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Article #17780

Re: Directx 3 "upsets" existing DOS mode games

#17780
From: Paul Minson
Date: Fri, 09 May 1997 00:00
25 lines
1780 bytes
Greg Cisko wrote:
[snip]
> This is untrue if you have WIN95 installed. You can use Win95's MS-DOS
> mode. It is the same (functionaly) as DOS 6.2x. In the case where you have
> WIN95 installed DOS 6 is totaly unnesissary. If you think otherwise, you need
> more info on Win95 & DOS. Period.
[snip] 
> gci...@concentric.net

Greg, there is an exception to this.  On some DOS-based games there are 
pretty stringent conventional memory requirements, and the Win95
versions
of the DOS memory-resident code are larger than their DOS 6.22
forerunners.  My wife and I both have software where the increase in
size
of the Win95 DOS code forces hardware drivers to load low instead of
into upper memory, reducing conventional memory below the minimum
required by the software.  There IS a need for DOS 6.22 under Win95 for
some people.  You personally may not need it, but I'm one of two people
and two computers that do, if I want to continue running my software. 
Moral of the story: be careful when you make absolute statements. 
Absolute statements are rarely correct.

--Paul
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From: Paul Minson <Paul_...@ccm.rr.intel.com>
Subject: Re: Directx 3 "upsets" existing DOS mode games
Date: 1997/05/09
Message-ID: <33734BA4.4BA0@ccm.rr.intel.com>
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References: <01bc4912$3e2ff2e0$2568adce@crc3.concentric.net> <33524edf.990813@news.gabn.net> <01bc46e9$2e278f00$02551dcb@COMPUTER1> <33555055.5365121@news.bridge.net> <oMiczAPBBh107h@vci.com.au> <01bc5b44$b1249640$1fb9adce@crc3.concentric.net>
Organization: Intel Corporation
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