🚀 go-pugleaf

RetroBBS NetNews Server

Inspired by RockSolid Light RIP Retro Guy

Article View: alt.games.wing-commander
Article #334

Re: Information on wing4s tecnical achevements!

#334
From: skre... Andrew Paul
Date: Fri, 12 Jan 1996 00:00
24 lines
1589 bytes
Phil Paradias <ppar...@mail.bcs.ca> wrote:

>Wing commander 4 will feture 16bit color in the movie sequences 
>that makes it look like a movie in picture quality. The sound 
>is MUCH better than wing 3 and eany other game for that 
>matter.I know wing 3 also had 16 bit sound but the sound and 
>music quality is so much better now. On a sound blaster 16 at 
>least. The game supports all known popular sound cards.

That's because the sound is totally digitized in WC4, instead of MIDI
for music.  This means the sound will sound a lot richer than WC3,
esp. on cards without ROM sound.  

> One 
>very crutial improvement is the mission load times. No, at 
>least in the demo version a mission loads within 10 seconds! 
>Not the 30 second or more wait in wing 3, plus no pauses in 
>combat. Don't play this game with less than 16mb of ram. It's 
>difficult. origin now lists a Dx4 100 as the minimum 
>reccomended system, andthats for vga. For svga a pentium is 
>highly reccomended. Something like a 90 or 100!

One of the main reasons for the decrease in load time is the decrease
of the swap file size.  It's now only 10 megs, instead of 20.  
Technical Details
Message-ID: <4d6lc3$r4i@damage.usa1.net>
Path: mbox-mo1.pugleaf.net!unknown!not-for-mail
References: <4d17h0$j51@news.worldlinx.com>

Show Full Headers
Complete Article Headers
From: skre...@usa1.com (Andrew Paul)
Subject: Re: Information on wing4s tecnical achevements!
Date: 1996/01/12
Message-ID: <4d6lc3$r4i@damage.usa1.net>
X-Deja-AN: 135225011
references: <4d17h0$j51@news.worldlinx.com>
organization: USAinternet, Inc.
reply-to: skre...@usa1.com
newsgroups: alt.games.wing-commander
MIME-Version: 1.0
Content-Type: text/plain; charset=UTF-8
Content-Transfer-Encoding: 7bit