Article View: alt.games.wing-commander
Article #161442Re: 3dfx logo = Glide Support? Poll
From: Mike Smith
Date: Thu, 01 Oct 1998 00:00
Date: Thu, 01 Oct 1998 00:00
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Jarrod Smith wrote in message ... > >navyg8r wrote in message <6uufh1$sr0$1...@oak.prod.itd.earthlink.net>... >>simple yes or no question: >> >>if you see a 3dfx logo on the box of that awesome computer game you are >>going to buy, you expect that game to have native 3dfx support (Glide) and >>thus, use your voodoo 1/2/SLI or banshee card to its full potential. >> >>yes or no? >> > > >No. > >Quake2 isn't a Glide title. But it sure deserves to have the 3dfx power shield on >it, don't you think? It runs best on that hardware, so people should know by >looking at the box what the best option is. Where do you draw the line? Tough >question, actually. Well, this depends how you define a "Glide title". It uses OpenGL, but comes with mini-translators for the subset of OpenGL that Q2 uses. One of these maps OpenGL functions onto Glide functions, to allow support for 3dfx. -- Mike Smith. No, the other one.
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From: "Mike Smith" <kld_m...@NOSPAMearthlink.net> Subject: Re: 3dfx logo = Glide Support? Poll Date: 1998/10/01 Message-ID: <6v0icq$3mn$1@birch.prod.itd.earthlink.net> X-Deja-AN: 396779379 References: <6uufh1$sr0$1@oak.prod.itd.earthlink.net> <WvCQ1.362$VN.1144242@news.san.rr.com> X-Posted-Path-Was: not-for-mail X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 X-ELN-Date: Thu Oct 1 11:41:30 1998 Organization: EarthLink Network, Inc. Newsgroups: 3dfx.games,3dfx.games.discussion,3dfx.glide,3dfx.products.voodoo2,alt.games.heavy-gear,alt.games.interplay.freespace,alt.games.unreal,alt.games.wing-commander,comp.sys.ibm.pc.games.flight-sim,uk.games.computer.quake2 MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit