Article View: alt.games.wing-commander
Article #17780Re: Directx 3 "upsets" existing DOS mode games
From: Paul Minson
Date: Fri, 09 May 1997 00:00
Date: Fri, 09 May 1997 00:00
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1780 bytes
Greg Cisko wrote: [snip] > This is untrue if you have WIN95 installed. You can use Win95's MS-DOS > mode. It is the same (functionaly) as DOS 6.2x. In the case where you have > WIN95 installed DOS 6 is totaly unnesissary. If you think otherwise, you need > more info on Win95 & DOS. Period. [snip] > gci...@concentric.net Greg, there is an exception to this. On some DOS-based games there are pretty stringent conventional memory requirements, and the Win95 versions of the DOS memory-resident code are larger than their DOS 6.22 forerunners. My wife and I both have software where the increase in size of the Win95 DOS code forces hardware drivers to load low instead of into upper memory, reducing conventional memory below the minimum required by the software. There IS a need for DOS 6.22 under Win95 for some people. You personally may not need it, but I'm one of two people and two computers that do, if I want to continue running my software. Moral of the story: be careful when you make absolute statements. Absolute statements are rarely correct. --Paul
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From: Paul Minson <Paul_...@ccm.rr.intel.com> Subject: Re: Directx 3 "upsets" existing DOS mode games Date: 1997/05/09 Message-ID: <33734BA4.4BA0@ccm.rr.intel.com> X-Deja-AN: 240577073 References: <01bc4912$3e2ff2e0$2568adce@crc3.concentric.net> <33524edf.990813@news.gabn.net> <01bc46e9$2e278f00$02551dcb@COMPUTER1> <33555055.5365121@news.bridge.net> <oMiczAPBBh107h@vci.com.au> <01bc5b44$b1249640$1fb9adce@crc3.concentric.net> Organization: Intel Corporation Reply-To: Paul_...@ccm.rr.intel.com Newsgroups: alt.games.wing-commander,aus.games,comp.sys.ibm.pc.games.flight-sim MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit