Article View: alt.games.wing-commander
Article #334Re: Information on wing4s tecnical achevements!
From: skre... Andrew Paul
Date: Fri, 12 Jan 1996 00:00
Date: Fri, 12 Jan 1996 00:00
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Phil Paradias <ppar...@mail.bcs.ca> wrote: >Wing commander 4 will feture 16bit color in the movie sequences >that makes it look like a movie in picture quality. The sound >is MUCH better than wing 3 and eany other game for that >matter.I know wing 3 also had 16 bit sound but the sound and >music quality is so much better now. On a sound blaster 16 at >least. The game supports all known popular sound cards. That's because the sound is totally digitized in WC4, instead of MIDI for music. This means the sound will sound a lot richer than WC3, esp. on cards without ROM sound. > One >very crutial improvement is the mission load times. No, at >least in the demo version a mission loads within 10 seconds! >Not the 30 second or more wait in wing 3, plus no pauses in >combat. Don't play this game with less than 16mb of ram. It's >difficult. origin now lists a Dx4 100 as the minimum >reccomended system, andthats for vga. For svga a pentium is >highly reccomended. Something like a 90 or 100! One of the main reasons for the decrease in load time is the decrease of the swap file size. It's now only 10 megs, instead of 20.
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From: skre...@usa1.com (Andrew Paul) Subject: Re: Information on wing4s tecnical achevements! Date: 1996/01/12 Message-ID: <4d6lc3$r4i@damage.usa1.net> X-Deja-AN: 135225011 references: <4d17h0$j51@news.worldlinx.com> organization: USAinternet, Inc. reply-to: skre...@usa1.com newsgroups: alt.games.wing-commander MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit