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Article #353Re: Wing Commander vs. Star Trek
From: bra... Braden N. McDaniel
Date: Wed, 31 Jan 1996 00:00
Date: Wed, 31 Jan 1996 00:00
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mat...@netcom.com (Matuse) wrote: >>If the fighters moved like jets in sims (that is, u/d control pitch, >>and l/r control roll), at least all the Gs would be oriented through a >>vertical cross-section of the cockpit. There should still be a speed >>limit in turns such that one would not become a greasy spot embedded >>in the upholstery. >This is not that hard to grasp. If they can generate artificial gravity, >then they can just do this inside the cockpit in opposition to the >direction of motion, so the net effect on the pilot is *0*. Oh, artificial gravity. Now it all makes sense. Hell, with that kind of technology, why are we firing puny lasers and launch piss-ant incendiary missiles? Why not just make a missile that will compress an enemy into a micron-sized lump of neutronium. You could probably make some pretty indestructible shields with this Magic Variable Force Generator, too. Braden
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From: bra...@shadow.net (Braden N. McDaniel) Subject: Re: Wing Commander vs. Star Trek Date: 1996/01/31 Message-ID: <4eml0m$51a@bud.shadow.net> X-Deja-AN: 137305547 references: <4d3mqc$84s_002@dalamar.mi.net> <DL1A49.E3G@cunews.carleton.ca> <4dt2qg$m9v@bud.shadow.net> <matuseDLJLBp.ErA@netcom.com> organization: Shadow Information Services, Inc. newsgroups: alt.games.wing-commander MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit