Article View: alt.games.wing-commander
Article #362Re: Wing Commander vs. Star Trek
From: clam... Craig Lambert
Date: Sun, 04 Feb 1996 00:00
Date: Sun, 04 Feb 1996 00:00
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On Thu, 1 Feb 1996 18:17:05 GMT, ga...@netcom.com (Gary Hladik) wrote: >Sean Bradshaw <sean...@best.com> writes: > >>Anyonw know how fast the space shuttle accelerates when it launches? > >I seem to recall reading that it hits about 6 G on the way up. Don't >quote me. :-) > >>I don't think a light fighter can push you as hard as the shuttle, I could >>be wrong... Any official word? > >Well, unofficially, if you assume the Confed Arrow accelerates from 0 to >500 kps (km/sec) in 5 seconds, it works out to 10,000 G. Crushes the pilot >into instant neutronium. :-) > >Gary > Yeah, except if you measure the distance traveled by using the size of the ships as a guide, you realize the numbers on the speedometers are off by a factor of about 1,000. So you're flying in WC3 at WWI - WWII dogfighting speeds - 200 to 300 miles per hour. Sort of like the cinematics for Star Wars. WC, XWing and Tie, Renegade - they're all taking place in slo-mo compared to what 'real' space combat would be like, even without imaginary acceleration dampeners. You'd need not just acceleration shields if you were flying combat at 100's of kilometers per second. You'd need to have your nervous system souped way way up too. You're approaching a target the size of a Dralthi, from behind, going 5 kps faster than the Dralthi (that's 5000 meters or a little over 3 miles a second). You could barely just see a 28 meter Dralthi at 5000 meters. An approach, you in an Arrow vs. a Dralthi, you've got a combined closing speed of over 1000 kps - one million meters per second! Note also that with the pathetic YPR of these beasties, you'd not be able to line up your target in the infintesimal fraction of a millisecond that you could actually SEE your opponent that's coming at you at over 620 miles a second! Most of y'all know this, I realize, including Gary whose post I'm replying to, and gladly practice willing supension of disbelief in order to have fun. I'm just venting. The only thing even remotely real about these games is the moola you plunk down to buy 'em. But they are a blast! -- Craig Lambert Predestination: its not just dogma, its the law. Or will be, someday.
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From: clam...@cris.com (Craig Lambert) Subject: Re: Wing Commander vs. Star Trek Date: 1996/02/04 Message-ID: <31151992.9610459@news.concentric.net> X-Deja-AN: 138091914 references: <4d3mqc$84s_002@dalamar.mi.net> <DL1A49.E3G@cunews.carleton.ca> <4dt2qg$m9v@bud.shadow.net> <matuseDLJLBp.ErA@netcom.com> <4eml0m$51a@bud.shadow.net> <310F2ED8.2077@best.com> <gah00DM404I.HII@netcom.com> organization: The Paranoids are After Me, Inc. newsgroups: alt.games.wing-commander MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit