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Article View: alt.games.wing-commander
Article #160840

Re: Wing Commander 6 coming soon

#160840
From: Ineedmoney
Date: Fri, 05 Dec 2003 01:35
58 lines
4153 bytes
"Death" <look@my.reply-to.address> wrote in message
news:Zwbzb.374$g97.332@bignews2.bellsouth.net...
> On Wed, 3 Dec 2003 01:31:08 -0000, "Ineedmoney"
> <mail@atmycomputer.fsnet.co.uk> wrote:
>
> >
> > "Kevin Scholl" <kscholl@comcast.net> wrote in message
> > news:kuadnXyg_LcWB1eiRVn-jg@comcast.com...
> > > Oh, Lord, here we go again. Secret Ops was a stand-alone game, and
> > > therefore is not "pt2" of anything.
> >
> > But it "feels" like an addon. You cant argue with that, can you?
>
> Why, because it uses a modified version of the WCP engine?  WC4 was a
> modified WC3 engine, but most people don't claim the former is an
> add-on to the latter.

Thats because WC4 is is a LOT different to WC3 in more ways than just the
graphics, but WC Secret Ops just LOOKS like an addon to WCP instead of a
whole new game like WC4 was to WC3, or WC3 was to WC2. The following is my
reasoning;

Basically, WC3 brought more to the Wing Commander Universe because of the
movies and lot of other extras that I shouldnt have to tell you about. WC4
was quite different to Wc3 in its HEAVY use and huge budget for the movies.
Wc4 made you feel like you were choosing missions and your own destiny, an
illusion of course... but still another step up from Wc3. WCProphecy decided
to upgrade the graphics, which was a big step up. However, they didn't use
so much video, which some people can debate as to if this hindered the game.
Nevertheless it was obviously not just an addon for Wc4. -

As for Secret Ops, it didn't have ANY video, all cinematics were ingame
rendered. It didnt have ANY prerendred CGI. I didnt have ANY character
models and all the character interaction happened in flight, for example
with a in-game graphical sequence showing your ship and the voices of the
characters which you couldn't even see. There was no noticable improvment on
the graphics, except improving and adding some additional weapons. The ONLY
thing I think Secret Ops innovated was an improvement on character
interaction in-game, which was welcomes but not enough for me to consider it
a whole new game like Wc3, Wc4 and WcP are. All WC games, at least since Wc2
have been very innovative, at least in the wing commander series anyway, but
Secret Ops doesnt seem to provide anything additional that we didnt already
see in Prophecy. If anything, it removed much because of their budget.
Therefore I see Secret Ops as an Add-On to Prophecy than a totally new game
that Prophecy was to Wing 4, for example. It was still fun to play, and it
wasnt bad but I still see it as an addon.


> As for being able to argue with it, yes someone can.  Like with all
> subjective opinions (regardless of my opinion regarding the logic
> behind it) though, doing so is an exercise in mental masturbation, at
> best.

Sure, its subjective. But thats (see above) my reasons for thinking what I
do.

Ed
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From: "Ineedmoney" <mail@atmycomputer.fsnet.co.uk>
Newsgroups: alt.games.wing-commander
Subject: Re: Wing Commander 6 coming soon
Date: Fri, 5 Dec 2003 01:35:42 -0000
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