Article View: alt.games.wing-commander
Article #190Re: Wing Commander 3 Targeting System.
From: buc... doug buckser
Date: Wed, 03 Jan 1996 00:00
Date: Wed, 03 Jan 1996 00:00
45 lines
2608 bytes
2608 bytes
G'day Gabe, Gabe Nickelson <gnic...@origin.ea.com> wrote: >I was wondering what you think of the targeting system on WC3 >and WC4 Demo. Unlike the previous versions, you need to lead >your target. Is this good or bad? Opinions please... As a very new player (i.e., game purchased two weeks ago and I'm still being killed routinely on rookie level), I think the targeting system on WC3 is very good. Having to lead the target makes it a bit more realistic, IMHO. Just placing the gunsight over a ship and blasting away gets a bit boring after awhile. If I may make one small suggestion, perhaps there could be a way to let smart targeting be used as a cross-mission setting, rather than having to be reset each time. After I (very rarely) destroy the enemy crafts, I've inadvertently fired off a couple of missiles at the Victory, since it was then the subject of the lock-on. There is one gameplay suggestion that may be a useful feature, although it may chew up a lot of resources. One of my favourite parts of the game is watching a missile target, chase and blow up an enemy fighter craft. While the missile view is very helpful, it also takes up the full screen, which can be a bit of a problem when more than one enemy is involved in the dogfight. Furthermore, if the missile misses or self-destructs, the screen doesn't appear to automatically switch back to the cockpit view (i.e., the player has to press F1). Therefore, would it be worth considering placing the missile view in a small window on the screen? This would allow a player to watch the missile chase and destroy the enemy with his or her peripheral vision, while continuing to manoeuvre to target another enemy ship. Granted, this option may be resource-intensive. However, those players with larger monitors and/or powerful processors (with cycles to spare) may find the option quite entertaining. Doug What happens if a big asteroid hits the Earth? Judging from realistic simulations involving a sledge hammer and a common laboratory frog, we can assume it will be pretty bad. -- Dave Barry buc...@acslink.net.au
Technical Details
Message-ID:
<30e92648.11286241@news.mel.aone.net.au>Path:
mbox-mo1.pugleaf.net!unknown!not-for-mailReferences:
<4c6tvn$be6@studio.origin.ea.com> <4c7hb8$vv0@damage.usa1.net>Show Full Headers
Complete Article Headers
From: buc...@acslink.net.au (doug buckser) Subject: Re: Wing Commander 3 Targeting System. Date: 1996/01/03 Message-ID: <30e92648.11286241@news.mel.aone.net.au> X-Deja-AN: 133796906 references: <4c6tvn$be6@studio.origin.ea.com> <4c7hb8$vv0@damage.usa1.net> organization: Access One Pty Ltd., Melbourne, Australia newsgroups: alt.games.wing-commander MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit