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Started by Cryptoengineer
Fri, 14 Nov 2014 16:33
Thoughts on the first day.
Author: Cryptoengineer
Date: Fri, 14 Nov 2014 16:33
Date: Fri, 14 Nov 2014 16:33
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I woke at 2:30 AM, and was on line 5 minutes later. The new drop actually occured at 2:45, not 3:00. I'm on a medium pop server, (Misha-US) which is a west coast server (although I'm on the East Coast), so the drop was 11:45 PM in its zone. The area in front of the portal was pretty crowded, but the new quest popped onto the screen, and I didn't have to fight to click the NPC. Got in, and didn't experience any special problems - goal items either could be shared, or respawned instantly. I played for more or less 10 hours straight, then took a nap. By then, I was at 93.5, had a garrison, and was in Gorgrond. Later in the afternoon, I played another couple hours, and on hitting 94, moved on to Talador. The weird thing is, the Talador zone XP is about 1/3 lower than in Gorgrond. The quests all seem to reward garrison resources as well - perhaps that's why. When the game comes back up, I think I'll go back and see if I can finish any other questlines in Gorgrond. I really haven't figured out the garrison thing. I've put in some buildings at the main location, and upgraded to level two, and have outposts in Talador and Gorgond, but am not sure what to do next. I'd been intending to leave the garrison alone till I hit 100, but that may not be feasible. I didn't want to waste time gathering materials, etc, on low-xp quests. Other notes: * The 'bonus goals' are worth doing - each set awards about as much as 3 local quests, and go pretty fast. * The dungeons are of limited use - Slags isn't worth it once you hit 92. Iron docks is marginal at 94. Haven't tried Auchindon yet. Later ones may drop useful gear. * As with all expansions, the first zones are a cakewalk for toons which have spent months gearing up in the previous xpac. With an ilvl 562 toon, I haven't yet replaced a single piece of gear, though the blue rewards are starting to be in the same ballpark as my worst MoP items. I'm soloing lvl 94 elites without too much trouble. * I like most of the new zones. I dislike blasted, ruined landscapes, and pre-disaster Draenor has a lot more green than Azeroth or Outlands. * My lock still has the final stage of the green fire quest in his log. I wonder if I can go back at 100 and curb-stomp the guy? All in all, I'm enjoying the new content. This lock is zerging his way to 100; the other toons will take time to smell the roses, and the blood. pt
Re: Thoughts on the first day.
Author: Catriona R
Date: Fri, 14 Nov 2014 17:25
Date: Fri, 14 Nov 2014 17:25
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On Fri, 14 Nov 2014 10:33:30 -0600, Cryptoengineer <pete...@gmail.com> wrote: >I woke at 2:30 AM, and was on line 5 minutes later. > >The new drop actually occured at 2:45, not 3:00. >I'm on a medium pop server, (Misha-US) which is >a west coast server (although I'm on the East Coast), >so the drop was 11:45 PM in its zone. > >The area in front of the portal was pretty crowded, but >the new quest popped onto the screen, and I didn't have >to fight to click the NPC. Got in, and didn't experience >any special problems - goal items either could be shared, >or respawned instantly. > >I played for more or less 10 hours straight, then took a >nap. By then, I was at 93.5, had a garrison, and was in >Gorgrond. Hah, I can tell you're on a lower pop server, no talk of lag, and not much issues with bottlenecking? Lucky ;-) >Later in the afternoon, I played another couple hours, >and on hitting 94, moved on to Talador. > >The weird thing is, the Talador zone XP is about 1/3 >lower than in Gorgrond. The quests all seem to reward >garrison resources as well - perhaps that's why. When >the game comes back up, I think I'll go back and see >if I can finish any other questlines in Gorgrond. There'll be a bunch of bonus objective there, Gorgrond seems a very short zone, but it's because you get totally different questline depending on which outpost you choose; you'll get bonus objectives in all the areas the other choice would've given you queusts, though. >I really haven't figured out the garrison thing. I've >put in some buildings at the main location, and upgraded >to level two, and have outposts in Talador and Gorgond, >but am not sure what to do next. Just do what's available - you've got your buildings, so place work orders if you have the materials, send your followers on missions, do quests for more buildings when they become available, etc. >* The 'bonus goals' are worth doing - each set >awards about as much as 3 local quests, and go pretty >fast. > >* The dungeons are of limited use - Slags isn't worth >it once you hit 92. Iron docks is marginal at 94. Haven't >tried Auchindon yet. Later ones may drop useful gear. Rubbish exp but interesting to at least see - and I was relieved to find Slag mines was just fine for a rusty healer like me who's not done a dungeon in over 2 years ;-) Gives me hope for the rest of them being similar, fingers crossed - it seems endgame is kinda forced back towards 5-mans again with the removal of scenarios, so I need to get back in practice... >* As with all expansions, the first zones are a cakewalk >for toons which have spent months gearing up in the previous >xpac. With an ilvl 562 toon, I haven't yet replaced a single >piece of gear, though the blue rewards are starting to be >in the same ballpark as my worst MoP items. I'm soloing >lvl 94 elites without too much trouble. Yep, 564 here, my weapon is the lowest ilvl, so it may not be too long until I find something to beat it, and I did actually replace one trinket, despite the replacement being lower ilvl - I had 76 int with a proc of X crit for Y sez on Z chance, and got a quest reward of 74 int with a proc of X intellect for Y sec on Z chance (numbers identical), and frankly int > crit anytime! >* I like most of the new zones. I dislike blasted, >ruined landscapes, and pre-disaster Draenor has a lot more >green than Azeroth or Outlands. So true, Draenor is lovely, even Gorgrond, which is deserty, is natural desert and rock formations, not ruined ones. Lovely planet in general, and the later zones are just as nice in my experience.
Re: Thoughts on the first day.
Author: Anon
Date: Sat, 15 Nov 2014 02:18
Date: Sat, 15 Nov 2014 02:18
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On 15/11/2014 3:03 AM, Cryptoengineer wrote: > I woke at 2:30 AM, and was on line 5 minutes later. > > The new drop actually occured at 2:45, not 3:00. > I'm on a medium pop server, (Misha-US) which is > a west coast server (although I'm on the East Coast), > so the drop was 11:45 PM in its zone. > > The area in front of the portal was pretty crowded, but > the new quest popped onto the screen, and I didn't have > to fight to click the NPC. Got in, and didn't experience > any special problems - goal items either could be shared, > or respawned instantly. > > I played for more or less 10 hours straight, then took a > nap. By then, I was at 93.5, had a garrison, and was in > Gorgrond. > > Later in the afternoon, I played another couple hours, > and on hitting 94, moved on to Talador. > > The weird thing is, the Talador zone XP is about 1/3 > lower than in Gorgrond. The quests all seem to reward > garrison resources as well - perhaps that's why. When > the game comes back up, I think I'll go back and see > if I can finish any other questlines in Gorgrond. > > I really haven't figured out the garrison thing. I've > put in some buildings at the main location, and upgraded > to level two, and have outposts in Talador and Gorgond, > but am not sure what to do next. > > I'd been intending to leave the garrison alone till I > hit 100, but that may not be feasible. I didn't want > to waste time gathering materials, etc, on low-xp > quests. > > Other notes: > > * The 'bonus goals' are worth doing - each set > awards about as much as 3 local quests, and go pretty > fast. > > * The dungeons are of limited use - Slags isn't worth > it once you hit 92. Iron docks is marginal at 94. Haven't > tried Auchindon yet. Later ones may drop useful gear. > > * As with all expansions, the first zones are a cakewalk > for toons which have spent months gearing up in the previous > xpac. With an ilvl 562 toon, I haven't yet replaced a single > piece of gear, though the blue rewards are starting to be > in the same ballpark as my worst MoP items. I'm soloing > lvl 94 elites without too much trouble. > > * I like most of the new zones. I dislike blasted, > ruined landscapes, and pre-disaster Draenor has a lot more > green than Azeroth or Outlands. > > * My lock still has the final stage of the green fire quest > in his log. I wonder if I can go back at 100 and curb-stomp > the guy? > > All in all, I'm enjoying the new content. This lock is zerging > his way to 100; the other toons will take time to smell the > roses, and the blood. None above 92 so far , can't get on. It doesn't make much difference and the alts should be fine given the initial chain rewards but one thing I have noticed, not a SINGLE green to send back to the line of alts despite an exercise in mass slaughter to see what dropped. In other xpacs there would have been a couple of greens, a lvl ~500 green usable by 87 is a nice gold bonus on AH or for DE compared to vendor price. For professions I have not got a single non gather profession drop although there is a lot less for dedicated professionals to do. I think I could like this garrison thing even though I expect a lot of expensive mistakes at first. Ohh a barracks, I should build that right now....what do you mean limited space..am I not 'commander'? I am a bit put out by 'we give you this land', now slaughter everything that moves and cut down everything that doesn't. One of the NPC saying 'I can see you have done this before' whilst slaughtering for greens cracked me up just a bit at first. Not so much by the sixth time.
Re: Thoughts on the first day.
Author: Catriona R
Date: Sat, 15 Nov 2014 02:36
Date: Sat, 15 Nov 2014 02:36
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On Sat, 15 Nov 2014 12:48:38 +1030, | || ||| ||||| || | <|||||||||||||||||||||> wrote: >None above 92 so far , can't get on. 95, nearly 96, that's after a lot of trying (and failing) to play though. >It doesn't make much difference and the alts should be fine given the >initial chain rewards but one thing I have noticed, not a SINGLE green >to send back to the line of alts despite an exercise in mass slaughter >to see what dropped. >In other xpacs there would have been a couple of greens, a lvl ~500 >green usable by 87 is a nice gold bonus on AH or for DE compared to >vendor price. I've had some random green drops, they're not as good as quest rewards though. At least I can DE my own quest rewards now with the garrison enchanting building, that is pretty sueful for my non-enchanter main! I intend to get my enchanter levelled enough to learn the new recipes *next*, but that may take a while, so at least getting a headstart on gathering materials and being able to enchant my better pieces while I wait for my alt to catch up is a help :-)
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