Thread View: alt.games.warcraft
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Started by SandF
Wed, 12 Nov 2014 12:18
Garrisons and alts
Author: SandF
Date: Wed, 12 Nov 2014 12:18
Date: Wed, 12 Nov 2014 12:18
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I have 10x 90 chars all waiting for their orders to march into Draenor. Is there any advantage to getting my garrison set up on all characters before continuing questing with my main? I have all professions maxed out (600) with my alts so would it be helpful to have their garrisons in operation? Or should I just stick to my main?
Re: Garrisons and alts
Author: Catriona R
Date: Wed, 12 Nov 2014 17:23
Date: Wed, 12 Nov 2014 17:23
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On Wed, 12 Nov 2014 12:18:58 -0000, "SandF" <he...@btconnect.com> wrote: >I have 10x 90 chars all waiting for their orders to march into Draenor. Is >there any advantage to getting my garrison set up on all characters before >continuing questing with my main? I have all professions maxed out (600) >with my alts so would it be helpful to have their garrisons in operation? Or >should I just stick to my main? Hmm... kind of, however, you'd have to do a few quests beyond just setting up the garrison for maximum benefits. Basically, if you quest a little into the zone beyond the garrison, you'll get a quest that gives you the plans to build a garrison building for your main profession; this allows you to learn all the new recipes, and to place "work orders" for important ingredients to your profession (which you can make with said profession on a daily cd, the work orders let you make more). So to make your garrison useful, you'd at least need to get that far. Then, at lvl 92, you unlock the Mine, which allows even non-miners to get some ores; if you have a profession using them, then it's well worth getting! The Herb Garden doesn't come until lvl 96, which I think is rather too high for a quick levelling of an alt for profession mats, it's worth considering the mine on some alts though, preferably those who have Mining, as they'd get more ore, I believe. I think doing that lot 10 times would be a bit much really, maybe pick one or two alts whose professions you really want? I'm intending to push my tailor/enchanter at least far enough for the buildings relatively early on, won't be day 1, but I'll try not to leave her till a week before the expansion ends, like I did in MoP lol - can't make use of her professions that way this time!
Re: Garrisons and alts
Author: John Gordon
Date: Wed, 12 Nov 2014 18:25
Date: Wed, 12 Nov 2014 18:25
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In <cchjcu...@mid.individual.net> Catriona R <catrion...@totalise.co.uk> writes: > Basically, if you quest a little into the zone beyond the garrison, > you'll get a quest that gives you the plans to build a garrison > building for your main profession; this allows you to learn all the > new recipes, and to place "work orders" for important ingredients to > your profession (which you can make with said profession on a daily > cd, the work orders let you make more). So to make your garrison > useful, you'd at least need to get that far. So you've played the beta then? I have some questions! I've heard some worrying things about how they're handling tradeskills for this expansion. For example, at skill 1 you can make everything, so there's no point to leveling tradeskills anymore. Is this true? -- John Gordon Imagine what it must be like for a real medical doctor to gor...@panix.com watch 'House', or a real serial killer to watch 'Dexter'.
Re: Garrisons and alts
Author: Catriona R
Date: Wed, 12 Nov 2014 18:37
Date: Wed, 12 Nov 2014 18:37
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On Wed, 12 Nov 2014 18:25:48 +0000 (UTC), John Gordon <gor...@panix.com> wrote: >In <cchjcu...@mid.individual.net> Catriona R <catrion...@totalise.co.uk> writes: > >> Basically, if you quest a little into the zone beyond the garrison, >> you'll get a quest that gives you the plans to build a garrison >> building for your main profession; this allows you to learn all the >> new recipes, and to place "work orders" for important ingredients to >> your profession (which you can make with said profession on a daily >> cd, the work orders let you make more). So to make your garrison >> useful, you'd at least need to get that far. > >So you've played the beta then? I have some questions! Yep, I was one of the lucky ones! >I've heard some worrying things about how they're handling tradeskills for >this expansion. For example, at skill 1 you can make everything, so there's >no point to leveling tradeskills anymore. > >Is this true? Yes :-( Also, for many of the items, you don't need the skill at all, just a garrison building. I am not at all happy with this, professions are one of my favourite things in the game, and they just completely devalued them IMO. I get the point of removing the combat benefits, as it did "force" people to take them if they were min-maxer types. I totally understand adding a catchup mechanism, after this long it was needed. But forto make everything craftable at skill 1, and a lot craftable without even having the skill at all, I an really unhappy with this change. The one benefit to having your skill higher, is you gain more materials, apparently. I don't know exactly how it works, but certainly with gathering you get significantly more, and it's supposed to work that way with your daily cd to make the main crafting mats: for example jewelcrafters don't prospect any more (another change which I don't like!), they have a daily cd to craft gems from ore. Which apparently is more productive with higher skill, but I haven't tried it for myself, I was already maxed when it came in and didn't make another alt. One *good* change is that the daily cd now has charges, which go up to three, I think, so you can do three of your daily cds at once, and they recharge once per day. This means you don't have to log in every single day to do them. Same applies for garrison buildings and work orders; each one takes 3-4 hours to complete, but you can do several at a time and they'll recharge as each one is completed. Number of charges varies with building level, but if you max them it's something like 21 and that takes a few days to get through, very useful, especially for alts you don't play so much.
Re: Garrisons and alts
Author: Catriona R
Date: Thu, 13 Nov 2014 07:37
Date: Thu, 13 Nov 2014 07:37
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On Wed, 12 Nov 2014 18:37:59 +0000, Catriona R <catrion...@totalise.co.uk> wrote: >One *good* change is that the daily cd now has charges, which go up to >three, I think, so you can do three of your daily cds at once, and >they recharge once per day. This means you don't have to log in every >single day to do them. Erm, well. That's how it *was* working on beta, doesn't seem to be doing that now... perhaps it's something you gain withhigher skill or something :-/
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