or The All Knowing and All Powerful Rokuntu (May His Name be venerated throughout the cosmos!). The High Priest made me say this.
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From: qb...@quarry.mv.com (Phineas J. Whoopie) Subject: Re: Protecting the Victory Date: 1996/01/31 Message-ID: <DM12sA.IxC@granite.mv.net> X-Deja-AN: 137640461 x-nntp-posting-host: quarry.mv.com references: <4elltj$oor@Twain.MO.NET> organization: MV Communications, Inc. newsgroups: alt.games.wing-commander MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit