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Started by Cryptoengineer
Sat, 16 Aug 2014 05:06
Macro question.
Author: Cryptoengineer
Date: Sat, 16 Aug 2014 05:06
Date: Sat, 16 Aug 2014 05:06
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I'm trying to implement a tagging macro for my warlock. The idea is that if I invoke it when I have no target, or my target is dead, it will cast /targetenemy, then cast Conflagrate. If I do have a live enemy target, it will just cast Conflagrate. I'm trying /cast [noexists] [dead] targetenemy /cast Conflagrate and /cast [exists, dead] [ ] targetenemy /cast Conflagrate both of which tell me 'you don't have a target' a simple /targetenemy /cast Conflagrate works, but switches targets everytime its invoked, which brings too many adds on me. any ideas? thanks pt
Re: Macro question.
Author: John Gordon
Date: Sat, 16 Aug 2014 05:41
Date: Sat, 16 Aug 2014 05:41
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In <XnsA38BB40DE...@216.166.97.131> Cryptoengineer <pete...@gmail.com> writes: > The idea is that if I invoke it when I have no target, or my target is > dead, it will cast /targetenemy, then cast Conflagrate. If I do have a > live enemy target, it will just cast Conflagrate. > I'm trying > /cast [noexists] [dead] targetenemy > /cast Conflagrate > and > /cast [exists, dead] [ ] targetenemy > /cast Conflagrate > both of which tell me 'you don't have a target' > a simple > /targetenemy > /cast Conflagrate > works, but switches targets everytime its invoked, which > brings too many adds on me. > any ideas? I think the problem is that /targetenemy isn't a spell or usable item, so can't be used with /cast. Try this instead: /targetenemy [noharm][dead] /cast Conflagrate -- John Gordon Imagine what it must be like for a real medical doctor to gor...@panix.com watch 'House', or a real serial killer to watch 'Dexter'.
Re: Macro question.
Author: Cryptoengineer
Date: Sat, 16 Aug 2014 14:50
Date: Sat, 16 Aug 2014 14:50
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John Gordon <gor...@panix.com> wrote in news:lsmqu9$7nn$1...@reader1.panix.com: > In <XnsA38BB40DE...@216.166.97.131> Cryptoengineer > <pete...@gmail.com> writes: > >> The idea is that if I invoke it when I have no target, or my target >> is dead, it will cast /targetenemy, then cast Conflagrate. If I do >> have a live enemy target, it will just cast Conflagrate. > >> I'm trying > >> /cast [noexists] [dead] targetenemy >> /cast Conflagrate > >> and > >> /cast [exists, dead] [ ] targetenemy >> /cast Conflagrate > >> both of which tell me 'you don't have a target' > >> a simple > >> /targetenemy >> /cast Conflagrate > >> works, but switches targets everytime its invoked, which >> brings too many adds on me. > >> any ideas? > > I think the problem is that /targetenemy isn't a spell or usable item, > so can't be used with /cast. > > Try this instead: > > /targetenemy [noharm][dead] > /cast Conflagrate > Well, thats an improvement. However, it doesn't cast unless I have a target. I need to cast /targetenemy if I have no target, or my target is dead. This does work: /targetenemy [noexists] [dead] /cast Conflagrate I need this macro because unlike my Pally, the 'lock doesn't seem to autotarget mobs. As a result, I'm losing tags in crowded zones, and failing to acquire new targets quickly when fighting multiples. I may switch it to Fel Flame for the faster recharge. Many Ironfur Herdlings gave their lives to bring you this information. pt
Re: Macro question.
Author: Cryptoengineer
Date: Sat, 16 Aug 2014 15:08
Date: Sat, 16 Aug 2014 15:08
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Cryptoengineer <pete...@gmail.com> wrote in news:XnsA38B6E2...@216.166.97.131: > John Gordon <gor...@panix.com> wrote in > news:lsmqu9$7nn$1...@reader1.panix.com: > >> In <XnsA38BB40DE...@216.166.97.131> Cryptoengineer >> <pete...@gmail.com> writes: >> >>> The idea is that if I invoke it when I have no target, or my target >>> is dead, it will cast /targetenemy, then cast Conflagrate. If I do >>> have a live enemy target, it will just cast Conflagrate. >> >>> I'm trying >> >>> /cast [noexists] [dead] targetenemy >>> /cast Conflagrate >> >>> and >> >>> /cast [exists, dead] [ ] targetenemy >>> /cast Conflagrate >> >>> both of which tell me 'you don't have a target' >> >>> a simple >> >>> /targetenemy >>> /cast Conflagrate >> >>> works, but switches targets everytime its invoked, which >>> brings too many adds on me. >> >>> any ideas? >> >> I think the problem is that /targetenemy isn't a spell or usable item, >> so can't be used with /cast. >> >> Try this instead: >> >> /targetenemy [noharm][dead] >> /cast Conflagrate >> > > Well, thats an improvement. However, it doesn't cast unless I have a > target. I need to cast /targetenemy if I have no target, or my target > is dead. > > This does work: > > /targetenemy [noexists] [dead] > /cast Conflagrate > > > I need this macro because unlike my Pally, the 'lock doesn't seem to > autotarget mobs. As a result, I'm losing tags in crowded zones, and > failing to acquire new targets quickly when fighting multiples. > > I may switch it to Fel Flame for the faster recharge. > > Many Ironfur Herdlings gave their lives to bring you this information. Just to followup... Having just used this for Path of the Mistwalker, slaying Gulp Frogs, it definitely speeds things up a lot, but lacks discrimination. In particular, it's happy to target a frog that's already been tagged by someone else. It would be nice if I could make it only target untagged mobs. The [combat] modifier might work, but that seems to test if my toon is in combat, not a potential target. BTW: I just posted a long guide to using the Valor of the Ancients carryover glitch to Wowhead. pt
Re: Macro question.
Author: Peter T.
Date: Sat, 16 Aug 2014 17:50
Date: Sat, 16 Aug 2014 17:50
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Den 16-08-2014 16:50, Cryptoengineer skrev: > This does work: > > /targetenemy [noexists] [dead] > /cast Conflagrate > > > I need this macro because unlike my Pally, the 'lock doesn't seem to > autotarget mobs. As a result, I'm losing tags in crowded zones, and > failing to acquire new targets quickly when fighting multiples. Macro /targetenemy alone to its own key? I've done that on all my caster chars. Combined with the tidy Plates addon you have a powerful tool in fights. What you want has a disadvantage as it only targets the nearest random enemy in a cone in front of you. So enemies outside this cone wont be targeted anyway and you have to turn around if you want to target any enemy at your side or behind you. I consider your macro to be a possible and risky dps and/or rotation loss in case your macro auto-picks the wrong enemy even when its crowded. Imagine your macro picks a hunter's pet which is at full health while the enemy hunter is at 1% health and you're at 1% health as well. So your conflagrate is a wasted cast imho. This is mainly a pvp scenario, but it also frequently happens in a pve environment. -- Peter T. <https://www.elitedangerous.com/>
Re: Macro question.
Author: Cryptoengineer
Date: Sun, 17 Aug 2014 00:46
Date: Sun, 17 Aug 2014 00:46
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"Peter T." <pinoc10@hotmail.cum> wrote in news:lso5li$tk$1 @speranza.aioe.org: > Den 16-08-2014 16:50, Cryptoengineer skrev: > >> This does work: >> >> /targetenemy [noexists] [dead] >> /cast Conflagrate >> >> >> I need this macro because unlike my Pally, the 'lock doesn't seem to >> autotarget mobs. As a result, I'm losing tags in crowded zones, and >> failing to acquire new targets quickly when fighting multiples. > > Macro /targetenemy alone to its own key? I've done that on all my > caster chars. Combined with the tidy Plates addon you have a powerful > tool in fights. I should try tidyplates sometime. ATM I used the standard UI for casting, and make sure that most of my frequently used spells are bound in positions 1-9. That way, I cast with my left hand, while the right works the mouse and clicks less-used spells. I'm up around iLvl 551, and get about 100k dps, up to 300k blowing cooldowns (destro lock), solo. > What you want has a disadvantage as it only targets the nearest random > enemy in a cone in front of you. So enemies outside this cone wont be > targeted anyway and you have to turn around if you want to target any > enemy at your side or behind you. What solution would you suggest? > I consider your macro to be a possible and risky dps and/or rotation > loss in case your macro auto-picks the wrong enemy even when its crowded. > Imagine your macro picks a hunter's pet which is at full health while > the enemy hunter is at 1% health and you're at 1% health as well. So > your conflagrate is a wasted cast imho. This is mainly a pvp scenario, > but it also frequently happens in a pve environment. > I'm pure PvE. If I want a particular target, I'll click it. This is for two things: quickly tagging heavily farmed mobs in a crowd of other players, and lessening the time it takes to pick up a new target when dealing with a crowd of mobs in an instance. pt
Re: Macro question.
Author: Anon
Date: Sun, 17 Aug 2014 02:15
Date: Sun, 17 Aug 2014 02:15
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On 17/08/2014 10:16 AM, Cryptoengineer wrote: > "Peter T." <pinoc10@hotmail.cum> wrote in news:lso5li$tk$1 > @speranza.aioe.org: > >> Den 16-08-2014 16:50, Cryptoengineer skrev: >> >>> This does work: >>> >>> /targetenemy [noexists] [dead] >>> /cast Conflagrate >>> >>> >>> I need this macro because unlike my Pally, the 'lock doesn't seem to >>> autotarget mobs. As a result, I'm losing tags in crowded zones, and >>> failing to acquire new targets quickly when fighting multiples. >> >> Macro /targetenemy alone to its own key? I've done that on all my >> caster chars. Combined with the tidy Plates addon you have a powerful >> tool in fights. > > I should try tidyplates sometime. ATM I used the standard UI for > casting, > and make sure that most of my frequently used spells are bound in > positions > 1-9. That way, I cast with my left hand, while the right works the mouse > and clicks less-used spells. > > I'm up around iLvl 551, and get about 100k dps, up to 300k blowing > cooldowns (destro lock), solo. > >> What you want has a disadvantage as it only targets the nearest random >> enemy in a cone in front of you. So enemies outside this cone wont be >> targeted anyway and you have to turn around if you want to target any >> enemy at your side or behind you. > > What solution would you suggest? > >> I consider your macro to be a possible and risky dps and/or rotation >> loss in case your macro auto-picks the wrong enemy even when its > crowded. >> Imagine your macro picks a hunter's pet which is at full health while >> the enemy hunter is at 1% health and you're at 1% health as well. So >> your conflagrate is a wasted cast imho. This is mainly a pvp > scenario, >> but it also frequently happens in a pve environment. >> > > I'm pure PvE. If I want a particular target, I'll click it. This is for > two things: quickly tagging heavily farmed mobs in a crowd of other > players, and lessening the time it takes to pick up a new target when > dealing with a crowd of mobs in an instance. Then it is okay to hasten farming. The real problem is lack of a comprehensive macro set. The holes are to deny automation. What should be there in a comprehensive macro language is not. In the past some things that did exist were removed as people found ways the supported automation. Being able to determine what mobs are under attack with what dots could allow some automation rather than player action. For mob farming I target named mob types and a complete dot sequence. A minute to edit the mob names for an hours farming isn't much. Otherwise just tab/click and an opener dot on a mouse button or right part of keyboard thus using left and right hands can make farming smoother. A few extra buttons on a mouse or both hands on keyboard can make a difference even if you aren't a virtuoso gamer. Since the voidwalker/lord is gathering mobs anyway and you just want to tag the rain of fire should AOE work...I think. Obviously I don't pay much attention, just do what seems to work on the day and get confused across multiple characters and games.
Re: Macro question.
Author: Anon
Date: Sun, 17 Aug 2014 02:22
Date: Sun, 17 Aug 2014 02:22
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On 17/08/2014 11:45 AM, | || ||| ||||| || | wrote: > Since the voidwalker/lord is gathering mobs anyway and you just want to > tag the rain of fire should AOE work...I think. > > Obviously I don't pay much attention, just do what seems to work on > the day and get confused across multiple characters and games. I think I have an talent or glyph that makes the AOE run without channeling. I also suspect that makes it easy for PVP flagged players to get a tag and nuke me before I notice :-)
Re: Macro question.
Author: Peter T.
Date: Mon, 18 Aug 2014 12:31
Date: Mon, 18 Aug 2014 12:31
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Den 17-08-2014 02:46, Cryptoengineer skrev: > What solution would you suggest? It really depends on your playstyle. I have /targetenemy bound on its own key. Well. I'm left-handed and use the keypad for playing. 1235 for moving, 4 for defensive, 7 for /targetenemy, 89/*- for offensive spells etc.. So I have my main target macro just to the left side of my most used key which is 89 and /*. :) -- Peter T. <https://www.elitedangerous.com/>
Re: Macro question.
Author: Catriona R
Date: Mon, 18 Aug 2014 12:40
Date: Mon, 18 Aug 2014 12:40
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On Mon, 18 Aug 2014 14:31:02 +0200, "Peter T." <pinoc10@hotmail.cum> wrote: >Den 17-08-2014 02:46, Cryptoengineer skrev: > >> What solution would you suggest? > >It really depends on your playstyle. I have /targetenemy bound on its >own key. > >Well. I'm left-handed and use the keypad for playing. 1235 for moving, >4 for defensive, 7 for /targetenemy, 89/*- for offensive spells etc.. >So I have my main target macro just to the left side of my most used key >which is 89 and /*. :) Wow, that's a setup I've not heard before, I love how it's possible for everyone to have such different ways of arranging things - a little surprised at 1235 for movement though, doesn't WASD work for you then? I find good old tab works just fine for targetting btw, but another idea could be a cast @mouseover macro (afraid I don't know the syntax), bind to a spare mouse button and just spam that button while hovering over nearby enemies.
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