Thread View: alt.games.warcraft
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Started by Cryptoengineer
Thu, 30 Oct 2014 02:53
Decisions, decisions....
Author: Cryptoengineer
Date: Thu, 30 Oct 2014 02:53
Date: Thu, 30 Oct 2014 02:53
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I bought the expansion, and I have a "90" badge appearing every time I start the game. I'm trying to figure out how best to use it. IIUC, any one toon can be bumped to 90. IFF they are over 60, their professions will be bumped to 600, not otherwise. My two mains are: A Destro Lock with Mining and Engineering; the latter has proved very useful, but only for him. Mining has been profitable. A Holy/Ret Pally with Herbalism and Alchemy. This makes him popular on raids, and is also profitable. So, those two are maxed out. What next? I have the possibility of A level 58 DK, with no profs, but Hordeside, unlike the rest. A 75 Mage with non-maxed Enchanting and Inscription. A 18 Rogue with no profs. ... or I could make something new. I have a bunch of low level Horde chars I started before Cata, to see what their zones were like, Only the DK and Mage have a chance of getting maxed professions. The question is: What would be the most fun to play, and the most useful profs to max? ATM, I'm mostly doing the Pally as Ret and the Lock as Destro; the latter is actually more fun. I don't heal much anymore - my guild collapsed, and was never top ranked in that. I've kept the gear up to par though. pt
Re: Decisions, decisions....
Author: Catriona R
Date: Thu, 30 Oct 2014 03:05
Date: Thu, 30 Oct 2014 03:05
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On Wed, 29 Oct 2014 21:53:08 -0500, Cryptoengineer <pete...@gmail.com> wrote: >I bought the expansion, and I have a "90" badge appearing >every time I start the game. I'm trying to figure out how >best to use it. > >IIUC, any one toon can be bumped to 90. IFF they are over >60, their professions will be bumped to 600, not otherwise. That's right, yes :-) >My two mains are: > >A Destro Lock with Mining and Engineering; >the latter has proved very useful, but only for him. >Mining has been profitable. > >A Holy/Ret Pally with Herbalism and Alchemy. This >makes him popular on raids, and is also profitable. > >So, those two are maxed out. What next? > >I have the possibility of > >A level 58 DK, with no profs, but Hordeside, unlike >the rest. Nice if you fancy a change, I know in Draenor Horde and Alliance have different starting zones, and some different questchains in the later zones, at least. Also it'll take virtually no time to get to 60 for the profession bump. >A 75 Mage with non-maxed Enchanting and Inscription. Both very useful professions. >A 18 Rogue with no profs. > >... or I could make something new. I have a bunch >of low level Horde chars I started before Cata, to >see what their zones were like, > >Only the DK and Mage have a chance of getting maxed >professions. > >The question is: What would be the most fun to play, >and the most useful profs to max? As far as profs go, you don't need to max *anything* these days, all major WoD recipes are learnable at 1 skill, and gathering can be done with 1 skill; you'll get less if your skill is low (I believe crafting also gives higher yield if maxed), but you can do everything to enough extent that it isn't that bad if you don't have the skill. Also garrisons give you access to other professions to a limited extent, everyone gets a mine and a herb garden, plus you can choose crafting (and skinning) buildings, can even disenchant if you take the enchanting building (think I'll do that on my main to start with, beats having a ton of stuff stack up in the mail till I take my enchanter to Draenor!). Not as high yield as if you had the professions, but does the job well enough to feed crafting professions etc. >ATM, I'm mostly doing the Pally as Ret and the Lock >as Destro; the latter is actually more fun. I don't >heal much anymore - my guild collapsed, and was never >top ranked in that. I've kept the gear up to par though. I find ele shaman very fun to play, might be kinda similar to destro lock though, haven't played that but it seems to be about fiery nukes ;-) Also enjoy my rogue, combat seems much the same post-patch as before, which is a relief as I've always enjoyed the way it plays! What's fun to me isn't necessarily fun to everyone though, hey, I like playing a Disc priest for soloing (well I do when my gear is good, it's... not so fun when my gear sucks :-P)
Re: Decisions, decisions....
Author: Anon
Date: Thu, 30 Oct 2014 04:46
Date: Thu, 30 Oct 2014 04:46
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On 30/10/2014 1:23 PM, Cryptoengineer wrote: > I bought the expansion, and I have a "90" badge appearing > every time I start the game. I'm trying to figure out how > best to use it. > > IIUC, any one toon can be bumped to 90. IFF they are over > 60, their professions will be bumped to 600, not otherwise. > > > My two mains are: > > A Destro Lock with Mining and Engineering; > the latter has proved very useful, but only for him. > Mining has been profitable. > > A Holy/Ret Pally with Herbalism and Alchemy. This > makes him popular on raids, and is also profitable. > > So, those two are maxed out. What next? > > I have the possibility of > > A level 58 DK, with no profs, but Hordeside, unlike > the rest. > > A 75 Mage with non-maxed Enchanting and Inscription. > > A 18 Rogue with no profs. > > ... or I could make something new. I have a bunch > of low level Horde chars I started before Cata, to > see what their zones were like, > > Only the DK and Mage have a chance of getting maxed > professions. > The question is: What would be the most fun to play, > and the most useful profs to max? alchemy, sometimes engineering which you have bags are mostly useless now Most character crafts are tending to be useless, no prof perks. While some lucky recipes may be profitable the source mats are usually better of marketing. 200 stack make them very compact now. ALTHOUGH with no prof perks and promotions I have no idea how that is going to go after WoD. No need to roll and level a prof for a 1% endgame perks and the garrisons if you want to are going to dry up demand. What would have been the best will only be know down the track, what people like, what new toys/craft people favour. Some new recipe and it will all be 'should have'. A particularly rare drop and it can be worth rolling a profession just to use it. If many people follow the same crafts as you then you will lose, if it is just you making an engineering wonder brooch you will make a killing, for a while. The value for a max profession is now minimal, it is probably quicker and easier just to promote then stay in a city and max profs off the AH. A couple of k gold to level a prof, you could make that back in an hour rather than mucking around with quests/npc/mobs/dungeons - IF the main reason for doing it is just the professions. A new dk if you want a tank on alliance, otherwise no reason you can't have another warlock as a prof slot holder. Easier to level WoD if you already know locks well.
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