🚀 go-pugleaf

RetroBBS NetNews Server

Inspired by RockSolid Light RIP Retro Guy

Article View: alt.games.wing-commander
Article #353

Re: Wing Commander vs. Star Trek

#353
From: bra... Braden N. McDaniel
Date: Wed, 31 Jan 1996 00:00
21 lines
1423 bytes
mat...@netcom.com (Matuse) wrote:

>>If the fighters moved like jets in sims (that is, u/d control pitch,
>>and l/r control roll), at least all the Gs would be oriented through a
>>vertical cross-section of the cockpit. There should still be a speed
>>limit in turns such that one would not become a greasy spot embedded
>>in the upholstery.

>This is not that hard to grasp. If they can generate artificial gravity, 
>then they can just do this inside the cockpit in opposition to the 
>direction of motion, so the net effect on the pilot is *0*.

Oh, artificial gravity. Now it all makes sense.

Hell, with that kind of technology, why are we firing puny lasers and
launch piss-ant incendiary missiles? Why not just make a missile that
will compress an enemy into a micron-sized lump of neutronium. You
could probably make some pretty indestructible shields with this Magic
Variable Force Generator, too.

Braden
Technical Details
Message-ID: <4eml0m$51a@bud.shadow.net>
Path: mbox-mo1.pugleaf.net!unknown!not-for-mail
References: <4d3mqc$84s_002@dalamar.mi.net> <DL1A49.E3G@cunews.carleton.ca> <4dt2qg$m9v@bud.shadow.net> <matuseDLJLBp.ErA@netcom.com>

Show Full Headers
Complete Article Headers
From: bra...@shadow.net (Braden N. McDaniel)
Subject: Re: Wing Commander vs. Star Trek
Date: 1996/01/31
Message-ID: <4eml0m$51a@bud.shadow.net>
X-Deja-AN: 137305547
references: <4d3mqc$84s_002@dalamar.mi.net> <DL1A49.E3G@cunews.carleton.ca> <4dt2qg$m9v@bud.shadow.net> <matuseDLJLBp.ErA@netcom.com>
organization: Shadow Information Services, Inc.
newsgroups: alt.games.wing-commander
MIME-Version: 1.0
Content-Type: text/plain; charset=UTF-8
Content-Transfer-Encoding: 7bit