Article View: alt.games.wing-commander
Article #160938Re: A Freelancer question...
From: Karl Frank
Date: Tue, 23 Dec 2003 11:28
Date: Tue, 23 Dec 2003 11:28
47 lines
3206 bytes
3206 bytes
Paul & Victoria Heisner wrote: > I am at level 17 and I was wondering, what is used to determine at > what point I go up a level? Just look at the screen. It should indicate the stuff needed for the next level right under your level. Either it will say MISSION or it will indicate a certain ammount of money needed. > Is it related solely to my income? It is related solely on your net worth IIRC with the exception of the storyline where it is also dependent on the progress of the story. > I have > about $400,000 in cash, my ship, my mounted guns. Approx. $700,000 > total. Does the guns I have "in stock" ie not mounted, count into it > or do I have to sell them in order to gain the monetary benefit? I think it counts for the worth, but I am not 100% sure here. > I > have about 10 level 10 guns I can;'t use right now but was hanging on > to them to use later (although, they all have a fire rate of 2.00, I > have learned to like the ones I am using that fire at a rate of 4.00 > but thought 2.00 might be too slow. I can sell them for $33,000 a pop > as they are "code" guns you can't get anywhere else. Definitely sell 4 of em (except you are a collector that wants to compare their graphics). No fighter can mount 10 guns. But there are better guns then the code guns out there... BTW: Personally I like the 2.0 guns. > Also, has anyone continued on much after the story to get the > top-of-the-line ship and guns? Of course. Played to the last level and looted every wreck. Not really worth it however. You've seen pretty much everything that is cool in the storyline. You can however find the wreckage of the Hispania and you can find 2 special systems (don't bother exploring either - one is empty, the other one only has the two planets that are visible from the start) -- A transistor protected by a fast-acting fuse will protect the fuse by blowing first. [Delete the karl after the @ to avoid my spam trap]
Technical Details
Message-ID:
<1072174975.464265@news.ainet.at>Path:
mbox-mo1.pugleaf.net!internal1.nntp.ash.giganews.com!border2.nntp.ash.giganews.com!border1.nntp.ash.giganews.com!firehose2!nntp4!intern1.nntp.aus1.giganews.com!border1.nntp.aus1.giganews.com!nntp.giganews.com!news2.euro.net!news.cambrium.nl!news.cambrium.nl!news.cambrium.nl!newsfeed.utanet.at!news.netway.at!not-for-mailReferences:
<bm0fuv85fpctpoj3kejdkatqbhbj0a901e@4ax.com>Show Full Headers
Complete Article Headers
Path: mbox-mo1.pugleaf.net!internal1.nntp.ash.giganews.com!border2.nntp.ash.giganews.com!border1.nntp.ash.giganews.com!firehose2!nntp4!intern1.nntp.aus1.giganews.com!border1.nntp.aus1.giganews.com!nntp.giganews.com!news2.euro.net!news.cambrium.nl!news.cambrium.nl!news.cambrium.nl!newsfeed.utanet.at!news.netway.at!not-for-mail From: Karl Frank <karl@karl.frank.name> Newsgroups: alt.games.wing-commander Subject: Re: A Freelancer question... Date: Tue, 23 Dec 2003 12:28:17 +0100 Organization: Ye 'Ol Disorganized NNTPCache groupie Lines: 48 Message-ID: <1072174975.464265@news.ainet.at> References: <bm0fuv85fpctpoj3kejdkatqbhbj0a901e@4ax.com> NNTP-Posting-Host: 212.152.166.27 Mime-Version: 1.0 X-Trace: newsreader1.utanet.at 1072178841 20331 212.152.166.27 (23 Dec 2003 11:27:21 GMT) X-Complaints-To: abuse@uta.at NNTP-Posting-Date: 23 Dec 2003 11:27:21 GMT User-Agent: Mozilla/5.0 (Windows; U; Win98; en-US; rv:1.5) Gecko/20031007 X-Accept-Language: en-us, en In-Reply-To: <bm0fuv85fpctpoj3kejdkatqbhbj0a901e@4ax.com> Cache-Post-Path: news.ainet.at!unknown@62.218.246.178 X-Cache: nntpcache 2.3.3 (see http://www.nntpcache.org/) Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit