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Started by dsch... Daniel Schmitz
Wed, 10 Jan 1996 00:00
WCII: How to beat Human 14
Author: dsch... Daniel Schmitz
Date: Wed, 10 Jan 1996 00:00
Date: Wed, 10 Jan 1996 00:00
81 lines
5174 bytes
5174 bytes
I've seen plenty of posts asking how to beat this level and thought I would offer some tips that worked for me. The only cheat I used was to occasionally save the game during periods of relative peace. I did go back to load a saved game about 4 times after having all my troops wiped out by multiple dragon or ogre attacks in the beginning. Starting out, I sent my three ships to take out the northern most tower. Send what's left to soften up the second tower in line. They'll all probably be sunk before they finish. Next I sent all my footmen to attack ogres and catapults on the northern part of the shore. As soon as that fight was joined, I sent the knights to finish off the second tower. After the tower is destroyed, have the knights help out the footmen with the ogres and catapults. DO NOT ATTACK THE SOUTHERN TOWER. Keep everyone out of range of that tower. Land your ballistas to the north. Have them wipe out the southern tower from a safe range. Bring everyone else over. Have your ballistas advance towards the southwestern gold mine with armor to the one side and archers on the other. Once you've secured the immediate area of the gold mine (you should not have yet made it up to the ogre buildings), build a keep (right name?), and lumber mill. When you can, build a barracks and start on farms. Start mining and cutting down trees. In the beginning, you'll need the archers to shoot down dragons (that's why the archers were not involved in the initial assault). The mage fireballs can often be useful against dragons also. When fighting dragons, be careful none of your troops try to respond to movement commands by going through ogre territory (thus bringing down all the ogres). I found that an easy way to keep away dragons early on was to move my troop ships around. The dragons kept following the troop ships and, when the ships are moving, do little damage. When you have enough farms going, make sure you have at least 6-8 archers to deal with dragons. You may want to upgrade the archers at the lumber mill. Then start producing footmen. When you have at least 6-8, you can pick your time to move furthur north to attack the ogres. You may want to hold that off while you build guard towers to help against dragons. I built two towers side by side to the east of my base. Make sure there is plenty of room for your archers to maneuver around these towers. Keep the mages a ways back between the towers and the forest. When attacked by dragons, draw them to the towers if they aren't there already. Let the towers bear the brunt of the assault. Attack the dragons with archers and mages. If the dragons pay attention to the archers, have them run around avoiding fire while the towers keep attacking. Repair the towers between assaults. Moving north... I left behind about 4 archers to deal with possible dragon attacks. I sent 6 footmen, 6 archers, and the ballistas slowly north. I was also continuing to produce footmen. Keep the ballistas from attacking buildings by continual short movement commands or stand commands. The hope is to have the two ballistas take out at least one ogre on the first shot. Send the ballistas down south and use them as fodder for ogres that come down the eastern side of the forest. Let the footmen engage the ogres while the archers attack from a safe distance. Keep bringing in replacement footmen as fast as you can. When the ogres are done with, destroy the ogre buildings. Dealing with the early death knight assaults... I built two guard towers side by side up near the northern mine. With a couple of archers as backup, they destroyed a lot of dragons. Anyway, the death knights like to ride out of the pass and attack the nearest thing. For me, that was my lumber mill which was the northeastern most building in my original encampment. As soon as that came under attack, I would have my northern archers head for the north pass. Then I would direct my southern archers to head towards the pass from the south. (I didn't have any footmen left at this stage). The southern archers would get the death knight to run away. However, the pass should now be guarded by a team of archers. The death knight will typically kill 2 archers outright with magic, then mana depleated, he'll either run around with the southern archers following and shooting or use what little attack he's got and get mowed down before doing too much damage. Sometimes they'll still try to get through the pass, but if you have enough archers, there's little hope for them. Once you've taken out enough dragons and death knights, you can build up in peace and the level becomes the typical "destroy with overwhelming force" senario. Dan
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