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1 total messages Started by gk... G. Kang Chem Eng Thu, 11 Jan 1996 00:00
Warcraft I FAQ and Strategy Guide (v1.2) 4/4
#895
Author: gk... G. Kang Chem Eng
Date: Thu, 11 Jan 1996 00:00
513 lines
19826 bytes
their rain of fire spell can be very destructive. Construct a woodmill and
train four spearmen, then build a blacksmith and train a catapult. These
additions should hold off most attacks for a while. Build a temple and
train a necrolyte to cast dark vision, use this to locate the bridges and
the enemy towns. Upgrade your spears while training some more spearmen.
Stop when you have 15 spearmen in total. Now upgrade your shields and train
a couple of grunts. Form two task forces with the following units: 6
spearmen, 2 grunts, 1 catapult, 1 necrolyte. Use the remaining units to
guard the town. Capture the bridge on the top-left and place your first task
force in a position away from the bridge in enemy territory. If you put
them too close to the bridge, they will be open to catapult attacks. Now
capture the bridge to your south and form a defensive position there. This
should make the other mine on your side safe for your peons. Train some
more spearmen to strengthen both of your task forces. Now build a kennel
to train some raiders and upgrade wolves. If you have the money, research
unholy armour as well. Defeat the towns one by one using the lure technique
to kill the defending humans and then destroying the buildings.

#   -=5-2-10=-  Orc level 10

You have tasted victory, and the craving for more 
is upon you. It is clear that one decisive blow to 
the humans will make the total and complete 
domination of this race a simple matter. Your spies 
have gathered intelligence that points to an 
encampment near the centre of the Human lands where 
their knights and soldiers are sent to train. Although 
they will not be expecting an attack, they should 
prove a good fight. The destruction of this site would 
greatly weaken their forces, and etch your position 
as War Chief in stone. None shall survive!

Objectives:
DESTROY THE HUMAN CAMP

Strategy:
This level may seem hard, but it is actually quite simple. You start out 
with a HUGE army and as long as do not become separated or allow the humans
to slowly wear you out, there is no way you can lose. Use your necrolytes
to locate the enemy city at the top-right corner and summon some spiders
to scout out your route.

|~~~| |~~~~~|    H - human town
|    #   H  |    O - orc starting position 
|_ _| |___ _|    # - bridge
  #       #
|~ ~~~~~~~ ~|
|    O      |
|___________|

Now throw caution to the wind and attack the town with ALL of your units.
Target the human clerics first so they can not cast healing on anyone. Do
not worry if some of your units die, just cast raise dead and continue. You
should have the entire town conquered in a few minutes.

#   -=5-2-11=-  Orc level 11

The final march to King Llane's home, Stormwind Keep,
is at hand. Only two pathetic settlements stand in the
way of the awesome juggernaut your cruel leadership
has created.  The Humans have proved to be amusing
opposition, but the hour of doom has come for them.
The complete and utter destruction of the twin cities
Goldshire and Moonbrook will sever the lifeline between
the king and his people, making him a figurehead
waiting to be lopped off.

Objectives: 
RAZE MOONBROOK AND GOLDSHIRE

Strategy:
The closest mine is to the east, there is another one to the north, 
surrounded by trees. Put two grunts by the mine to protect your peons and
use another to explore around the town. Keep your other units close to the
town because invisible humans come non-stop. Keep training spearmen to
strengthen your defense. Upgrade your spears fully after you have ten
spearmen. Then build a blacksmith, train one catapult and build a tower.
Train a warlock and then research major summoning. Make sure that your units
are not clumped together, or a rain of fire spell can do a lot of damage.
Summon some spiders to explore a large area around your town. As soon as
you see a conjurer, kill it as fast as you can to deny him the opportunity
to cast spells. When you your warlock has full magic power, summon a 
daemon and clear the area around the opening leading northward of enemies.
Move you defences there and block off the entire opening with your spearmen.
This will protect your town from invisible enemies as well as the rain of
fire spell. Use that daemon to explore a larger area around the opening,
killing any humans he meets. This will give your catapult and spearmen time
to react to attacks. Train some more warlocks and keep them in a safe spot.
When you are attacked by a water elemental, summon a daemon to keep it
busy while your spearmen finish it off. When you have 5 warlocks in total,
build a temple. Train some necrolytes and make sure you have the unholy
armour spell researched. Now send in unholy-armoured daemons in groups of 
four into the human towns. It shouldn't take too many attacks like this to
destroy all of the humans.

#   -=5-2-12=-  Orc level 12
Stormwind Keep is ours to take! The Orcish hordes
gather like buzzards to the carrion, as the moment
of destiny is close at hand. A low growl fills the
air as your wolfriders whirl their savage mounts into
a frenzy. The earth shakes as catapults are loaded
and moved into position. The fires of the burning
rubble about you dance in your eyes as you gaze upon
the pristine, white towers of castle stormwind. White
that will soon be washed with the red of King Llane's
blood. With his fall, all of Azeroth will be yours!

Objectives:
DESTROY STORMWIND KEEP, KILL ALL HUMANS!

Strategy:
Sorry no walkthrough here. (You didn't expect me to help you through the
entire game, did you?) IMHO, this is the most difficult level in the entire
game. Many are simply overwhelmed by the sheer number of invisible enemies
and water elementals. However, with some practice, this level is not
impossible. Here are some things to remember while you play.

1) If you block off both bridges, enemy units, (INCLUDING the invisible
   ones) can not get past to attack your town.
2) One on one, a daeman will defeat a water elemental.
3) Spearmen have more range than water elementals.
4) A direct catapult hit will destroy a water elemental.
5) Walls do a good job of keeping pesky invisible enemies at bay.

If you are absolutely convinced that you are stuck and desperately need more
help, you can email Jeff for more tips. See title for address.

#   -=5-3=-  Campaign ending text
             
#   -=5-3-1=-  Human ending text

The fall of Black Rock Spire spelled final victory 
for the forces of Azeroth. With Blackhand slain and 
their stronghold destroyed, the few scattered Orcs 
that remained were quick to bow before your might. 
A celebration ensued that lasted for many days and 
many nights, with music and joyous festivities 
resounding throughout the land. The people of the 
kingdom have come from miles around to gather at 
Stormwind Keep, and are delighted by a display of 
mystic sights and sounds provided by the court 
conjurers while being treated to a feast of unequaled 
splendour. Amidst the celebration, your ascension to 
the throne is acknowledged by your new subjects, and 
you are given the honorarium Defender of the Crown. 
As the evening's celebration continues into the 
early hours of the morning, you retire to the 
sanctity of your throne room...

The duty of ruling Azeroth is an awesome responsibility, 
and should prove to be your greatest challenge yet. 
Learning the intricacies of court politics alone will 
be like sailing in uncharted waters. King Llane was 
renowned for ruling with a fair and just hand, and you 
resolve to be as proficient as he was. There is also 
the matter of discovering the exact location of where 
the Orcish hordes entered into this world, and divining 
a way to end the threat of another invasion forever - 
but that is a story for another time...

#   -=5-3-2=-  Orc ending text

With the decimation of the Human forces, the 
sacking of their castle was a simple matter. They 
offered little resistance once you ran their weak 
leader through with your war blade and toppled his 
body into the moat. The taking of Stormwind has kept 
your warriors in good spirits, and the offerings of 
gold and jewels that they bring to your are ample 
tribute to your leadership. Wine flows like blood, 
and the smell of freshly cooked meats fills you with 
satisfaction as you begin your victory feast. The 
countryside is ablaze with bonfires as groups of 
battle hardened Orcs celebrate your dominion of 
this land with songs of war and victory. You have 
finally assumed your rightful place as ruler of 
this realm, and as War Chief of the Orcish Clans...

What new conquests will await you in this place? The 
Shadow Council has begun to bring you information 
concerning the lands across the great sea that are 
as yet untouched by Orcish rule. The Warlocks also 
seek your permission to resume their experiments with 
the portal, their intent being the subjugation of 
other worlds. With the power you now possess your 
choices are limitless - but these are choices for 
another time...

#   -=5-4=-  End-of-game credits

Game Design
 Blizzard Entertainment

Producer
 Patrick Wyatt

Executive Producer
 Allen Adham

Programmers
 Patrick Wyatt
 Bob Fitch
 Michael Morhaime
 Jesse McReynolds

Artists
 Stu Rose
 Samwise Didier
 Ron Millar
 Mickey Neilson
 Brian Sousa
 David Berggren
 Roman Kenney

3D Artists
 Joeyray Hall
 Ron Millar
 Duane Stinnet

Music & Sound
 Glen Stafford
 Gregory Alper
 Rick Jackson
 Chris Palmer

Voices
 Bill Roper

Manual Design & Layout
 Bill Roper

Manual Illustrations
 Stu Rose
 Samwise Didier
 Roman Kenney
 Brian Sousa
 Mickey Neilson
 David Berggren
 Chris Metzen
 Nick Carpenter

Public Relations
 Susan Wooley
 Linda Duttenhaver

Marketing
 Kathy Carter
 Steve Huot
 Burkley Hanes
 Debbie Caton
 Fernando Paez

Sales
 Russel Nishida
 Aprile Penhall
 Helen Moriyama

Quality Assurance
 Robert Louden
 Tymothi Loving
 Mark Menter
 Larry Smith

Registered Beta Testers
 Derek Arasi
 David Bevik
 Jeff Cassens
 Shane Dabiri
 Robert Djorjevich
 Doug Gauss
 Sina Ghaboussi
 Tim Gossard
 Mark Pearce
 Vic Larson
 Issac Matarasso
 John Teichrow
 Andy Thorson
 Stuart Venable Jr.

Special Thanks To
 Bob & Jan Davidson
 John Patrick
 John Goodman
 Jeff Beaumont
 Ralph Becker
 Mike Albanese
 John Sosoka
 Pam Drake
 Jenny Toney
 James Phinney
 Bobo the Wonder Orc
 Suzanne States
 Ronald Millar Sr.
 Private Pabst
 Bunchy
 Eskhandar
 Salty Dog
 Rider
 The "Batman"
 M.B.
 Frank Pearce
 Shannon and her white chocholate grapes
 Pretty Princess Gwendolyn
 Susan Bezzina
 Darlene & her hair
 The Memphis Blues
 Christina Cade
 Jason "God of Thunder" Thor
 "Dangerous" Damian Russell
 Shahram Dabri
 The Mang Mang
 Vic's Car
 The Poxy Boggards
 Ray the Soda Man
 Lala
 Endicott
 C.W.
 The Kitchen Sink & you for reading this.




+--------------+-
++ Chapter Six ++   (Statistics)
-+--------------+

This section contains all the statistics of things in the game such as hit
points of creatures, how long buildings take to build, how long it takes to
research spells and various other details.  Read on...

#   -=6-1=-  Unit Statistics

#   -=6-1-1=-  Human unit statistics

Unit      Attack  Armour  Hit  Minimum  Random   Time  Gold  Lumber  
           Range  Points  Pts   Damage  Damage  Train  Cost    Cost  

Footman       --       2   60        1       9    600   400      --  
Peasant       --       0   40       --      --    750   400      --  
H Catapult     8       0  120       --     255   1000   900     200  
Knight        --       5   90        1      13    800   850      --     
Archer         5       1   60        4       0    700   450      50     
Conjurer       3       0   40        6       0    900   900       0     
Cleric         1       0   40        6       0    800   700       0     

#   -=6-1-2=-  Orc unit statistics

Unit      Attack  Armour  Hit  Minimum  Random   Time  Gold  Lumber   
           Range  Points  Pts   Damage  Damage  Train  Cost    Cost   
Grunt         --       2   60        1       9    600   400      --     
Peon          --       0   40       --      --    750   400      --     
O Catapult     8       0  120       --     255   1000   900     200     
Raider        --       5   90        1      13    800   850      --     
Spearman       4       1   60        5       0    700   450      50     
Warlock        2       0   40        6       0    900   900       0     
Necrolyte      2       0   40        6       0    800   700       0     
              
#   -=6-1-3=-  Creature unit statistics

Unit              Attack  Armour  Hit  Minimum  Random   Decay
                   Range  Points  Pts   Damage  Damage    Rate
Ogre                  --       0   60        1      12      --
Spider                --       0   30        1       3      45
Slime                 --      10  150        1       0      --
Fire Elemental        --       0  200        0      40      --
Scorpion              --       0   30        3       0      45
Brigand               --       4   40        1       9      --
Orc Skeleton          --       1   40        1       4      45
Dungeon Skeleton      --       2   30        1       9      --
Daemon                --       0  300        0      65      45
Water Elemental        3       0  250       40       0      45

#   -=6-2=-  Building Statistics

Building             Hit     Time    Gold   Lumber
                     Pts    Build    Cost     Cost
Farm                 400     1000     500      300
Townhall            2500     1000     400      400
Barracks             800     1500     600      500
Lumbermill           600     1500     600      500
Blacksmith           800     1500     900      400
Stables/Kennels      500     1500    1000      400
Church/Temple        700     2000     800      500
Tower                900     2000    1400      300
Castle              5000       --      --       --
Goldmine           25500       --      --       --

#   -=6-3=-  Spell Statistics

Spell               Research    Research    Spell
                        Cost        Time    Range
Healing                  750         120        8
Far seeing              1500         120       --
Invisiblity             3000         120        8
Minor summoning          750         140       --
Rain of fire            1500         140        9
Major summoning         3000         140       --
Raise dead               750         120        5
Dark vision             1500         120       --
Unholy armour           3000         120        8
Cloud of poison         1500         140        9

#   -=6-4=-  Technology Statistics

Technology             1st Upgrade   2nd Upgrade   Research
                         Gold Cost     Gold Cost       Time
Shields                        750          1500        120
Arrows/spears                  750          1500        140
Swords/axes                    750          1500        120
Horses/wolves                  750          1500        140




+----------------+-
++ Chapter Seven ++   (Bugs, Problems, Troubleshooting)  
-+----------------+

#   -=7-1=-  What was the 'Human 7 bug'?

There is a massive attack that happens when you activate a peasant (either by 
touch or by healing them).  This is a mis-activation of a section of code 
that is only meant to be activated in dungeon scenarios. This bug has been 
fixed in the 1.21 patch.


#   -=7-2=-  Multi-player is sloooow! How can I speed it up?

The 1.21 patch speeds it up. Other than that you can try:

- disabling emm386.exe 
- playing without the music
- using 16550 uarts
- disabling automatic error correction
- disabling data compression

#   -=7-3=-  Why can I only select 4 men per group?

In an earlier, pre-release version, you could select as many men as you 
wanted, but it made the game too easy and boring. You'd build for a while, 
then select all your men to attack, go get some coffee, and start the next 
scenario.

#   -=7-4=-  The copy protection doesn't match the manual!

There are two reasons for this:

1) If you have the Europeon version of the game (says Interplay on the 
   box/cd), they screwed up in their manual printing. If you've registered
   you game, contact them for a new corrected manual.

2) You aren't counting all the headings, titles, etc. as lines.

#   -=7-5=-  How would you know exactly how much gold is in a gold mine?  
             Especially ones you haven't even touched!

Blizzard:
If you mean, how come you can see the #'s, it's our LTTLWRFTSOGP
(License To Take Liberties With Reality For The Sake Of Game Play)

#   -=7-6=-  Why do catapults autofire when they never hit anything moving?

You should position your catapults in a place where they can fire at
a choking point where the enemy has to stop, even if it's only for a few 
second. If you place a whole bunch of catapults in various places, they are 
much harder to avoid, however, you might have some units killed by friendly-
fire.

The catapult is best used for defending against large enemy attacks. Even 
though it doesn't kill its initial target, three or four enemies marching 
behind him get splattered.

#   -=7-7=-  Why can't I tell catapults to aim in front of moving targets?

This would make catapults much more powerful and unbalance the gameplay.
With complete human control, the catapult would never miss.

#   -=7-8=-  My peasant died before he reached his contruction site!

Don't worry, get the peasant, or a different one if he was killed, and 
'repair' the construction site.

#   -=7-9=-  The #$%@ computer cheats!

Actually, the computer does not cheat, it just plays by a different set
of rules. The computer economic system is entirely different, based on 
pre-set values rather than game accomplishments.

The computer does not actually use gold or lumber. The peasants harvesting
wood and mining gold are just for show (and to take away from your potential 
resources.) The computer starts off with a thriving city and a full 
complement of defenders and workers. Random attack units appear at regular
intervals. These are sent to attack the human city after a certain number
of units has been reached, this number is higher in the later levels. The
defenders do not move from their stations unless an enemy enters their
range. When defenders are killed, they are not replaced. Workers, however
are replaced as soon as they are killed. Note that when you have destroyed
every computer unit except for a peasant and a townhall. That peasant needs 
to cut down one tree or mine one gold before he can start reconstructing
other buildings, or other units can be built.

                     
                         -=-     -=-     -=- 



That's it people, this is The End of the FAQ. You can all go back to playing
Warcraft now. :) Hopefully, you now have a better understanding of the game.
All corrections, criticism, questions and additions are welcome.

Jeff Kang
gk...@jupiter.sun.csd.unb.ca
                                                
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