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Started by gk... G. Kang Chem Eng
Thu, 11 Jan 1996 00:00
Warcraft I FAQ and Strategy Guide (v1.2) 4/4
Author: gk... G. Kang Chem Eng
Date: Thu, 11 Jan 1996 00:00
Date: Thu, 11 Jan 1996 00:00
513 lines
19826 bytes
19826 bytes
their rain of fire spell can be very destructive. Construct a woodmill and
train four spearmen, then build a blacksmith and train a catapult. These
additions should hold off most attacks for a while. Build a temple and
train a necrolyte to cast dark vision, use this to locate the bridges and
the enemy towns. Upgrade your spears while training some more spearmen.
Stop when you have 15 spearmen in total. Now upgrade your shields and train
a couple of grunts. Form two task forces with the following units: 6
spearmen, 2 grunts, 1 catapult, 1 necrolyte. Use the remaining units to
guard the town. Capture the bridge on the top-left and place your first task
force in a position away from the bridge in enemy territory. If you put
them too close to the bridge, they will be open to catapult attacks. Now
capture the bridge to your south and form a defensive position there. This
should make the other mine on your side safe for your peons. Train some
more spearmen to strengthen both of your task forces. Now build a kennel
to train some raiders and upgrade wolves. If you have the money, research
unholy armour as well. Defeat the towns one by one using the lure technique
to kill the defending humans and then destroying the buildings.
# -=5-2-10=- Orc level 10
You have tasted victory, and the craving for more
is upon you. It is clear that one decisive blow to
the humans will make the total and complete
domination of this race a simple matter. Your spies
have gathered intelligence that points to an
encampment near the centre of the Human lands where
their knights and soldiers are sent to train. Although
they will not be expecting an attack, they should
prove a good fight. The destruction of this site would
greatly weaken their forces, and etch your position
as War Chief in stone. None shall survive!
Objectives:
DESTROY THE HUMAN CAMP
Strategy:
This level may seem hard, but it is actually quite simple. You start out
with a HUGE army and as long as do not become separated or allow the humans
to slowly wear you out, there is no way you can lose. Use your necrolytes
to locate the enemy city at the top-right corner and summon some spiders
to scout out your route.
|~~~| |~~~~~| H - human town
| # H | O - orc starting position
|_ _| |___ _| # - bridge
# #
|~ ~~~~~~~ ~|
| O |
|___________|
Now throw caution to the wind and attack the town with ALL of your units.
Target the human clerics first so they can not cast healing on anyone. Do
not worry if some of your units die, just cast raise dead and continue. You
should have the entire town conquered in a few minutes.
# -=5-2-11=- Orc level 11
The final march to King Llane's home, Stormwind Keep,
is at hand. Only two pathetic settlements stand in the
way of the awesome juggernaut your cruel leadership
has created. The Humans have proved to be amusing
opposition, but the hour of doom has come for them.
The complete and utter destruction of the twin cities
Goldshire and Moonbrook will sever the lifeline between
the king and his people, making him a figurehead
waiting to be lopped off.
Objectives:
RAZE MOONBROOK AND GOLDSHIRE
Strategy:
The closest mine is to the east, there is another one to the north,
surrounded by trees. Put two grunts by the mine to protect your peons and
use another to explore around the town. Keep your other units close to the
town because invisible humans come non-stop. Keep training spearmen to
strengthen your defense. Upgrade your spears fully after you have ten
spearmen. Then build a blacksmith, train one catapult and build a tower.
Train a warlock and then research major summoning. Make sure that your units
are not clumped together, or a rain of fire spell can do a lot of damage.
Summon some spiders to explore a large area around your town. As soon as
you see a conjurer, kill it as fast as you can to deny him the opportunity
to cast spells. When you your warlock has full magic power, summon a
daemon and clear the area around the opening leading northward of enemies.
Move you defences there and block off the entire opening with your spearmen.
This will protect your town from invisible enemies as well as the rain of
fire spell. Use that daemon to explore a larger area around the opening,
killing any humans he meets. This will give your catapult and spearmen time
to react to attacks. Train some more warlocks and keep them in a safe spot.
When you are attacked by a water elemental, summon a daemon to keep it
busy while your spearmen finish it off. When you have 5 warlocks in total,
build a temple. Train some necrolytes and make sure you have the unholy
armour spell researched. Now send in unholy-armoured daemons in groups of
four into the human towns. It shouldn't take too many attacks like this to
destroy all of the humans.
# -=5-2-12=- Orc level 12
Stormwind Keep is ours to take! The Orcish hordes
gather like buzzards to the carrion, as the moment
of destiny is close at hand. A low growl fills the
air as your wolfriders whirl their savage mounts into
a frenzy. The earth shakes as catapults are loaded
and moved into position. The fires of the burning
rubble about you dance in your eyes as you gaze upon
the pristine, white towers of castle stormwind. White
that will soon be washed with the red of King Llane's
blood. With his fall, all of Azeroth will be yours!
Objectives:
DESTROY STORMWIND KEEP, KILL ALL HUMANS!
Strategy:
Sorry no walkthrough here. (You didn't expect me to help you through the
entire game, did you?) IMHO, this is the most difficult level in the entire
game. Many are simply overwhelmed by the sheer number of invisible enemies
and water elementals. However, with some practice, this level is not
impossible. Here are some things to remember while you play.
1) If you block off both bridges, enemy units, (INCLUDING the invisible
ones) can not get past to attack your town.
2) One on one, a daeman will defeat a water elemental.
3) Spearmen have more range than water elementals.
4) A direct catapult hit will destroy a water elemental.
5) Walls do a good job of keeping pesky invisible enemies at bay.
If you are absolutely convinced that you are stuck and desperately need more
help, you can email Jeff for more tips. See title for address.
# -=5-3=- Campaign ending text
# -=5-3-1=- Human ending text
The fall of Black Rock Spire spelled final victory
for the forces of Azeroth. With Blackhand slain and
their stronghold destroyed, the few scattered Orcs
that remained were quick to bow before your might.
A celebration ensued that lasted for many days and
many nights, with music and joyous festivities
resounding throughout the land. The people of the
kingdom have come from miles around to gather at
Stormwind Keep, and are delighted by a display of
mystic sights and sounds provided by the court
conjurers while being treated to a feast of unequaled
splendour. Amidst the celebration, your ascension to
the throne is acknowledged by your new subjects, and
you are given the honorarium Defender of the Crown.
As the evening's celebration continues into the
early hours of the morning, you retire to the
sanctity of your throne room...
The duty of ruling Azeroth is an awesome responsibility,
and should prove to be your greatest challenge yet.
Learning the intricacies of court politics alone will
be like sailing in uncharted waters. King Llane was
renowned for ruling with a fair and just hand, and you
resolve to be as proficient as he was. There is also
the matter of discovering the exact location of where
the Orcish hordes entered into this world, and divining
a way to end the threat of another invasion forever -
but that is a story for another time...
# -=5-3-2=- Orc ending text
With the decimation of the Human forces, the
sacking of their castle was a simple matter. They
offered little resistance once you ran their weak
leader through with your war blade and toppled his
body into the moat. The taking of Stormwind has kept
your warriors in good spirits, and the offerings of
gold and jewels that they bring to your are ample
tribute to your leadership. Wine flows like blood,
and the smell of freshly cooked meats fills you with
satisfaction as you begin your victory feast. The
countryside is ablaze with bonfires as groups of
battle hardened Orcs celebrate your dominion of
this land with songs of war and victory. You have
finally assumed your rightful place as ruler of
this realm, and as War Chief of the Orcish Clans...
What new conquests will await you in this place? The
Shadow Council has begun to bring you information
concerning the lands across the great sea that are
as yet untouched by Orcish rule. The Warlocks also
seek your permission to resume their experiments with
the portal, their intent being the subjugation of
other worlds. With the power you now possess your
choices are limitless - but these are choices for
another time...
# -=5-4=- End-of-game credits
Game Design
Blizzard Entertainment
Producer
Patrick Wyatt
Executive Producer
Allen Adham
Programmers
Patrick Wyatt
Bob Fitch
Michael Morhaime
Jesse McReynolds
Artists
Stu Rose
Samwise Didier
Ron Millar
Mickey Neilson
Brian Sousa
David Berggren
Roman Kenney
3D Artists
Joeyray Hall
Ron Millar
Duane Stinnet
Music & Sound
Glen Stafford
Gregory Alper
Rick Jackson
Chris Palmer
Voices
Bill Roper
Manual Design & Layout
Bill Roper
Manual Illustrations
Stu Rose
Samwise Didier
Roman Kenney
Brian Sousa
Mickey Neilson
David Berggren
Chris Metzen
Nick Carpenter
Public Relations
Susan Wooley
Linda Duttenhaver
Marketing
Kathy Carter
Steve Huot
Burkley Hanes
Debbie Caton
Fernando Paez
Sales
Russel Nishida
Aprile Penhall
Helen Moriyama
Quality Assurance
Robert Louden
Tymothi Loving
Mark Menter
Larry Smith
Registered Beta Testers
Derek Arasi
David Bevik
Jeff Cassens
Shane Dabiri
Robert Djorjevich
Doug Gauss
Sina Ghaboussi
Tim Gossard
Mark Pearce
Vic Larson
Issac Matarasso
John Teichrow
Andy Thorson
Stuart Venable Jr.
Special Thanks To
Bob & Jan Davidson
John Patrick
John Goodman
Jeff Beaumont
Ralph Becker
Mike Albanese
John Sosoka
Pam Drake
Jenny Toney
James Phinney
Bobo the Wonder Orc
Suzanne States
Ronald Millar Sr.
Private Pabst
Bunchy
Eskhandar
Salty Dog
Rider
The "Batman"
M.B.
Frank Pearce
Shannon and her white chocholate grapes
Pretty Princess Gwendolyn
Susan Bezzina
Darlene & her hair
The Memphis Blues
Christina Cade
Jason "God of Thunder" Thor
"Dangerous" Damian Russell
Shahram Dabri
The Mang Mang
Vic's Car
The Poxy Boggards
Ray the Soda Man
Lala
Endicott
C.W.
The Kitchen Sink & you for reading this.
+--------------+-
++ Chapter Six ++ (Statistics)
-+--------------+
This section contains all the statistics of things in the game such as hit
points of creatures, how long buildings take to build, how long it takes to
research spells and various other details. Read on...
# -=6-1=- Unit Statistics
# -=6-1-1=- Human unit statistics
Unit Attack Armour Hit Minimum Random Time Gold Lumber
Range Points Pts Damage Damage Train Cost Cost
Footman -- 2 60 1 9 600 400 --
Peasant -- 0 40 -- -- 750 400 --
H Catapult 8 0 120 -- 255 1000 900 200
Knight -- 5 90 1 13 800 850 --
Archer 5 1 60 4 0 700 450 50
Conjurer 3 0 40 6 0 900 900 0
Cleric 1 0 40 6 0 800 700 0
# -=6-1-2=- Orc unit statistics
Unit Attack Armour Hit Minimum Random Time Gold Lumber
Range Points Pts Damage Damage Train Cost Cost
Grunt -- 2 60 1 9 600 400 --
Peon -- 0 40 -- -- 750 400 --
O Catapult 8 0 120 -- 255 1000 900 200
Raider -- 5 90 1 13 800 850 --
Spearman 4 1 60 5 0 700 450 50
Warlock 2 0 40 6 0 900 900 0
Necrolyte 2 0 40 6 0 800 700 0
# -=6-1-3=- Creature unit statistics
Unit Attack Armour Hit Minimum Random Decay
Range Points Pts Damage Damage Rate
Ogre -- 0 60 1 12 --
Spider -- 0 30 1 3 45
Slime -- 10 150 1 0 --
Fire Elemental -- 0 200 0 40 --
Scorpion -- 0 30 3 0 45
Brigand -- 4 40 1 9 --
Orc Skeleton -- 1 40 1 4 45
Dungeon Skeleton -- 2 30 1 9 --
Daemon -- 0 300 0 65 45
Water Elemental 3 0 250 40 0 45
# -=6-2=- Building Statistics
Building Hit Time Gold Lumber
Pts Build Cost Cost
Farm 400 1000 500 300
Townhall 2500 1000 400 400
Barracks 800 1500 600 500
Lumbermill 600 1500 600 500
Blacksmith 800 1500 900 400
Stables/Kennels 500 1500 1000 400
Church/Temple 700 2000 800 500
Tower 900 2000 1400 300
Castle 5000 -- -- --
Goldmine 25500 -- -- --
# -=6-3=- Spell Statistics
Spell Research Research Spell
Cost Time Range
Healing 750 120 8
Far seeing 1500 120 --
Invisiblity 3000 120 8
Minor summoning 750 140 --
Rain of fire 1500 140 9
Major summoning 3000 140 --
Raise dead 750 120 5
Dark vision 1500 120 --
Unholy armour 3000 120 8
Cloud of poison 1500 140 9
# -=6-4=- Technology Statistics
Technology 1st Upgrade 2nd Upgrade Research
Gold Cost Gold Cost Time
Shields 750 1500 120
Arrows/spears 750 1500 140
Swords/axes 750 1500 120
Horses/wolves 750 1500 140
+----------------+-
++ Chapter Seven ++ (Bugs, Problems, Troubleshooting)
-+----------------+
# -=7-1=- What was the 'Human 7 bug'?
There is a massive attack that happens when you activate a peasant (either by
touch or by healing them). This is a mis-activation of a section of code
that is only meant to be activated in dungeon scenarios. This bug has been
fixed in the 1.21 patch.
# -=7-2=- Multi-player is sloooow! How can I speed it up?
The 1.21 patch speeds it up. Other than that you can try:
- disabling emm386.exe
- playing without the music
- using 16550 uarts
- disabling automatic error correction
- disabling data compression
# -=7-3=- Why can I only select 4 men per group?
In an earlier, pre-release version, you could select as many men as you
wanted, but it made the game too easy and boring. You'd build for a while,
then select all your men to attack, go get some coffee, and start the next
scenario.
# -=7-4=- The copy protection doesn't match the manual!
There are two reasons for this:
1) If you have the Europeon version of the game (says Interplay on the
box/cd), they screwed up in their manual printing. If you've registered
you game, contact them for a new corrected manual.
2) You aren't counting all the headings, titles, etc. as lines.
# -=7-5=- How would you know exactly how much gold is in a gold mine?
Especially ones you haven't even touched!
Blizzard:
If you mean, how come you can see the #'s, it's our LTTLWRFTSOGP
(License To Take Liberties With Reality For The Sake Of Game Play)
# -=7-6=- Why do catapults autofire when they never hit anything moving?
You should position your catapults in a place where they can fire at
a choking point where the enemy has to stop, even if it's only for a few
second. If you place a whole bunch of catapults in various places, they are
much harder to avoid, however, you might have some units killed by friendly-
fire.
The catapult is best used for defending against large enemy attacks. Even
though it doesn't kill its initial target, three or four enemies marching
behind him get splattered.
# -=7-7=- Why can't I tell catapults to aim in front of moving targets?
This would make catapults much more powerful and unbalance the gameplay.
With complete human control, the catapult would never miss.
# -=7-8=- My peasant died before he reached his contruction site!
Don't worry, get the peasant, or a different one if he was killed, and
'repair' the construction site.
# -=7-9=- The #$%@ computer cheats!
Actually, the computer does not cheat, it just plays by a different set
of rules. The computer economic system is entirely different, based on
pre-set values rather than game accomplishments.
The computer does not actually use gold or lumber. The peasants harvesting
wood and mining gold are just for show (and to take away from your potential
resources.) The computer starts off with a thriving city and a full
complement of defenders and workers. Random attack units appear at regular
intervals. These are sent to attack the human city after a certain number
of units has been reached, this number is higher in the later levels. The
defenders do not move from their stations unless an enemy enters their
range. When defenders are killed, they are not replaced. Workers, however
are replaced as soon as they are killed. Note that when you have destroyed
every computer unit except for a peasant and a townhall. That peasant needs
to cut down one tree or mine one gold before he can start reconstructing
other buildings, or other units can be built.
-=- -=- -=-
That's it people, this is The End of the FAQ. You can all go back to playing
Warcraft now. :) Hopefully, you now have a better understanding of the game.
All corrections, criticism, questions and additions are welcome.
Jeff Kang
gk...@jupiter.sun.csd.unb.ca
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