Article View: alt.games.wing-commander
Article #535Re: WCIII Graphics
From: an... John
Date: Wed, 31 Jan 1996 00:00
Date: Wed, 31 Jan 1996 00:00
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In article <nhouck-2901...@s109_18.resnet.ucla.edu>, nho...@ucla.edu (Huh?) wrote: > In article <4ejksa$14...@news.doit.wisc.edu>, rale...@students.wisc.edu > (ralewan) wrote: > > >That's why you buy a good PC. > > That's the whole point, the game has bad graphics because it is ported > from a PC version! Get the heck out of the Mac groups if that is what you > think! I've seen the PC version of TieFighter and the graphics suck! So > go be happy with your VGA and get out of here. > > Actually after playing it more, I think that the graphics are better, but > I still like the X-Wing graphics better cause they look sharper and the > background is black not blue. After giving it 20 megs and turning off all > unnecessary extensions, it flies much smoother. > > what did you mean Evan about the 'space' being blue cause I was flying in > the simulator? It is blue all the time. > > Does anyone know of any games that offer QD3D support. I think that > Descent does, but how can you tell if it is working or not? Actually, Descent only uses QD3D if it detects a hardware accelerator. QD3D on it's own is much slower than anything that software engineers can come up with. The cool thing about QD3D is that it is so general and can be used for so many different things, but for specific stuff in a game, programmers can write their own code that is faster. However, with QD3D accelerators going down in price, expect to see more games supporting them in the future.
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From: an...@anon.com (John) Subject: Re: WCIII Graphics Date: 1996/01/31 Message-ID: <anon-3101962328260001@ts35-13.wla.ts.ucla.edu> X-Deja-AN: 137582930 references: <nhouck.7.00129DD7@ucla.edu> <4ejksa$14h4@news.doit.wisc.edu> <nhouck-2901961351360001@s109_18.resnet.ucla.edu> organization: anonymous newsgroups: alt.games.wing-commander,alt.binaries.mac.games,comp.sys.mac.games.flight-sim MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit