Article View: alt.games.wing-commander
Article #160876Re: Wing Commander 6 coming soon
From: Stephen R. Marsh
Date: Thu, 11 Dec 2003 10:33
Date: Thu, 11 Dec 2003 10:33
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>Do you know "most professionals in the game industry"? Can you read >minds? Well, I know a lot of professionals in the game industry and have a good idea of what many of them think. I think I'm quite competent to estimate what a professional designer would think and have worked as one myself. I'll bet I'm the only person on the board who was cold called by Origin and offered a job. On the other hand, when I interviewed at Ensemble, I ended up not being hired, so I'm obviously not as wired in as I might think. >what anyone other than Origin/EA treats it as is, to put it >bluntly, irrelevant. I think you are rather wrong there. What you have proposed is a non-objective theory of language nomination that is neither an accepted norm or a good working model. On the other hand, if you wish to say "Origin's last official statement can be read to indicate that Secret Ops is a totally new game rather than an add-on that creates Prophecy Gold (and completes the Prophecy product and project to the end of the current plan)" I don't think there is too much disagreement. Anyway, the entire area of space sims appears moribund and the Wing Commander plot lines appear doomed to being left incomplete. The last copy of the complete plot for Prophecy that I was able to run down got deleted rather than shared (by the time I ran it down it was already gone) and the designers obviously had different ideas of where to go afterwards, from Blair showing up in a "starwars" type bar to other approaches. Freelancer was interesting, but had some serious design flaws -- though you can play it without freeflight and see what the original designers intended. But it takes too much "real time" for simple tasks (such as flying between systems), intentionally prevents players from loading up missions, has fewer mission types than Privateer had (Privateer remains one of the great games in the genre), and had half of the plot cut out of the game (only about half of the scenarios made it to the final release -- in order to be released at all it had to be a one CD project). The "real" HUD, radar, etc. all ended up being scrapped (and the code tags are gone -- unlike other disabled features -- it was one of the things pruned in the quest for size control). On the other hand, it does have a devoted mod community, the graphics are pretty (though they take way too much in the way of resources to render when you compare them to Wing Commander), and the multitude of factions is kind of fun, though perhaps a little too overworked. The whole "levels" concept for characters was really unnecessary, but I guess made the game designers happy. Anyway, have you seen Battlestar Galactica? In many ways it makes me think "This is what the Wing Commander Movie should have been like!" The original was so horrid, I skipped the SciFi channel remake until some friends really recommended it. The twenty minutes I saw were really good. Anyway.... Stephen http://adrr.com/hero/diablo.htm http://adrr.com/story/
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Path: mbox-mo1.pugleaf.net!internal1.nntp.ash.giganews.com!border2.nntp.ash.giganews.com!border1.nntp.ash.giganews.com!firehose2!nntp4!intern1.nntp.aus1.giganews.com!border1.nntp.aus1.giganews.com!nntp.giganews.com!feed3.newsreader.com!newsreader.com!ngpeer.news.aol.com!audrey-m2.news.aol.com!not-for-mail Lines: 64 X-Admin: news@aol.com From: ethesis@aol.comkosher (Stephen R. Marsh) Newsgroups: alt.games.wing-commander Date: 11 Dec 2003 10:33:16 GMT References: <QORBb.14062$Yt2.4412@bignews3.bellsouth.net> Organization: AOL http://www.aol.com Subject: Re: Wing Commander 6 coming soon Message-ID: <20031211053316.26304.00000584@mb-m15.aol.com> MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit