Article View: alt.games.wing-commander
Article #161468Re: 3dfx logo = Glide Support? Poll
From: nob... Anonymous
Date: Mon, 05 Oct 1998 00:00
Date: Mon, 05 Oct 1998 00:00
29 lines
1965 bytes
1965 bytes
In article <36152d3a....@goodnews.nildram.co.uk>, 0...@zerozero.net (Brett Gerhardi) wrote: > On Thu, 1 Oct 1998 18:34:56 +0100, "RichE" <rpe...@globalnet.co.uk> > wrote: > > > > >navyg8r wrote in message <6uufh1$sr0$1...@oak.prod.itd.earthlink.net>... > >>simple yes or no question: > >> > >>if you see a 3dfx logo on the box of that awesome computer game you are > >>going to buy, you expect that game to have native 3dfx support (Glide) and > >>thus, use your voodoo 1/2/SLI or banshee card to its full potential. > >> > >>yes or no? > >> > > > > > >Damn right it should.. D3D sucks. OpenGl sucks. Glide kicks ass. All games > >should be programed from the ground up to ONLY run on Glide.. Lets face it, > >if you're getting a 3d game nowadays you can't expect to run it in software > >even if you've got a 450mhz machine. Why don't developers do the decent > >thing and go 100% 3dfx.. Imagine how cool games would look and the average > >FPS would go up about 30% > Do you work for 3dfx? Ever heard of a monopoly? Do you understand why > a monopoly is a bad thing? So I take it you do not support the monopoly of the "PC Compatable", and own either a Mac, or a Amiga, instead?
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From: nob...@REPLAY.COM (Anonymous) Subject: Re: 3dfx logo = Glide Support? Poll Date: 1998/10/05 Message-ID: <nobody-0510980605290001@192.168.1.97> X-Deja-AN: 397894704 References: <6uufh1$sr0$1@oak.prod.itd.earthlink.net> <6v0e8g$86l$1@newnews.global.net.uk> <36152d3a.708359494@goodnews.nildram.co.uk> X-Posted-Path-Was: NewsWatcher!user X-ELN-Date: Mon Oct 5 06:07:52 1998 Organization: Replay Associates, L.L.P Newsgroups: 3dfx.games,3dfx.games.discussion,3dfx.glide,3dfx.products.voodoo2,alt.games.heavy-gear,alt.games.interplay.freespace,alt.games.unreal,alt.games.wing-commander,comp.sys.ibm.pc.games.flight-sim,uk.games.computer.quake2 MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit