Thread View: alt.games.warcraft
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Started by Peter T.
Mon, 27 Mar 2017 19:49
7.2 and 865842644766330 artifact power
Author: Peter T.
Date: Mon, 27 Mar 2017 19:49
Date: Mon, 27 Mar 2017 19:49
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<http://ptr.wowdb.com/artifact-calculator#hMkMMkkJJIhJyBAAAAAAAAA> Hm. The AP rewards will probably be bigger than today's 100k reward from a typical heroic dungeon. But... 865,842,644,766,330? -- Peter T.
Re: 7.2 and 865842644766330 artifact power
Author: Peter T.
Date: Mon, 27 Mar 2017 20:26
Date: Mon, 27 Mar 2017 20:26
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Den 27-03-2017 kl. 21:49 skrev Peter T.: > <http://ptr.wowdb.com/artifact-calculator#hMkMMkkJJIhJyBAAAAAAAAA> > > Hm. > > The AP rewards will probably be bigger than today's 100k reward from a > typical heroic dungeon. But... 865,842,644,766,330? > Okay. Now I read artifact knowledge will be raised to level 50. That helps. -- Peter T.
Re: 7.2 and 865842644766330 artifact power
Author: Peter T.
Date: Mon, 27 Mar 2017 20:28
Date: Mon, 27 Mar 2017 20:28
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Den 27-03-2017 kl. 22:26 skrev Peter T.: > Den 27-03-2017 kl. 21:49 skrev Peter T.: >> <http://ptr.wowdb.com/artifact-calculator#hMkMMkkJJIhJyBAAAAAAAAA> >> >> Hm. >> >> The AP rewards will probably be bigger than today's 100k reward from a >> typical heroic dungeon. But... 865,842,644,766,330? >> > > Okay. Now I read artifact knowledge will be raised to level 50. That > helps. > Interesting math here. :) <http://www.mmo-champion.com/threads/2189485-865-842-644-766-330-AP-in-7-2> -- Peter T.
Re: 7.2 and 865842644766330 artifact power
Author: Catriona R
Date: Mon, 27 Mar 2017 20:31
Date: Mon, 27 Mar 2017 20:31
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On Mon, 27 Mar 2017 21:49:23 +0200, "Peter T." <pinoc10@hotmail.cum> wrote: ><http://ptr.wowdb.com/artifact-calculator#hMkMMkkJJIhJyBAAAAAAAAA> > >Hm. > >The AP rewards will probably be bigger than today's 100k reward from a >typical heroic dungeon. But... 865,842,644,766,330? Lol yeah I think the 50/50 one is aimed at the hardcore types really... but I do know there'll be new ranks of artifact knowledge which are a LOT more effective than the currect ones, which should help! "Artifact Knowledge Level 50 - 55200000%" according to MMO-C, by comparison the current max lvl is 25,000%, as I understand it (haven't logged in to check), so adding the commas for readability, 55,200,000% seems a rather large increase indeed :-) Just getting back into WoW a little in time for this patch, I was knocked out of all gaming for a bit with eyestrain problems (needed new glasses, which turned out worse than the previous ones, second optician got it right but by then they were knackered enough to need a good rest!), and then got distracted by Guild Wars 2; that game's got a few features I wish WoW had, especially the completely shared tags on everything, to think how long we went with no sharing at all, even the current 5 people per mob is great, but I love open tag on gathering nodes, quest objects, mobs, etc etc. Not hating the sight of other players is a big improvement for me! I also really like the constant events, especially the ones in chains, where you escort some NPCs, if successful, they invade a place, then a big champion spawns, etc, it's fun following those kinda chains, especially as they do make an actual impact (for a few minutes) if you capture a base, or fail to prevent enemies setting stuff on fire, feels pretty good :-) If one particular world boss isn't killed within a time limit (often happens; he takes proper coordination), he terrorises the zone randomly killing stuff for the next few hours till he's available to be killed again, nice touch!
Re: 7.2 and 865842644766330 artifact power
Author: Peter T.
Date: Mon, 27 Mar 2017 21:22
Date: Mon, 27 Mar 2017 21:22
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Den 27-03-2017 kl. 22:31 skrev Catriona R: > > On Mon, 27 Mar 2017 21:49:23 +0200, "Peter T." <pinoc10@hotmail.cum> > wrote: > >> <http://ptr.wowdb.com/artifact-calculator#hMkMMkkJJIhJyBAAAAAAAAA> >> >> Hm. >> >> The AP rewards will probably be bigger than today's 100k reward from a >> typical heroic dungeon. But... 865,842,644,766,330? > > Lol yeah I think the 50/50 one is aimed at the hardcore types > really... but I do know there'll be new ranks of artifact knowledge > which are a LOT more effective than the currect ones, which should > help! > > "Artifact Knowledge Level 50 - 55200000%" according to MMO-C, by > comparison the current max lvl is 25,000%, as I understand it (haven't > logged in to check), so adding the commas for readability, 55,200,000% > seems a rather large increase indeed :-) Big numbers are fun. :) With 7.3 the AK should go to level 70 as far as I understand. Imho. I'm tired of this AP farming. Also. I cant grab the right rotation for my 887 arcane mage. My last kill on Krosus/normal my dps was 365k. It should be more like 550k and more. I have double and triple checked and compared my rotation to other mages' rotations found at warcraftlogs. I have read altered-time.com over and over again, tested my rotations on a dummy for hours. Frustrating! Also. My keyboard broke down last friday. So I bought the big brother to that keyboard saturday (steelseries apex). My fingers cant hit the right buttons anymore and in BGs I'm close to mentally exploding because I hit the jump key and not the nuke key. Last night I had to draw my mage from a hc guild run in NH due to my keyboard problems. Worst excuse ever! I'm gonna take a few days off from the game and I return in a week /me thinks.. I couldnt care less about new content in my current WoW mood. Oh well. New job next monday. And less time for woW. I'm looking forward for both. :) > I also really like the constant events, especially the ones in chains, > where you escort some NPCs, if successful, they invade a place, then a > big champion spawns, etc, it's fun following those kinda chains, > especially as they do make an actual impact (for a few minutes) if you > capture a base, or fail to prevent enemies setting stuff on fire, > feels pretty good :-) If one particular world boss isn't killed within > a time limit (often happens; he takes proper coordination), he > terrorises the zone randomly killing stuff for the next few hours till > he's available to be killed again, nice touch! I havent seen that anywhere? Well. Late last tuesday night I tried to make a raid for the worldboss in Val'Sharah just before reset. That wasnt a success. Despite I had set it to "Invite only" loads of DK and druid tank bots applied for a spot. I've never seen bots applying for a spot before that night. Isn't that new? Anyway. We were like 10 real players in the raid and one of them aggroed the dragon by accident so it jumped from player to player. Mayhem. The dragon walked all the way to Temple of Elune and nuked everything before it despawned. Almost just like the old days in vanilla when the worldboss got kited from Duskwood to Stormwind. :) -- Peter T.
Re: 7.2 and 865842644766330 artifact power
Author: Catriona R
Date: Mon, 27 Mar 2017 21:38
Date: Mon, 27 Mar 2017 21:38
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On Mon, 27 Mar 2017 23:22:40 +0200, "Peter T." <pinoc10@hotmail.cum> wrote: >Den 27-03-2017 kl. 22:31 skrev Catriona R: >> >> On Mon, 27 Mar 2017 21:49:23 +0200, "Peter T." <pinoc10@hotmail.cum> >> wrote: >> >>> <http://ptr.wowdb.com/artifact-calculator#hMkMMkkJJIhJyBAAAAAAAAA> >>> >>> Hm. >>> >>> The AP rewards will probably be bigger than today's 100k reward from a >>> typical heroic dungeon. But... 865,842,644,766,330? >> >> Lol yeah I think the 50/50 one is aimed at the hardcore types >> really... but I do know there'll be new ranks of artifact knowledge >> which are a LOT more effective than the currect ones, which should >> help! >> >> "Artifact Knowledge Level 50 - 55200000%" according to MMO-C, by >> comparison the current max lvl is 25,000%, as I understand it (haven't >> logged in to check), so adding the commas for readability, 55,200,000% >> seems a rather large increase indeed :-) > >Big numbers are fun. :) > >With 7.3 the AK should go to level 70 as far as I understand. > >Imho. I'm tired of this AP farming. Heh it doesn't bother me because I don't rush at it; I reached 35 points on my 2 main specs (ok, one 36 and one 35), that's good enough for me lol - I'd be further along without my enforced break from the game but still, I'd not have completed it and I don't greatly care; I'm having fun even if I don't fill out the 20/20 (or 50/50 forthcoming) traits ;-) >Also. I cant grab the right >rotation for my 887 arcane mage. My last kill on Krosus/normal my dps >was 365k. It should be more like 550k and more. I have double and >triple checked and compared my rotation to other mages' rotations found >at warcraftlogs. I have read altered-time.com over and over again, >tested my rotations on a dummy for hours. Frustrating! Ouch, I bet; that sounds a pretty big difference from the expected numbers. I never get to what I "should" get, I've accepted I'm just not great at dps rotations (my only high lvl dps right now is a feral druid... well..yeah, that is NOT a user-friendly spec... :-P), but it's frustrating when it's a big gap. I know nothing about mage so can't make any suggestions, but maybe some different guides will give stuff that suis you better - I've heard it said that in some cases it's better to take the "wrong" talent, because it's easier to get right, and the "right" talent is easier to turn into a dps loss by having to move at the wrong time etc. But as a pure casual I'm going on hearsay and my own personal preference for taking the easy options in my builds ;-) >Also. My keyboard broke down last friday. So I bought the big brother >to that keyboard saturday (steelseries apex). My fingers cant hit the >right buttons anymore and in BGs I'm close to mentally exploding because >I hit the jump key and not the nuke key. Last night I had to draw my >mage from a hc guild run in NH due to my keyboard problems. Worst >excuse ever! Argh that'd drive me mad, yeah - muscle memory sure does work, ever since I started playing Guild Wars 2 I've been trying to use its keybinds in WoW, sigh. It would be very nice if I could just hit "R" to dodge out of the aoe that's about to land on me, but it doesn't work in WoW and now it's too late to move normally, need to retrain my brain to accept two different systems ;-) >I'm gonna take a few days off from the game and I return >in a week /me thinks.. I couldnt care less about new content in my >current WoW mood. > >Oh well. New job next monday. And less time for woW. I'm looking >forward for both. :) Hehe hope the job goes well and yes, sounds like time for a break, come back recharged when you're in the mood again :-) >> I also really like the constant events, especially the ones in chains, >> where you escort some NPCs, if successful, they invade a place, then a >> big champion spawns, etc, it's fun following those kinda chains, >> especially as they do make an actual impact (for a few minutes) if you >> capture a base, or fail to prevent enemies setting stuff on fire, >> feels pretty good :-) If one particular world boss isn't killed within >> a time limit (often happens; he takes proper coordination), he >> terrorises the zone randomly killing stuff for the next few hours till >> he's available to be killed again, nice touch! > >I havent seen that anywhere? In Guild Wars 2 in case I didn't make that clear enough :-) If I did and you know the game, I'm referring to the Triple Trouble great jungle worm boss, where if it's not killed the worm heads "terrorise the coast" until the next time the event is open, love that detail. >Well. Late last tuesday night I tried to >make a raid for the worldboss in Val'Sharah just before reset. That >wasnt a success. Despite I had set it to "Invite only" loads of DK and >druid tank bots applied for a spot. I've never seen bots applying for a >spot before that night. Isn't that new? >Anyway. We were like 10 real players in the raid and one of them >aggroed the dragon by accident so it jumped from player to player. >Mayhem. The dragon walked all the way to Temple of Elune and nuked >everything before it despawned. Almost just like the old days in >vanilla when the worldboss got kited from Duskwood to Stormwind. :) Lol nice, I do remember those days, chaotic but fun when that kinda thing happened :-)
Re: 7.2 and 865842644766330 artifact power
Author: Peter T.
Date: Tue, 28 Mar 2017 20:07
Date: Tue, 28 Mar 2017 20:07
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Den 27-03-2017 kl. 23:38 skrev Catriona R: >> I havent seen that anywhere? > > In Guild Wars 2 in case I didn't make that clear enough :-) If I did > and you know the game, I'm referring to the Triple Trouble great > jungle worm boss, where if it's not killed the worm heads "terrorise > the coast" until the next time the event is open, love that detail. Neat feature! I'm installing Elder Scrolls Online while I write this. Bought the copy a year ago and now its time to test it. 4 DVDs + 15 GB updates... WoW style. :) -- Peter T.
Re: 7.2 and 865842644766330 artifact power
Author: Peter T.
Date: Tue, 28 Mar 2017 20:22
Date: Tue, 28 Mar 2017 20:22
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Den 28-03-2017 kl. 22:07 skrev Peter T.: > Den 27-03-2017 kl. 23:38 skrev Catriona R: > >>> I havent seen that anywhere? >> >> In Guild Wars 2 in case I didn't make that clear enough :-) If I did >> and you know the game, I'm referring to the Triple Trouble great >> jungle worm boss, where if it's not killed the worm heads "terrorise >> the coast" until the next time the event is open, love that detail. > > Neat feature! > > I'm installing Elder Scrolls Online while I write this. Bought the copy > a year ago and now its time to test it. > > 4 DVDs + 15 GB updates... WoW style. :) 50 GB. Blizzard, go home. :) -- Peter T.
Re: 7.2 and 865842644766330 artifact power
Author: Catriona R
Date: Wed, 29 Mar 2017 02:47
Date: Wed, 29 Mar 2017 02:47
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On Tue, 28 Mar 2017 22:22:22 +0200, "Peter T." <pinoc10@hotmail.cum> wrote: >Den 28-03-2017 kl. 22:07 skrev Peter T.: >> Den 27-03-2017 kl. 23:38 skrev Catriona R: >> >>>> I havent seen that anywhere? >>> >>> In Guild Wars 2 in case I didn't make that clear enough :-) If I did >>> and you know the game, I'm referring to the Triple Trouble great >>> jungle worm boss, where if it's not killed the worm heads "terrorise >>> the coast" until the next time the event is open, love that detail. >> >> Neat feature! > >> I'm installing Elder Scrolls Online while I write this. Bought the copy >> a year ago and now its time to test it. >> >> 4 DVDs + 15 GB updates... WoW style. :) > >50 GB. Blizzard, go home. :) Lol, ouch :-) And I thought WoW was getting large, I had to get a bigger SSD after Legion launched as my old one (used only for WoW) was 90% full... ok, it was a few years old, they've got bigger since then but still! Wish I was better at making time for other games than WoW; I've heard a lot of good things about the Elder Scrolls series but never actually tried any of them, maybe one day! Wondering what chaos will happen with WoW patch in the morning, the known issues list is kinda long, although most seem fairly minor.. http://blue.mmo-champion.com/topic/1053794-720-known-issues/ - also going by bluetracker I can't go and try Kara immediately as heroic mode is still locked behind the Mythic lvl attunement, oops lol. I tend to wait and wait to get round to doing dungeons, but I reckon this week is the time to go and try the newly-available former mythic-only ones (Kara, Court of Stars and Arcway are all now on heroic), as probably heroic mode will be full of people like me trying them for the first time, instead of impatient experts expecting everyone to know everything already ;-)
Re: 7.2 and 865842644766330 artifact power
Author: Catriona R
Date: Wed, 29 Mar 2017 03:08
Date: Wed, 29 Mar 2017 03:08
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On Wed, 29 Mar 2017 03:47:20 +0100, Catriona R <catrion...@totalise.co.uk> wrote: >Wondering what chaos will happen with WoW patch in the morning, the >known issues list is kinda long, although most seem fairly minor.. >http://blue.mmo-champion.com/topic/1053794-720-known-issues/ Oh I'm liking one of the undocumented changes: https://www.reddit.com/r/wow/comments/6224pp/patch_72_undocumented_changes/?st=j0u7l6t9&sh=832f58ed * PvP flag is now cleared immediately when hopping from a PvP realm to a PvE realm. I was sure that was a bug when it changed in 7.0: the above is exactly what it DID do through the whole of WoD, and it suddenly started giving the 5 mins wait for flag to drop, which was both annoying from the viewpoint of not liking being flagged (although on Draenor, eh, Alliance are an endangered species so hey, I'm safe enough), and from not being able to heal people if I actually managed to avoid getting flagged... why on earth it's taken 6 months to fix that is beyond me but thank goodness they've finally reverted it. Not so sure about this one though: *Creatures at level 110 now scale with item level. Hmmmmm. I hope they don't scale *too* much; as a healer spec I do like outgearing mobs so I can get through them reasonably quickly. Luckily Disc is decent solo but still, I liked being powerful, so hopefully it'd not scaled up so much that it gets annoying.
Re: 7.2 and 865842644766330 artifact power
Author: Peter T.
Date: Wed, 29 Mar 2017 13:16
Date: Wed, 29 Mar 2017 13:16
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Den 29-03-2017 kl. 05:08 skrev Catriona R: > Not so sure about this one though: > > *Creatures at level 110 now scale with item level. > > Hmmmmm. I hope they don't scale *too* much; as a healer spec I do like > outgearing mobs so I can get through them reasonably quickly. Luckily > Disc is decent solo but still, I liked being powerful, so hopefully > it'd not scaled up so much that it gets annoying. > Confirmed: <https://us.battle.net/forums/en/wow/topic/20753795863?page=26#post-502> I remember back in MoP when I could pull +20 mobs at firewalker ruins on timeless isle and aoe them down without dying. Health maybe went down to 50%. That was on my mage in 575-580 heroic/mythic gear. That was ridiculous. But I still dislike this scaling. -- Peter T.
Re: 7.2 and 865842644766330 artifact power
Author: Catriona R
Date: Wed, 29 Mar 2017 15:49
Date: Wed, 29 Mar 2017 15:49
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On Wed, 29 Mar 2017 15:16:05 +0200, "Peter T." <pinoc10@hotmail.cum> wrote: >Den 29-03-2017 kl. 05:08 skrev Catriona R: > >> Not so sure about this one though: >> >> *Creatures at level 110 now scale with item level. >> >> Hmmmmm. I hope they don't scale *too* much; as a healer spec I do like >> outgearing mobs so I can get through them reasonably quickly. Luckily >> Disc is decent solo but still, I liked being powerful, so hopefully >> it'd not scaled up so much that it gets annoying. >> > >Confirmed: > ><https://us.battle.net/forums/en/wow/topic/20753795863?page=26#post-502> > >I remember back in MoP when I could pull +20 mobs at firewalker ruins on >timeless isle and aoe them down without dying. Health maybe went down >to 50%. That was on my mage in 575-580 heroic/mythic gear. That was >ridiculous. >But I still dislike this scaling. Yeah, hopefully it gets toned down a bit, I mean, I can appreciate that it's a bit daft having people oneshotting mobs which are still relevant for world quests, but as a healer, I like not having it take too long! I'm only 869 right now and not seeing any issues on Broken Shore, I expect mobs there to be tougher than elsewhere anyway, and it's perfectly comfortable, so that's good, I just hope the comments about it getting harder at higher ilvls are something that gets hotfixed, as improving gear should not make killing things slower... Other than that, enjoying things so far, I love the new sets section to the wardrobe, fun seeing just how many bracers and boots (my 3 most-played alts are undead, tauren and troll... all of which are classes that wear robes, so, boots never show!) I never bothered collecting from otherwise complete sets :-P
Re: 7.2 and 865842644766330 artifact power
Author: Catriona R
Date: Thu, 30 Mar 2017 00:47
Date: Thu, 30 Mar 2017 00:47
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On Wed, 29 Mar 2017 16:49:11 +0100, Catriona R <catrion...@totalise.co.uk> wrote: >On Wed, 29 Mar 2017 15:16:05 +0200, "Peter T." <pinoc10@hotmail.cum> >wrote: >>Confirmed: >> >><https://us.battle.net/forums/en/wow/topic/20753795863?page=26#post-502> >> >>I remember back in MoP when I could pull +20 mobs at firewalker ruins on >>timeless isle and aoe them down without dying. Health maybe went down >>to 50%. That was on my mage in 575-580 heroic/mythic gear. That was >>ridiculous. >>But I still dislike this scaling. > >Yeah, hopefully it gets toned down a bit, I mean, I can appreciate >that it's a bit daft having people oneshotting mobs which are still >relevant for world quests, but as a healer, I like not having it take >too long! I'm only 869 right now and not seeing any issues on Broken >Shore, I expect mobs there to be tougher than elsewhere anyway, and >it's perfectly comfortable, so that's good, I just hope the comments >about it getting harder at higher ilvls are something that gets >hotfixed, as improving gear should not make killing things slower... And it's nerfed: https://us.battle.net/forums/en/wow/topic/20753795863?page=151#post-3017 Sounds fine now, I wasn't noticing it anyway (admittedly some of the hotfixes may have happened while I was playing, but certainly weren't in place the whole time), so I'm clearly not high enough ilvl to be affected - some Broken Shore mobs (particularly in questchains) were a bit slow, but I expected them to be harder, old world quests seem fine at my lvl. Tried the new dungeon, read a Wowhead guide that was full of tons of abilities to beware of and thought "eeeek" as I really don't have that good a memory! As it was, 90% of that can be entirely ignored on heroic, just needed to remember a few key mechanics on bosses, which the one guy in the group who'd been there before told us about anyway, phew. Nice to see I can handle heroic on the newest dungeon with no trouble despite serious rustiness (only one death and that wasn't entirely my fault as he stood in the fire that I had also stood in and was too busy saving myself :-P ), guess I don't need to be scared of trying the other newly heroic ones then, since they surely won't be harder. Hey, who knows, I might even try heroic on the old ones too and then get that Illidan quest done... trying the ones I've not seen on any difficulty will get me 4 tokens at least, and they did just lower the requirement to 40 from the ridiculous 80... perhaps if I actually do that stupid quest I'll find out why he's suddenly appeared when he's meant to be dead lol (unless that happened in Nighthold, haven't done that one yet either..., yes, I'm far behind on content stuff)
Re: 7.2 and 865842644766330 artifact power
Author: Peter T.
Date: Thu, 30 Mar 2017 04:54
Date: Thu, 30 Mar 2017 04:54
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Den 30-03-2017 kl. 02:47 skrev Catriona R: >> Yeah, hopefully it gets toned down a bit, I mean, I can appreciate >> that it's a bit daft having people oneshotting mobs which are still >> relevant for world quests, but as a healer, I like not having it take >> too long! I'm only 869 right now and not seeing any issues on Broken >> Shore, I expect mobs there to be tougher than elsewhere anyway, and >> it's perfectly comfortable, so that's good, I just hope the comments >> about it getting harder at higher ilvls are something that gets >> hotfixed, as improving gear should not make killing things slower... > > And it's nerfed: > https://us.battle.net/forums/en/wow/topic/20753795863?page=151#post-3017 Heh. The priest healer in my guild who had spent all his APs in holy spec was annoyed with this change as he hadnt spent much APs in shadow spec. -- Peter T.
Re: 7.2 and 865842644766330 artifact power
Author: Catriona R
Date: Thu, 30 Mar 2017 13:29
Date: Thu, 30 Mar 2017 13:29
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On Thu, 30 Mar 2017 06:54:47 +0200, "Peter T." <pinoc10@hotmail.cum> wrote: >Den 30-03-2017 kl. 02:47 skrev Catriona R: > >>> Yeah, hopefully it gets toned down a bit, I mean, I can appreciate >>> that it's a bit daft having people oneshotting mobs which are still >>> relevant for world quests, but as a healer, I like not having it take >>> too long! I'm only 869 right now and not seeing any issues on Broken >>> Shore, I expect mobs there to be tougher than elsewhere anyway, and >>> it's perfectly comfortable, so that's good, I just hope the comments >>> about it getting harder at higher ilvls are something that gets >>> hotfixed, as improving gear should not make killing things slower... >> >> And it's nerfed: >> https://us.battle.net/forums/en/wow/topic/20753795863?page=151#post-3017 > >Heh. The priest healer in my guild who had spent all his APs in holy >spec was annoyed with this change as he hadnt spent much APs in shadow spec. Hehe, I can imagine, if it significantly weakens your solo spec - however, by all I've heard, it's less AP from 0-36 than it is from 36-37, so now is a very good time to catch those offspecs up :-) Luckily for me my two specs were pretty much the same anyway, and are the same now as neither had anywhere near enough to get to 37. Also heard that specs get their own legendary bad luck protection now, which is good... I got my 2nd legendary a couple of days ago, and only then did I realise I was on the wrong loot spec, sigh. Well, it was an 80 ilvl upgrade and actually semi useful for soloing (I run loot spec holy even though I solo way more than heal, because most the Disc legendaries are pointless for soloing), so I can't complain, but swapping it out for a holy one when I heal wouldn't be a bad thing!
Re: 7.2 and 865842644766330 artifact power
Author: Catriona R
Date: Sat, 01 Apr 2017 01:10
Date: Sat, 01 Apr 2017 01:10
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On Thu, 30 Mar 2017 01:47:50 +0100, Catriona R <catrion...@totalise.co.uk> wrote: >Tried the new dungeon, read a Wowhead guide that was full of tons of >abilities to beware of and thought "eeeek" as I really don't have that >good a memory! As it was, 90% of that can be entirely ignored on >heroic, just needed to remember a few key mechanics on bosses, which >the one guy in the group who'd been there before told us about anyway, >phew. Nice to see I can handle heroic on the newest dungeon with no >trouble despite serious rustiness (only one death and that wasn't >entirely my fault as he stood in the fire that I had also stood in and >was too busy saving myself :-P ), guess I don't need to be scared of >trying the other newly heroic ones then, since they surely won't be >harder. Assumption correct, did Court of Stars tonight, and tbh my main problem was keeping up with the very highly-geared tank who clearly knew the place inside out lol. At least he did ask at the start if anyone was new, and said he'd "slow down" when two of us said we were... well his idea of slower is my idea of very fast but hey, he could've soloed the place I think, never needed heals anyway. Seems dead easy so far, I guess overgeared people helps a lot but still, seemsall I have to do is learn the important mechanics that might make me look really stupid, and otherwise I'll be fine ;-)
Re: 7.2 and 865842644766330 artifact power
Author: Peter T.
Date: Sat, 01 Apr 2017 16:53
Date: Sat, 01 Apr 2017 16:53
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Den 01-04-2017 kl. 03:10 skrev Catriona R: > Assumption correct, did Court of Stars tonight, and tbh my main > problem was keeping up with the very highly-geared tank who clearly > knew the place inside out lol. At least he did ask at the start if > anyone was new, and said he'd "slow down" when two of us said we > were... well his idea of slower is my idea of very fast but hey, he > could've soloed the place I think, never needed heals anyway. Seems > dead easy so far, I guess overgeared people helps a lot but still, > seemsall I have to do is learn the important mechanics that might make > me look really stupid, and otherwise I'll be fine ;-) Mythic instances up to +7 are often cleared at lightspeed without healers. With 7.2 I bet clearing mythics up to +12-15 without healers will be just as trivial. And most skilled tanks can solo any heroic dungeon even in 840 gear. The game has become incredible imbalanced in any aspect I can think of. :/ -- Peter T.
Re: 7.2 and 865842644766330 artifact power
Author: Catriona R
Date: Sat, 01 Apr 2017 23:41
Date: Sat, 01 Apr 2017 23:41
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On Sat, 1 Apr 2017 18:53:33 +0200, "Peter T." <pinoc10@hotmail.cum> wrote: >Den 01-04-2017 kl. 03:10 skrev Catriona R: > >> Assumption correct, did Court of Stars tonight, and tbh my main >> problem was keeping up with the very highly-geared tank who clearly >> knew the place inside out lol. At least he did ask at the start if >> anyone was new, and said he'd "slow down" when two of us said we >> were... well his idea of slower is my idea of very fast but hey, he >> could've soloed the place I think, never needed heals anyway. Seems >> dead easy so far, I guess overgeared people helps a lot but still, >> seemsall I have to do is learn the important mechanics that might make >> me look really stupid, and otherwise I'll be fine ;-) > >Mythic instances up to +7 are often cleared at lightspeed without >healers. With 7.2 I bet clearing mythics up to +12-15 without healers >will be just as trivial. And most skilled tanks can solo any heroic >dungeon even in 840 gear. The game has become incredible imbalanced in >any aspect I can think of. :/ That's crazy :-/ Although I can believe it, at the start of the expansion I was duoing normals with my bf without much trouble in 840-845 gear, so better gear or a dedicated tank (neither of us tanks a lot) could well do it. Tbh I like being able to duo relevant content, as pugging is just stressful for me, but since he's not playing now, and there's not much way a squishy healer will be soloing stuff, I'm down to pugging heroics now. At least I don't have to worry about actually needing to heal much when it's like that...
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